Here is what a person agreeing with you said:
Notice the 3 to 5 group size running no healer part? Notice how he said how easy it was. Your statement of if the healer goes down you're done is false.
If one heal or one dps goes down, of course you won't necessarily wipe. That goes for any group size. But what it does is have a huge effect on group performance. Organised groups have players with roles. If the group looses a role that's like loosing an arm. The group performance takes a huge dive and it cannot function at before. The whole argument of "the group will go defensive" can apply to any size, it has nothing to do with 12+ or 16.
All you did was put some words together and called my opinion a mistake. You have not put in any evidence to back up your claim what so ever. Next time prove your words. Until then it's just small talk.
This doesn't even make sense. Check your grammar or rephrase the paragraph so that people can understand it.
Way harder to do what? To fight pugs, to fight other guilds? 16 man group vs 50 pugs then and now? Saying that it was way harder is relative to the challenge the group faces. It can be way harder fighting 60 pugs rather than 40. Your statement is meaningless without a proper example and proof.
ShadowProc wrote: »For reference what guild are you in?
Vilestride wrote: »
I assumed he meant in terms of the level of competition not actual game mechanics.
And it is true, there was far more 'variety' in a conversation regarding top teir guilds 2 years ago compared to today.
Look down
ShadowProc wrote: »Actually I disagree with you. The destro earthgore meta is absolute cheese. This is not harder. Weaker guilds more powerful abilities.
Izanagi.Xiiib16_ESO wrote: »
Idk how it was on NA back in those times, I played EU with Banana Squad and some other guilds. I'm fairly sure our 8m back then would have given any guild here decent run for their money
You might want to watch this for some history on group metas:https://youtu.be/dOkrrqp10bM because you are really mistaken on a lot of topics imo.
If you compare a 24m from game lauch to one now, at game launch they were almost invincible regardless of level of play. Now they can be killed in under 8s even with good gameplay sometimes
I appreciate your thoughts about our guild being strong currently though.
Maybe the easiest resolution is to say that you can't really compare exactly solo gameplay to group gameplay in terms of difficulty. Both have their challenges.
For example you could probs kill 3 low CP guys without much challenge and say that 'soloing is easy' but if you fight 3 decent players / players using annoying sets etc.. then you could say 'oh soloing is so hard'
Its the same for groups. Sure if you fight pugs it can be easy, if you fight people who know what they are doing its more challenging.
Especially if you are outnumbered in the same manner at the time.
ShadowProc wrote: »Dammit you got me off track. Lol
This is about solo or large scale being harder. Solo by miles
Actually this thread is about group cap size. Maybe start your own thread.
Here is what a person agreeing with you said:
Notice the 3 to 5 group size running no healer part? Notice how he said how easy it was. Your statement of if the healer goes down you're done is false.
I think solo vs group is apples and oranges. I've known incredibly skilled gamers who are amazing in 1v1s, but mediocre in team play.
If we look at pro sports, there are amateur basketball players with incredible handles who can wreck NBA players 1v1, but don't have the range of attributes necessary to play professionally and therefore have normal jobs. Meanwhile, NBA role players who don't get recognized in public earn millions because they're solid, reliable players. The truth is that those role players are more skilled overall at the game of basketball and the amateur is only good at a subset of the game that's flashy and stands out.
I know of a fair number of ESO players who seemed to lack skills when they only played in large groups, but after they applied themselves to solo or small group play, they did quite well. If one spends the majority of their time developing large group skills, it stands to reason that they may be lackluster in other areas compared to players who specialize in them; but it doesn't mean they're incapable of it. I also know of skilled solo players who were constantly out of position and overextending when I saw them in groups.
Pretty much this. Even in our raids we have exceptional 1vxers who can solo or duo no problems but when it comes to group play fall behind the rest and overextend and end up dieing. Apples and oranges.
Solo, small scale and raid are all different forms of pvp that offer their own sets of challenges. There is no correlation.
ShadowProc wrote: »
Omg. There you have it. Staying close to crown is the measure of difficulty! You cant be serious? There is larger crown add ons you know to fix those elite 1vxers.
Even if it would be way harder to play in 1vX, some people are simply not interested to invest time into it because that playstyle is just extremely frustrating, aggravating and irritating in the end unless you play a stamblade or a magsorc. Talking from experience and also from watching streamers or hear the commentary of people actively practicing that playstyle. 75% of of the time you hear them complaining about getting zerged down and trash talking against their opponent. Whenever we play in a group of 12-16, most of our time is spent having fun.
The only real problem is when the server starts lagging like crazy because it cannot support that many players (population cap is still too high). Other than that we usually have a blast and a good laugh all evening long.
ShadowProc wrote: »
Your having fun because you all are laughing at all the pugs you are destroying because it's way to easy. 95% of the time it's way to easy because its pug stomping
But then every once in awhile you might meet a good guild and have a little bit of a challenge.
Let's say you're right and it's easy. Is it easy because pugs are bad are because we're too good?
If the pugs are bad, what do you suggest would be a good approach to assist them?
If we're too good, thanks for the compliment.
ShadowProc wrote: »
Lower the group cap. 12 at most. Prefer 8. If the population cap has been decreased so much, the group cap should have been as well.
ShadowProc wrote: »
Your having fun because you all are laughing at all the pugs you are destroying because it's way to easy. 95% of the time it's way to easy because its pug stomping
But then every once in awhile you might meet a good guild and have a little bit of a challenge.
I agree about lowering the group cap but not for the same reasons. I believe that having a group cap of 12 to 16 would help performances. From my own experience, when all popupations are maxed and there is at least one group running a 24men somewhere, it is unplayable.
On the other end, I am not sure how decreasing the group cap is going to help pugs get any better at the game. It will make it easier for sure because on their end, they don't need to be grouped to zerg with 50 players but they won't learn anything new.
Soul_Demon wrote: »
What are the 1vx'ers doing when players follow them or try to play ring around the rock/tree/resource tower?
I agree about lowering the group cap but not for the same reasons. I believe that having a group cap of 12 to 16 would help performances. From my own experience, when all popupations are maxed and there is at least one group running a 24men somewhere, it is unplayable.
On the other end, I am not sure how decreasing the group cap is going to help pugs get any better at the game. It will make it easier for sure because on their end, they don't need to be grouped to zerg with 50 players but they won't learn anything new.
ShadowProc wrote: »
They leave and go somewhere else. Lol. Just like guilds. Lol. What's are u getting at?
Soul_Demon wrote: »
No they don't.....that's what they do to have fun. When others arrive that don't fit into the easy ap category, they leave then.....but only then. Might want to be honest about play styles if you are working to claim that groups farm pugs due to their inexperience and that should not satisfy them since its just too easy. The exact same thing is what 1vx players do or ganker groups of three in open field do. Having an opinion is great and debating it even better....but making claims like that and pretending to not know the irony in them derails good conversation.