Every zone is now scaled to CP160.
Any characters which are not level 50 (and thus CP levels) will be scaled up to CP160 power equivalent.
You're never scaled down, which is where a lot of the complaints about how easy the overland content becomes for veterans is coming from.Every zone is now scaled to CP160.
Any characters which are not level 50 (and thus CP levels) will be scaled up to CP160 power equivalent.
Wow. That is weird. So there really is no more progression from 1-50? If you are being scaled up like that does it even matter if you craft new armor at level 15 or 20 or whatever or is it so insignificant as to not matter until you hit CP levels? I assume the set bonuses of crafted sets would still be useful but should you just craft one set at level 10 and use that until 50+ now?
Also, if you have more than 160 CP do you get scaled down or is the stuff just trivialized with more CP?
You're never scaled down, which is where a lot of the complaints about how easy the overland content becomes for veterans is coming from.Every zone is now scaled to CP160.
Any characters which are not level 50 (and thus CP levels) will be scaled up to CP160 power equivalent.
Wow. That is weird. So there really is no more progression from 1-50? If you are being scaled up like that does it even matter if you craft new armor at level 15 or 20 or whatever or is it so insignificant as to not matter until you hit CP levels? I assume the set bonuses of crafted sets would still be useful but should you just craft one set at level 10 and use that until 50+ now?
Also, if you have more than 160 CP do you get scaled down or is the stuff just trivialized with more CP?
Each level you gain you lose a bit of the power buff, so if you don't keep updated gear it's still possible to play and level, but you will notice slowly getting weaker damage outputs etc.
Basically yes. Overland content is more focused on casual play and stories, the challenging gameplay is PvP, Trials, Dungeons (DLC) and Arenas.You're never scaled down, which is where a lot of the complaints about how easy the overland content becomes for veterans is coming from.Every zone is now scaled to CP160.
Any characters which are not level 50 (and thus CP levels) will be scaled up to CP160 power equivalent.
Wow. That is weird. So there really is no more progression from 1-50? If you are being scaled up like that does it even matter if you craft new armor at level 15 or 20 or whatever or is it so insignificant as to not matter until you hit CP levels? I assume the set bonuses of crafted sets would still be useful but should you just craft one set at level 10 and use that until 50+ now?
Also, if you have more than 160 CP do you get scaled down or is the stuff just trivialized with more CP?
Each level you gain you lose a bit of the power buff, so if you don't keep updated gear it's still possible to play and level, but you will notice slowly getting weaker damage outputs etc.
This is a really weird system. So there are no more "high level" zones? What PVE are you supposed to do once you get higher CP? Just trials and vet dungeons? That's all? Everything else is just trivial?
Every zone is now scaled to CP160.
Any characters which are not level 50 (and thus CP levels) will be scaled up to CP160 power equivalent.
Wow. That is weird. So there really is no more progression from 1-50? If you are being scaled up like that does it even matter if you craft new armor at level 15 or 20 or whatever or is it so insignificant as to not matter until you hit CP levels? I assume the set bonuses of crafted sets would still be useful but should you just craft one set at level 10 and use that until 50+ now?
Also, if you have more than 160 CP do you get scaled down or is the stuff just trivialized with more CP?
Basically yes. Overland content is more focused on casual play and stories, the challenging gameplay is PvP, Trials, Dungeons (DLC) and Arenas.You're never scaled down, which is where a lot of the complaints about how easy the overland content becomes for veterans is coming from.Every zone is now scaled to CP160.
Any characters which are not level 50 (and thus CP levels) will be scaled up to CP160 power equivalent.
Wow. That is weird. So there really is no more progression from 1-50? If you are being scaled up like that does it even matter if you craft new armor at level 15 or 20 or whatever or is it so insignificant as to not matter until you hit CP levels? I assume the set bonuses of crafted sets would still be useful but should you just craft one set at level 10 and use that until 50+ now?
Also, if you have more than 160 CP do you get scaled down or is the stuff just trivialized with more CP?
Each level you gain you lose a bit of the power buff, so if you don't keep updated gear it's still possible to play and level, but you will notice slowly getting weaker damage outputs etc.
This is a really weird system. So there are no more "high level" zones? What PVE are you supposed to do once you get higher CP? Just trials and vet dungeons? That's all? Everything else is just trivial?
Its an far better system, with the old you outleveled the zones before you was done you could then continue to do quests but getting little to none xp or skip ahead.You're never scaled down, which is where a lot of the complaints about how easy the overland content becomes for veterans is coming from.Every zone is now scaled to CP160.
Any characters which are not level 50 (and thus CP levels) will be scaled up to CP160 power equivalent.
Wow. That is weird. So there really is no more progression from 1-50? If you are being scaled up like that does it even matter if you craft new armor at level 15 or 20 or whatever or is it so insignificant as to not matter until you hit CP levels? I assume the set bonuses of crafted sets would still be useful but should you just craft one set at level 10 and use that until 50+ now?
Also, if you have more than 160 CP do you get scaled down or is the stuff just trivialized with more CP?
Each level you gain you lose a bit of the power buff, so if you don't keep updated gear it's still possible to play and level, but you will notice slowly getting weaker damage outputs etc.
This is a really weird system. So there are no more "high level" zones? What PVE are you supposed to do once you get higher CP? Just trials and vet dungeons? That's all? Everything else is just trivial?
In general I think people just make CP doing whatever they like doing. Those who want it high level fast normally grind for it.Basically yes. Overland content is more focused on casual play and stories, the challenging gameplay is PvP, Trials, Dungeons (DLC) and Arenas.You're never scaled down, which is where a lot of the complaints about how easy the overland content becomes for veterans is coming from.Every zone is now scaled to CP160.
Any characters which are not level 50 (and thus CP levels) will be scaled up to CP160 power equivalent.
Wow. That is weird. So there really is no more progression from 1-50? If you are being scaled up like that does it even matter if you craft new armor at level 15 or 20 or whatever or is it so insignificant as to not matter until you hit CP levels? I assume the set bonuses of crafted sets would still be useful but should you just craft one set at level 10 and use that until 50+ now?
Also, if you have more than 160 CP do you get scaled down or is the stuff just trivialized with more CP?
Each level you gain you lose a bit of the power buff, so if you don't keep updated gear it's still possible to play and level, but you will notice slowly getting weaker damage outputs etc.
This is a really weird system. So there are no more "high level" zones? What PVE are you supposed to do once you get higher CP? Just trials and vet dungeons? That's all? Everything else is just trivial?
Wow. I had no idea such major changes had happened while I was gone. So how does this factor into CP gain? Once you are 50 and working on CP you are just doing a faceroll on overland content to get more CP which makes it even more faceroll or are people gaining CP by dungeons or what?
Trinity_Is_My_Name wrote: »Every zone is now scaled to CP160.
Any characters which are not level 50 (and thus CP levels) will be scaled up to CP160 power equivalent.
Wow. That is weird. So there really is no more progression from 1-50? If you are being scaled up like that does it even matter if you craft new armor at level 15 or 20 or whatever or is it so insignificant as to not matter until you hit CP levels? I assume the set bonuses of crafted sets would still be useful but should you just craft one set at level 10 and use that until 50+ now?
Also, if you have more than 160 CP do you get scaled down or is the stuff just trivialized with more CP?
Here is how the gear you have works now: Let's say you are level 10 Magicka Warden and have all Attribute points in Magicka. With crappy dropped gear of various levels your health, magicka and stamina will be very high (higher than it will be when you hit CP 160) as part of the auto leveling system in the game now. BUT....here is where it gets interesting. If you never change the gear as you level your character stats will drop and when you finally hit level 50 your character turns into a wet noodle. You will be shocked at how weak it is.
If you have crafted gear and let's say craft level 10 Julianos and level 10 Kagrenac's Hope, both 5 piece to complete the set and put that on your character (two other pieces I usually get to complete the setup are two rings dropped in the same set that help that characters Attributes. In this case some set that has Magicka added and perhaps mag regen or spell damage).
So you put these crafted sets on (these are just two sets picked for simple discussion here) and now have two full 5 piece sets plus two random rings to help. Now write down your stats such as Magicka, Stamina, Health, Mag regen, Spell Damage and Spell Crit. Heck write them all down if you wish. As you level all these stats will DROP. Your character at level 10 with these two crafted sets for example will be extremely powerful due to the way ZOS has setup the game for new players leveling.
So let's say at level 20 you craft those two sets again and slot them till level 30. And so on. Some do this or something similar some just say heck with it and use whatever is dropped in zone and change out pieces as they level to 50/CP level.
But yeah, the game is super easy now due to the way mobs and your character are auto leveled to CP 160. No real challenge to level anymore.
I came back recently, too. I was VR14 when I left so was at CP140 when i restarted. I created a new character and whited out Summerset and Auridon, and had just started Grahtwood when I got the final main story quest. I hadn't even been paying attention to my armor and weapons and noticed after i beat Molag Bal that I was wearing random green dropped armor between level 28-32 and my only deaths the entire way through had been from falling.
Everything is sort of a joke, now.
Every zone is now scaled to CP160.
Any characters which are not level 50 (and thus CP levels) will be scaled up to CP160 power equivalent.
Wow. That is weird. So there really is no more progression from 1-50? If you are being scaled up like that does it even matter if you craft new armor at level 15 or 20 or whatever or is it so insignificant as to not matter until you hit CP levels? I assume the set bonuses of crafted sets would still be useful but should you just craft one set at level 10 and use that until 50+ now?
Also, if you have more than 160 CP do you get scaled down or is the stuff just trivialized with more CP?
Trinity_Is_My_Name wrote: »Every zone is now scaled to CP160.
Any characters which are not level 50 (and thus CP levels) will be scaled up to CP160 power equivalent.
Wow. That is weird. So there really is no more progression from 1-50? If you are being scaled up like that does it even matter if you craft new armor at level 15 or 20 or whatever or is it so insignificant as to not matter until you hit CP levels? I assume the set bonuses of crafted sets would still be useful but should you just craft one set at level 10 and use that until 50+ now?
Also, if you have more than 160 CP do you get scaled down or is the stuff just trivialized with more CP?
Here is how the gear you have works now: Let's say you are level 10 Magicka Warden and have all Attribute points in Magicka. With crappy dropped gear of various levels your health, magicka and stamina will be very high (higher than it will be when you hit CP 160) as part of the auto leveling system in the game now. BUT....here is where it gets interesting. If you never change the gear as you level your character stats will drop and when you finally hit level 50 your character turns into a wet noodle. You will be shocked at how weak it is.
If you have crafted gear and let's say craft level 10 Julianos and level 10 Kagrenac's Hope, both 5 piece to complete the set and put that on your character (two other pieces I usually get to complete the setup are two rings dropped in the same set that help that characters Attributes. In this case some set that has Magicka added and perhaps mag regen or spell damage).
So you put these crafted sets on (these are just two sets picked for simple discussion here) and now have two full 5 piece sets plus two random rings to help. Now write down your stats such as Magicka, Stamina, Health, Mag regen, Spell Damage and Spell Crit. Heck write them all down if you wish. As you level all these stats will DROP. Your character at level 10 with these two crafted sets for example will be extremely powerful due to the way ZOS has setup the game for new players leveling.
So let's say at level 20 you craft those two sets again and slot them till level 30. And so on. Some do this or something similar some just say heck with it and use whatever is dropped in zone and change out pieces as they level to 50/CP level.
But yeah, the game is super easy now due to the way mobs and your character are auto leveled to CP 160. No real challenge to level anymore.
This is all so odd. It's like the exact opposite of how the game started out. I remember when the game released the overland content was HARD. Even in low level areas there were certain mobs that were part of the main quest that were super tough to get through depending on your class/build and people were getting stuck on the main quest progression. Then there were the veteran areas. Seems completely opposite now.
Trinity_Is_My_Name wrote: »Every zone is now scaled to CP160.
Any characters which are not level 50 (and thus CP levels) will be scaled up to CP160 power equivalent.
Wow. That is weird. So there really is no more progression from 1-50? If you are being scaled up like that does it even matter if you craft new armor at level 15 or 20 or whatever or is it so insignificant as to not matter until you hit CP levels? I assume the set bonuses of crafted sets would still be useful but should you just craft one set at level 10 and use that until 50+ now?
Also, if you have more than 160 CP do you get scaled down or is the stuff just trivialized with more CP?
Here is how the gear you have works now: Let's say you are level 10 Magicka Warden and have all Attribute points in Magicka. With crappy dropped gear of various levels your health, magicka and stamina will be very high (higher than it will be when you hit CP 160) as part of the auto leveling system in the game now. BUT....here is where it gets interesting. If you never change the gear as you level your character stats will drop and when you finally hit level 50 your character turns into a wet noodle. You will be shocked at how weak it is.
If you have crafted gear and let's say craft level 10 Julianos and level 10 Kagrenac's Hope, both 5 piece to complete the set and put that on your character (two other pieces I usually get to complete the setup are two rings dropped in the same set that help that characters Attributes. In this case some set that has Magicka added and perhaps mag regen or spell damage).
So you put these crafted sets on (these are just two sets picked for simple discussion here) and now have two full 5 piece sets plus two random rings to help. Now write down your stats such as Magicka, Stamina, Health, Mag regen, Spell Damage and Spell Crit. Heck write them all down if you wish. As you level all these stats will DROP. Your character at level 10 with these two crafted sets for example will be extremely powerful due to the way ZOS has setup the game for new players leveling.
So let's say at level 20 you craft those two sets again and slot them till level 30. And so on. Some do this or something similar some just say heck with it and use whatever is dropped in zone and change out pieces as they level to 50/CP level.
But yeah, the game is super easy now due to the way mobs and your character are auto leveled to CP 160. No real challenge to level anymore.
This is all so odd. It's like the exact opposite of how the game started out. I remember when the game released the overland content was HARD. Even in low level areas there were certain mobs that were part of the main quest that were super tough to get through depending on your class/build and people were getting stuck on the main quest progression. Then there were the veteran areas. Seems completely opposite now.
y. IMO the solution to that is not to use CP, or only use some of them so it doesn't get too easy, but some people hate that and want other options. I seem to remember ZOS are aware of the issue but when they'll do something about it and what they'll do is anyone's guess.
y. IMO the solution to that is not to use CP, or only use some of them so it doesn't get too easy, but some people hate that and want other options. I seem to remember ZOS are aware of the issue but when they'll do something about it and what they'll do is anyone's guess.
The thing is, I like (and I guess many other people) to alternate between solo questing and vet group play. I need my CPs for vet group play, if I don't want to drag my group. And I'm not rich enough to reallocate them everyday.
You're the first person I see that says ZOS has given feedback about that issue. Thank you, this gives me some hope.
Trinity_Is_My_Name wrote: »Every zone is now scaled to CP160.
Any characters which are not level 50 (and thus CP levels) will be scaled up to CP160 power equivalent.
Wow. That is weird. So there really is no more progression from 1-50? If you are being scaled up like that does it even matter if you craft new armor at level 15 or 20 or whatever or is it so insignificant as to not matter until you hit CP levels? I assume the set bonuses of crafted sets would still be useful but should you just craft one set at level 10 and use that until 50+ now?
Also, if you have more than 160 CP do you get scaled down or is the stuff just trivialized with more CP?
Here is how the gear you have works now: Let's say you are level 10 Magicka Warden and have all Attribute points in Magicka. With crappy dropped gear of various levels your health, magicka and stamina will be very high (higher than it will be when you hit CP 160) as part of the auto leveling system in the game now. BUT....here is where it gets interesting. If you never change the gear as you level your character stats will drop and when you finally hit level 50 your character turns into a wet noodle. You will be shocked at how weak it is.
If you have crafted gear and let's say craft level 10 Julianos and level 10 Kagrenac's Hope, both 5 piece to complete the set and put that on your character (two other pieces I usually get to complete the setup are two rings dropped in the same set that help that characters Attributes. In this case some set that has Magicka added and perhaps mag regen or spell damage).
So you put these crafted sets on (these are just two sets picked for simple discussion here) and now have two full 5 piece sets plus two random rings to help. Now write down your stats such as Magicka, Stamina, Health, Mag regen, Spell Damage and Spell Crit. Heck write them all down if you wish. As you level all these stats will DROP. Your character at level 10 with these two crafted sets for example will be extremely powerful due to the way ZOS has setup the game for new players leveling.
So let's say at level 20 you craft those two sets again and slot them till level 30. And so on. Some do this or something similar some just say heck with it and use whatever is dropped in zone and change out pieces as they level to 50/CP level.
But yeah, the game is super easy now due to the way mobs and your character are auto leveled to CP 160. No real challenge to level anymore.
This is all so odd. It's like the exact opposite of how the game started out. I remember when the game released the overland content was HARD. Even in low level areas there were certain mobs that were part of the main quest that were super tough to get through depending on your class/build and people were getting stuck on the main quest progression. Then there were the veteran areas. Seems completely opposite now.
Doshia and Gutsripper.
They used to be brutal to certain classes and many people had to wait until they grayed out to do them. They were nerfed so many times before launch that I lost count. I truly think that some people actually quit the game over Doshia.
This really is a perfect example of the way the game has gone over the years. These mobs were never truly difficult, but had mechanics that nobody had seen in the game up until that point and many people couldn't understand why just clicking the same old skills didn't kill them like every other mob and didn't want to spent the time to learn.
I remember a very heated argument back in beta with a guy that claimed this game shouldn't have ANY challenge. His goal was to run around, explore, and not be bothered with difficult fights. I guess he won.
I didn't understand that perspective at all until I met my husband. He's very much one of those people (and we have had heated arguments about it) - to him a game is like an interactive movie and the combat is the action sequences - they should add some variety and excitement and 'punctuate' the important events, but should absolutely never get in the way of the story. If he keeps having to repeat a fight because he can't beat it then he gets annoyed with the game.
Whereas I like RPGS for both the combat and the story. I enjoy the story and do want to read/listen to the dialogue and explore, but I also like figuring out the fights and if it's too easy I get bored and feel like what I'm doing is meaningless. My favourite games are actually the more tactical ones where you need to pause and plan what you're doing every few 'turns'.
It was really interesting when we were playing Dragon Age: Inquisition - it was like two different games. He'd do all the fights in real time with the camera zoomed in behind his mage so he could watch her attacks, leaving the rest of the party to do their thing and enjoy watching the effects until it was over. I'd go into the overhead 'tactical' view, pause immediately to issue orders to everyone and then switch between all the party members coordinating their attacks and pausing frequently to reassess the battlefield and change tactics. It often took me 2 or 3 attempts to get through difficult fights, because I was playing on a harder difficulty and sometimes even if I won I'd decide it could have gone better so I'd do it again.
I still prefer my way of doing things and I'm not going to change it, but I feel like having watched how he plays games and discussed it with him I have a better understanding of why some people would do it differently. I also appreciated it when games started to label the lowest difficulty setting as 'story mode' rather than 'easy' or 'beginner' because I feel like it's more of an acknowledgement that different ways of playing are equally valid.
Basically yes. Overland content is more focused on casual play and stories, the challenging gameplay is PvP, Trials, Dungeons (DLC) and Arenas.You're never scaled down, which is where a lot of the complaints about how easy the overland content becomes for veterans is coming from.Every zone is now scaled to CP160.
Any characters which are not level 50 (and thus CP levels) will be scaled up to CP160 power equivalent.
Wow. That is weird. So there really is no more progression from 1-50? If you are being scaled up like that does it even matter if you craft new armor at level 15 or 20 or whatever or is it so insignificant as to not matter until you hit CP levels? I assume the set bonuses of crafted sets would still be useful but should you just craft one set at level 10 and use that until 50+ now?
Also, if you have more than 160 CP do you get scaled down or is the stuff just trivialized with more CP?
Each level you gain you lose a bit of the power buff, so if you don't keep updated gear it's still possible to play and level, but you will notice slowly getting weaker damage outputs etc.
This is a really weird system. So there are no more "high level" zones? What PVE are you supposed to do once you get higher CP? Just trials and vet dungeons? That's all? Everything else is just trivial?
Wow. I had no idea such major changes had happened while I was gone. So how does this factor into CP gain? Once you are 50 and working on CP you are just doing a faceroll on overland content to get more CP which makes it even more faceroll or are people gaining CP by dungeons or what?