So, by looking on the forum for about 5 second I see there is a bit of a problem this patch with enchants. Granted I do not yet have this lovely patch to play but with further research on the forum and patch notes it would been that one of or both of below are the issuse. Resulting in high up time of enchants.
All Weapon Enchantments now correctly proc 100% of the time when not on cooldown when any Light Attack, Heavy Attack, or weapon ability deals damage.
When Dual Wielding, casting a weapon ability can now proc the Weapon Enchantment of either weapon. The system will favor proccing a Weapon Enchantment that is not on cooldown.
So lets nerf those ^
And NOT NERF
Torug's
Enchants
Infused
Prior to murkimire enchant cooldowns
[Edit] The pre murkimire % chance for enchants to proc
nerfing those ^ will cause other issuse in game like to end game tanks who run torugs infused with reduced resist enchant to lower boss resist. Or to end game players running infused back bar with a weapon damage enchant.
Thank you,
Concerned sorc who likes my tanks wearing tourgs and likes having 452 spell damage for the first 5 seconds of every rotation.
P.S.
unnerf my shields and overload -_- *throws mudball*
P.S.S
And boundless and the magden wings (dont even have a warden but god) *throws mudball again*
Edited by ezio45 on October 26, 2018 2:11PM