John_Falstaff wrote: »@tmbrinks , I think we're speaking about different things. I'm proposing to increase the number of grains (or even a plating) obtained from deconstructing gold jewelry, not from refining dust. That way amount of platings coming from farming would stay the same, but amount of platings coming from deconstructing jewelry obtained from vet trials would increase.
drop from 4 to 3 then. It's not really fair comparing to the golden seller since we can buy the golden jewelry with AP that costs "nothing". Also, on Xbox each golden plating costs 90k~100k, not everyone plays on PC. we might consider dropping the price of necklace from the golden seller if that's the problem to match rings, doesn't really matter if it's a ring or necklace it should cost the same lol
drop from 4 to 3 then. It's not really fair comparing to the golden seller since we can buy the golden jewelry with AP that costs "nothing". Also, on Xbox each golden plating costs 90k~100k, not everyone plays on PC. we might consider dropping the price of necklace from the golden seller if that's the problem to match rings, doesn't really matter if it's a ring or necklace it should cost the same lol
I can make 250k gold doing writs, in significantly less time than I can make 500k AP in pvp. I don't pvp much, I'm sure the pvp "pros" can make the 500k AP faster. Gold costs "nothing' either, it's just time and effort in both cases.
drop from 4 to 3 then. It's not really fair comparing to the golden seller since we can buy the golden jewelry with AP that costs "nothing". Also, on Xbox each golden plating costs 90k~100k, not everyone plays on PC. we might consider dropping the price of necklace from the golden seller if that's the problem to match rings, doesn't really matter if it's a ring or necklace it should cost the same lol
I can make 250k gold doing writs, in significantly less time than I can make 500k AP in pvp. I don't pvp much, I'm sure the pvp "pros" can make the 500k AP faster. Gold costs "nothing' either, it's just time and effort in both cases.
my point is still valid, it remains the same
drop from 4 to 3 then. It's not really fair comparing to the golden seller since we can buy the golden jewelry with AP that costs "nothing". Also, on Xbox each golden plating costs 90k~100k, not everyone plays on PC. we might consider dropping the price of necklace from the golden seller if that's the problem to match rings, doesn't really matter if it's a ring or necklace it should cost the same lol
I can make 250k gold doing writs, in significantly less time than I can make 500k AP in pvp. I don't pvp much, I'm sure the pvp "pros" can make the 500k AP faster. Gold costs "nothing' either, it's just time and effort in both cases.
my point is still valid, it remains the same
I disagree. The golden vendor is needed as a gold sink, without it, the economy of the game could collapse. It helps control the inflation in the game by providing a way for gold to leave the game (in the same way the guild trader bidding system and the 3.5% that is "lost" for every transaction in the guild stores both do) The AP in the game needs to leave as well, for the same reasons.
drop from 4 to 3 then. It's not really fair comparing to the golden seller since we can buy the golden jewelry with AP that costs "nothing". Also, on Xbox each golden plating costs 90k~100k, not everyone plays on PC. we might consider dropping the price of necklace from the golden seller if that's the problem to match rings, doesn't really matter if it's a ring or necklace it should cost the same lol
I can make 250k gold doing writs, in significantly less time than I can make 500k AP in pvp. I don't pvp much, I'm sure the pvp "pros" can make the 500k AP faster. Gold costs "nothing' either, it's just time and effort in both cases.
my point is still valid, it remains the same
I disagree. The golden vendor is needed as a gold sink, without it, the economy of the game could collapse. It helps control the inflation in the game by providing a way for gold to leave the game (in the same way the guild trader bidding system and the 3.5% that is "lost" for every transaction in the guild stores both do) The AP in the game needs to leave as well, for the same reasons.
drop from 4 to 3 then. It's not really fair comparing to the golden seller since we can buy the golden jewelry with AP that costs "nothing". Also, on Xbox each golden plating costs 90k~100k, not everyone plays on PC. we might consider dropping the price of necklace from the golden seller if that's the problem to match rings, doesn't really matter if it's a ring or necklace it should cost the same lol
I can make 250k gold doing writs, in significantly less time than I can make 500k AP in pvp. I don't pvp much, I'm sure the pvp "pros" can make the 500k AP faster. Gold costs "nothing' either, it's just time and effort in both cases.
my point is still valid, it remains the same
I disagree. The golden vendor is needed as a gold sink, without it, the economy of the game could collapse. It helps control the inflation in the game by providing a way for gold to leave the game (in the same way the guild trader bidding system and the 3.5% that is "lost" for every transaction in the guild stores both do) The AP in the game needs to leave as well, for the same reasons.
I don't think the economy/inflation in the game is very dependent of the golden seller. Players don't spend gold there like crazy, very few players does that since the golen seller is very random with gear, I only bought 4 golden pieces from there since I started playing like 4 years ago, never bought a monster piece either (well, maybe I'll buy one this weekend? Who knows, rng) I don't consider it a solid gold sink that is holding the inflation of the game, I think we might spend a lot more with furnishing and outfit station (and we didn't have furnishing NPCs and outfit station patchs ago - and the economy was fine back then). I agree with the guild trader being a solid gold sink.
Plus, decreasing to 3 platings won't break the golden seller. Maybe the golden seller should start selling platings as well with AP then? That would be a good solid gold sink where I could spend my AP on.
I disagree. The golden vendor is needed as a gold sink, without it, the economy of the game could collapse. It helps control the inflation in the game by providing a way for gold to leave the game (in the same way the guild trader bidding system and the 3.5% that is "lost" for every transaction in the guild stores both do) The AP in the game needs to leave as well, for the same reasons.
The overall cost of crafting materials needed to make a jewellery should be +/- comparable with average cost of jewellery available in guild traders. A logical thought to me. Make it even 2x more expensive if you need, to make it special.
But if a gold ring/necklace cost 100k gold average on the market, why you need to pay 1 milion for the mats to make it on your own. It's illogical. It was badly designed since the beginning when the system was announced and first timers started to yell about how expensive it is to craft anything.
To me the whole jewellery crafting system was unreliable, if it follows a rule that trials' gold jewellery drop is always on top of all rewards. A reason why I didn't buy the expansion. I was already cheated once by the "Morag Tong converter". I have learnt that when ZOS tells me that something "works as intended" it definitely doesn't work as intended or the intentions of creators are unclear. The converter didn't work on 85% of useful items and was completely useless, now the jewellery crafting is rather an addition to trial rewards for elites, not the typical average crafters. It's all wrong and I'll never buy a damaged product again.
I disagree. The golden vendor is needed as a gold sink, without it, the economy of the game could collapse. It helps control the inflation in the game by providing a way for gold to leave the game (in the same way the guild trader bidding system and the 3.5% that is "lost" for every transaction in the guild stores both do) The AP in the game needs to leave as well, for the same reasons.
First off, I don't disagree that the golden vendor is a much needed gold sink. My problem is that the golden is only a mediocre gold sink, at best. The RNG of what is offered makes it virtually non-existent some weeks when there's nothing anyone in there actively uses in game (just read the Friday evening forums posts about how many people are "saving money" until next week). Also, how many gold jewelry pieces do most people really need?
What I mean by that is: I'm on console, which lacks varying QoL addons that probably make my strategy even easier on PC, but I still only buy one set of gold rings and/or a necklace per account. If a character has a gear set up with, say, gold War Maiden jewelry, and I want to wear War Maiden on a second magicka character, I will just pull up my personal banker, unequip the jewelry off character A, bank it, log in to Character B, summon said assistant, withdrawal and equip jewelry on Character B. You can only play one character at a time, and the minor inconvenience of swapping saves me 450k-750k gold and probably takes less time that the loadscreen into Wayrest. Sure, some people rolling in dough may buy a set for every character that requires it, but that seems silly to me.
To your second point about AP needing a sink, the golden merchant does work the same way for AP as for gold, so there's that. But beyond that, the fact that you can use AP to buy siege, forward camps, wall/door repair kits, etc is another, IMO viable, AP sink because those items are disposables/consumables. Going back to the golden... once you buy a ring/necklace, it's permanent and won't leave your account. All the siege stuff has a finite life that is shortened in direct proportion to how much PvP (and presumably AP earned) you do. Outside of that, I don't PvP so there may be other AP sinks that I'm not aware of. I'm just saying, there are AP sinks in the game.
Also, ZOS if you're listening... want to make the golden a more effective gold sink and watch the coffers empty? Add all non-trial jewelry to the golden merchant on a permanent basis at current gold/AP cost. Then rotate trial jewelry through the standard RNG circuit we're used to to, just restrict it to one full set per week (ie VO set only, but both rings and necklace) and set the cost at 500k gold per ring, and 1mil per necklace (1mil/2mil AP).
Edit: Spelling
Joosef_Kivikilpi wrote: »Does deconstructing a gold jewelry bought from Golden Vendor give you a Chromium plate or a Chromium grain??
Joosef_Kivikilpi wrote: »Does deconstructing a gold jewelry bought from Golden Vendor give you a Chromium plate or a Chromium grain??
same as any other gold jewelry, a chance at a grain (about 50/50 with max passives, from anecdotal evidence)
I think it being hard/expensive is intended. They stated they didn't want to devalue the gold drops from trials/vendor by making upgrades easy.
mnemoniclights wrote: »I think it being hard/expensive is intended. They stated they didn't want to devalue the gold drops from trials/vendor by making upgrades easy.
See, this I hate. By this logic all upgrading should be hard because it devalues gear dropped from trials/gold vendor. I can easily get a chokethorn helm and shoulders and upgrade them with my literal hundreds of gold upgrade. This just feels like they didn't think it through and don't want to change it.
Taleof2Cities wrote: »mnemoniclights wrote: »I think it being hard/expensive is intended. They stated they didn't want to devalue the gold drops from trials/vendor by making upgrades easy.
See, this I hate. By this logic all upgrading should be hard because it devalues gear dropped from trials/gold vendor. I can easily get a chokethorn helm and shoulders and upgrade them with my literal hundreds of gold upgrade. This just feels like they didn't think it through and don't want to change it.
Your example isn’t very good because vet dungeons aren’t end game content. Any semi-competent 4-man group can run Elden Hollow I for Chokethorn.
However, when you get to Vet Trials, PvP Leaderboards, or the Arenas, now you’re talking end game ... where ZOS really wants to make sure you’re running the content to obtain those types of rewards.
Don’t want to run those types of content?
That’s OK too.
Because the difference between purple and gold quality jewelry is negligible. For example, the tooltip on a Magicka Recovery enchantment between purple and gold is only 15 recovery at CP160.
A lot of players think they need gold jewelry when they’re not running the types of content that would warrant having it.