fgoron2000 wrote: »Everyone keeps talking about the 20 hour cooldown for the event tickets, and that is correct, but what few mentioned, or forgot, or maybe even didn't understand, was that each of the dremora plunder skull types were also on their own respective 20 hour cooldowns as well, so that there were 8 distinct 20 hour cooldowns all running independently of each other.
The way to get a ticket was to kill a particular type of boss after its specific dremora skull cooldown ended AND the ticket's 20 hour cooldown was also ended. So because of this, it was very easy to miss a ticket because one was in cooldown but the other wasn't. At the beginning it was kinda annoying and a bit painful to try to track all of these. There were two different pc addons that helped to monitor the cooldowns, but they had to juggle a few things initially as well, before they got updates that were working as intended and as needed.
ps: it doesn't hurt to be retired and willing to keep setting the alarm clock on a 20 hour cycle...