...unless you realize that -technically- Vvardenfell, Clockwork City and Summerset together have -one- storyline in three parts! The exact one you got a hint for at the end of the Orsinium mainstory... three daedric princes working together to make a great mess, and up to the polayer characters to stop them.ImmortalCX wrote: »...vvardenfel was maybe 20 hours, cwc a bit smaller. Each expansion / dlc has a fairly limited scope...
Eh. I remember that one from veteran ranks, back when doing one region was not quite enough to gain you a full rank and I had to do two days or so worth of dailies in cyrodil to make up before I could start the next region and actually -use- the drops there... it was really, really annoying.ImmortalCX wrote: »What ZOS could do is make future chapters of the main quest (world advancing themes) that can only be completed by players who have achieved various CP levels...
...and it indeed is much better to be able to take a break from the "mainquest" zones and so something else for a change. Play mainquesting on your alt one day, do DLC zones on your main the next, them mainquesting on another alt in a different zone again, then start on an expansion with another alt... keeps things from getting too familiar and thus too boring, yes?Sevalaricgirl wrote: »I was sick of the main quest and doing it over and over again...
Only if the PvPlayers also get to PvP YOU in every PvE zone! Fiar's fair, after all, if you were to get a way around their PvP, they should get a way around your PvP-safezones, right?Sevalaricgirl wrote: »I am also a proponent of ZOS giving us a Cyrodiil and Imperial City PvE zone.
The base game cost some $200,000,000 to make... if you think they're gonna shell that out again then
Almost a quarter of a billion dollars you say to make? I don't think so. Where did you get the facts for this? Be nice to see if I am wrong. If anything your point is that it's either improve the graphics of the game especially if true quater of a billion dollars was spent to make the game, no way they will just let it tank and slide with out dated graphics then.
A story that started in Orsinium (albeit only with a couple of hints at the end), continued in Dark Brotherhood (although the significance of what happened there wasn't fully apparent until later), dominated the Morrowind, Clockwork City, and Summerset story lines, and involved a massive plot between a cabal of Daedric Princes seeking to completely destroy and remake the world isn't anything "big"? That isn't the story advancing once the main quest is completed in your mind?ImmortalCX wrote: »Yes, you understand what I am asking. The problem with the many small content updates is that there isn't anything "big" happening in the world. The story doesn't advance once the main quest is completed.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
A story that started in Orsinium (albeit only with a couple of hints at the end), continued in Dark Brotherhood (although the significance of what happened there wasn't fully apparent until later), dominated the Morrowind, Clockwork City, and Summerset story lines, and involved a massive plot between a cabal of Daedric Princes seeking to completely destroy and remake the world isn't anything "big"? That isn't the story advancing once the main quest is completed in your mind?ImmortalCX wrote: »Yes, you understand what I am asking. The problem with the many small content updates is that there isn't anything "big" happening in the world. The story doesn't advance once the main quest is completed.
A story that started in Orsinium (albeit only with a couple of hints at the end), continued in Dark Brotherhood (although the significance of what happened there wasn't fully apparent until later), dominated the Morrowind, Clockwork City, and Summerset story lines, and involved a massive plot between a cabal of Daedric Princes seeking to completely destroy and remake the world isn't anything "big"? That isn't the story advancing once the main quest is completed in your mind?ImmortalCX wrote: »Yes, you understand what I am asking. The problem with the many small content updates is that there isn't anything "big" happening in the world. The story doesn't advance once the main quest is completed.
ImmortalCX wrote: »A story that started in Orsinium (albeit only with a couple of hints at the end), continued in Dark Brotherhood (although the significance of what happened there wasn't fully apparent until later), dominated the Morrowind, Clockwork City, and Summerset story lines, and involved a massive plot between a cabal of Daedric Princes seeking to completely destroy and remake the world isn't anything "big"? That isn't the story advancing once the main quest is completed in your mind?ImmortalCX wrote: »Yes, you understand what I am asking. The problem with the many small content updates is that there isn't anything "big" happening in the world. The story doesn't advance once the main quest is completed.
There are two problems with this.
First is that there is no defined or understood order to this progression. I did it in this order CWC, wrothgar, vvardenfel. I recognize that there was a story between CWC and vvardenfel, still unsure how it relates to orsinium.
Second is that none of these DLC zones/xpacs have instanced quests, cinematic cut scenes, or anything that feels "AAA". They appear to be just more small quests that heavily recycle art resources from the base game.
Lack of direction, lack of depth.
I think ESO is probably the best MMO game out there, but I feel like I can see the writing on the wall, and without major updates to its AAA-ness, it will further devolve into a cash-shop, doll-crafting, generic, casual mess.
A story that started in Orsinium (albeit only with a couple of hints at the end), continued in Dark Brotherhood (although the significance of what happened there wasn't fully apparent until later), dominated the Morrowind, Clockwork City, and Summerset story lines, and involved a massive plot between a cabal of Daedric Princes seeking to completely destroy and remake the world isn't anything "big"? That isn't the story advancing once the main quest is completed in your mind?ImmortalCX wrote: »Yes, you understand what I am asking. The problem with the many small content updates is that there isn't anything "big" happening in the world. The story doesn't advance once the main quest is completed.
That's what I'm thinking too.
The story of the main game was us + concerned individuals + (eventually) faction leaders fighting 1 daedric prince who was trying to remake Tamriel.
The overarching storyline of the DLC and expansions is us + concerned individuals + faction leaders trying to stop 3 daedric princes who are trying to remake Tamriel.
I don't understand how that's not the same thing, other than one was released all in one go (but originally level gated so you had to play it a bit at a time) and the other is time gated because it's released a bit at a time.
I also don't understand what new major storylines have to do with horizontal vs. vertical progression which is something else the OP keeps on bringing up. Unless somehow it doesn't count as a main storyline unless it makes your character more powerful? To me those are two separate things, a lot of games often do have you level up as you go through the story and/or require you to be a certain level before you can do the next bit, but you don't need to add vertical progression to have a new storyline - as I think ESO has already shown with all the releases since One Tamriel.ImmortalCX wrote: »A story that started in Orsinium (albeit only with a couple of hints at the end), continued in Dark Brotherhood (although the significance of what happened there wasn't fully apparent until later), dominated the Morrowind, Clockwork City, and Summerset story lines, and involved a massive plot between a cabal of Daedric Princes seeking to completely destroy and remake the world isn't anything "big"? That isn't the story advancing once the main quest is completed in your mind?ImmortalCX wrote: »Yes, you understand what I am asking. The problem with the many small content updates is that there isn't anything "big" happening in the world. The story doesn't advance once the main quest is completed.
There are two problems with this.
First is that there is no defined or understood order to this progression. I did it in this order CWC, wrothgar, vvardenfel. I recognize that there was a story between CWC and vvardenfel, still unsure how it relates to orsinium.
Second is that none of these DLC zones/xpacs have instanced quests, cinematic cut scenes, or anything that feels "AAA". They appear to be just more small quests that heavily recycle art resources from the base game.
Lack of direction, lack of depth.
I think ESO is probably the best MMO game out there, but I feel like I can see the writing on the wall, and without major updates to its AAA-ness, it will further devolve into a cash-shop, doll-crafting, generic, casual mess.
Ok that I can agree with - the game could do a much better job of showing you what the intended order is, so players can choose to play the story in order and therefore understand what's going on. I suspect that would address a lot of your complaints - if you had played the story in order you would understand how it fits together and realise there already is an overarching plot that ties all the "little" DLC/expansion stories together.
But I don't understand why it needs to be instanced to "feel AAA". Especially since the major complaint about the base game's main quest is that you're forced to play it solo, which seems very contradictory in an MMO. Content which can be played solo is fine but forcing you to play solo in an exclusively multiplayer game is weird and frustrated a lot of people because they'd set out to play the story together and then every few levels had to split the party to do the major steps alone.
Yes there is.ImmortalCX wrote: »A story that started in Orsinium (albeit only with a couple of hints at the end), continued in Dark Brotherhood (although the significance of what happened there wasn't fully apparent until later), dominated the Morrowind, Clockwork City, and Summerset story lines, and involved a massive plot between a cabal of Daedric Princes seeking to completely destroy and remake the world isn't anything "big"? That isn't the story advancing once the main quest is completed in your mind?ImmortalCX wrote: »Yes, you understand what I am asking. The problem with the many small content updates is that there isn't anything "big" happening in the world. The story doesn't advance once the main quest is completed.
There are two problems with this.
First is that there is no defined or understood order to this progression.
Some of that statement is simply false (there are some instanced quests in them, and if you consider any of the main quest to have cinematic cut scenes, then there are similar ones in the DLCs and chapters), and the rest of it is subjective.ImmortalCX wrote: »Second is that none of these DLC zones/xpacs have instanced quests, cinematic cut scenes, or anything that feels "AAA". They appear to be just more small quests that heavily recycle art resources from the base game.
A coherent story building over the course of 3 years is a lack of direction and a lack of depth to you? I guess if you're just clicking through all of the dialogue in the quests and not paying attention to any of the foreshadowing, callbacks, recurring characters, and continuations of the story, then any content will seem like it has a lack of direction and a lack of depth. That's on you though.ImmortalCX wrote: »Lack of direction, lack of depth.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
ImmortalCX wrote: »
There are two problems with this.
First is that there is no defined or understood order to this progression. I did it in this order CWC, wrothgar, vvardenfel. I recognize that there was a story between CWC and vvardenfel, still unsure how it relates to orsinium.
Second is that none of these DLC zones/xpacs have instanced quests, cinematic cut scenes, or anything that feels "AAA". They appear to be just more small quests that heavily recycle art resources from the base game.
A coherent story building over the course of 3 years is a lack of direction and a lack of depth to you? I guess if you're just clicking through all of the dialogue in the quests and not paying attention to any of the foreshadowing, callbacks, recurring characters, and continuations of the story, then any content will seem like it has a lack of direction and a lack of depth. That's on you though.
ImmortalCX wrote: »Endgame in ESO is either very casual (log in an do daily writs, play guild traders, farm, or wander around and pick up quests you haven't done.)
Or very hardcore with regards to theorycrafting, set/group composition, DPS parses, and PVP.
Kingslayer513 wrote: »Mindlessly doing daily writs is not endgame, not even close.ImmortalCX wrote: »Endgame in ESO is either very casual (log in an do daily writs, play guild traders, farm, or wander around and pick up quests you haven't done.)
Or very hardcore with regards to theorycrafting, set/group composition, DPS parses, and PVP.
I could see how doing them out of order could make it less coherent, and I'd agree that it's not clear enough what order they should be done in to properly follow the story. You need to do them all in the order they were released, which is totally logical, but it also isn't really spelled out anywhere.ImmortalCX wrote: »A coherent story building over the course of 3 years is a lack of direction and a lack of depth to you? I guess if you're just clicking through all of the dialogue in the quests and not paying attention to any of the foreshadowing, callbacks, recurring characters, and continuations of the story, then any content will seem like it has a lack of direction and a lack of depth. That's on you though.
If you do them in the wrong order, which I did, the story is not as recognizable. I helped two demi-gods, I helped dethrone a murderous tyrant (I thought Orsinium was AAA), but the overall feeling is not AAA.
I had no idea that the TG and DB questlines are related in any way and still have to complete those.
Casuals doing writs is not endgame. High CP people just doing RP-related things is not endgame. Endgame is any combination of vet trials, vet DLC dungeons, vet arenas, and PVP.ImmortalCX wrote: »Kingslayer513 wrote: »Mindlessly doing daily writs is not endgame, not even close.ImmortalCX wrote: »Endgame in ESO is either very casual (log in an do daily writs, play guild traders, farm, or wander around and pick up quests you haven't done.)
Or very hardcore with regards to theorycrafting, set/group composition, DPS parses, and PVP.
It is for casuals. Lots of high CP people just do role-playing things.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
And this is a good point. When I was saying that casual things like doing writs etc is not endgame, I probably should have also pointed out that the only thing that really matters is not whether you're doing endgame activities or not. It's whether you're enjoying what you're doing.No matter how many gimmicky new things WoW adds, it always ends up boiling down to the endgame being raid or unsub. ESO has much that a player like me desires - casual things to do and enjoy (housing, motif/recipe hunting, etc) at endgame that don't funnel you into raiding because there's nothing left to do.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
And this is a good point. When I was saying that casual things like doing writs etc is not endgame, I probably should have also pointed out that the only thing that really matters is not whether you're doing endgame activities or not. It's whether you're enjoying what you're doing.No matter how many gimmicky new things WoW adds, it always ends up boiling down to the endgame being raid or unsub. ESO has much that a player like me desires - casual things to do and enjoy (housing, motif/recipe hunting, etc) at endgame that don't funnel you into raiding because there's nothing left to do.
Really I was just pointing out that OP was misusing the term "endgame".
I don't think we will get anything the size of the base game again, however with the chapters and DLC ZOS can tell new arching stories (like Morrowind - Summerset) over the content releases.
They've got some great writers working for them so I'd imagine they have plenty of interesting ideas still lined up.
And your original question is still starting from a flawed premise. ESO has been delivering "AAA" DLC/chapters. You justb refuse to admit it, because apparently you haven't actually completed the content. It's as if you were looking at whatever big WoW expansion you're comparing it to, only you're doing only a small portion of that expansion, and then complaining that it didn't feel "AAA". Well yeah, because you didn't actually experience the content.ImmortalCX wrote: »And this is a good point. When I was saying that casual things like doing writs etc is not endgame, I probably should have also pointed out that the only thing that really matters is not whether you're doing endgame activities or not. It's whether you're enjoying what you're doing.No matter how many gimmicky new things WoW adds, it always ends up boiling down to the endgame being raid or unsub. ESO has much that a player like me desires - casual things to do and enjoy (housing, motif/recipe hunting, etc) at endgame that don't funnel you into raiding because there's nothing left to do.
Really I was just pointing out that OP was misusing the term "endgame".
A pretty strong argument can be made that my definition is correct.
I understand that FF14 has a very well developed crafting system that can fully engage players. If a FF14 player reaches max level and spends all his time crafting/selling, is he not playing endgame? What about something like Eve Online that is mostly about commerce? Does the player have to have combat every time he logs on or its not "endgame"?
Endgame is the activities that players do when they have completed all the early content and reached the level cap. It includes things like crafting, rep grinds, commerce, and yes even raids.
This is a bit off topic. My original question still stands, let me paraphrase: Is ESO big/successful enough that they will deliver a "AAA" expansion sometime in the future? Or will it largely be cash shop, cosmetics, and reused art resources from here on out?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
MEBengalsFan2001 wrote: »Given what they have done the last few years I think another Chapter will be coming out in 2020 or 2021; all depending if they have enough of a story and quest to make it a chapter.
As for 20 hours of game play out of each DLC for questing; this better than what other MMOs do which is daily boring repeatable quest that take roughly 5 minutes each to do and you get 3-8 a day and in various zones. Once you do this about 2-3 times you are bored and if you play more than one character you start to wonder what am I doing to myself.
I rather the game release 20 hour quest every 3-4 months than release repeatable boring quest that results in me falling asleep with my controller in hand.