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Grace of Gloom Set - Murkmire

Wolfpaw
Wolfpaw
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Anyone on pts know of changes to Grace of Gloom Set. I checked pts notes and didn't see it listed under armor set notes.

I thought with the Evasion change we would see improvements (maybe it has, idk).
https://elderscrollsonline.wiki.fextralife.com/Grace+of+Gloom+Set

Thanks,
ps4 player

Edited by Wolfpaw on October 30, 2018 1:26AM
  • ccfeeling
    ccfeeling
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    Minor/Major Evasion: These buffs no longer grant a passive chance to dodge. They now reduce the damage you take from area of effect attacks by 10/25%. All abilities that previously granted Minor or Major Evasion have been converted to this new effect, and the Blade Cloak ability now grants Major Evasion.
    Developer Comment:
    Spoilerhide
    This change affects the abilities Blur, Evasion, Deceptive Predator, Gossamer, Grace of Gloom, Adept Rider, Hist Bark, and Spectre’s Eye.

    As noted above, we spent time fixing issues with dodge, with the goal of making sure that you only dodge abilities/projectiles when you are actually actively dodging. Passive dodge goes against that, so we removed it from the game.
  • Emma_Overload
    Emma_Overload
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    Does anyone know if the cooldown was removed from Spectre's Eye?
    #CAREBEARMASTERRACE
  • Wolfpaw
    Wolfpaw
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    ccfeeling wrote: »
    Minor/Major Evasion: These buffs no longer grant a passive chance to dodge. They now reduce the damage you take from area of effect attacks by 10/25%. All abilities that previously granted Minor or Major Evasion have been converted to this new effect, and the Blade Cloak ability now grants Major Evasion.
    Developer Comment:
    Spoilerhide
    This change affects the abilities Blur, Evasion, Deceptive Predator, Gossamer, Grace of Gloom, Adept Rider, Hist Bark, and Spectre’s Eye.

    As noted above, we spent time fixing issues with dodge, with the goal of making sure that you only dodge abilities/projectiles when you are actually actively dodging. Passive dodge goes against that, so we removed it from the game.

    Thanks for the catch I missed.

    The set continues a requirement of being hit by a direct single target attack to trigger a reduction in area effect attacks? This seems odd?

    Before
    (2 items) Adds 1206 Max Health
    (3 items) Adds 4% Healing Taken
    (4 items) Adds 1206 Max Health
    (5 items) When you take damage from a single target direct attack or ability, you have a 10% chance to become a living shadow, causing your light and heavy attacks to heal you for 3440 and gaining Major Evasion for 5 seconds, increasing your dodge chance by 15%. This effect can occur every 15 seconds.

    After - Murkmire
    (2 items) Adds 1206 Max Health
    (3 items) Adds 4% Healing Taken
    (4 items) Adds 1206 Max Health
    (5 items) When you take damage from a single target direct attack or ability, you have a 10% chance to become a living shadow, causing your light and heavy attacks to heal you for 3440 and gaining Major Evasion for 5 seconds, reducing the damage you take from area of effect attacks by 25%. This effect can occur every 15 seconds.

    Suggestion if anyone picks this up.
    (2 items) Adds 1206 Max Health
    (3 items) Adds 4% Healing Taken
    (4 items) Adds 1206 Max Health
    (5 items) When you take damage you have a 15% chance to become a living shadow ,causing your light and heavy attacks to heal you for 3440 and gaining Major Evasion for 10 seconds , reducing the damage you take from area of effect attacks by 25%. This effect can occur every 15 seconds.

    2c
    Thank you.

    Edited by Wolfpaw on October 30, 2018 4:15AM
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