Or this "ZergHate" about Nerfmire is kinda new, like a new record of number of people unsatisfied with changes reporting it here at forum?
While salt has been excreted on the forums plenty of times before, Murkmire delivered an avalanche of salt, all of it warranted. This really is the straw that broke the camel's back for many players.
While salt has been excreted on the forums plenty of times before, Murkmire delivered an avalanche of salt, all of it warranted. This really is the straw that broke the camel's back for many players.
While salt has been excreted on the forums plenty of times before, Murkmire delivered an avalanche of salt, all of it warranted. This really is the straw that broke the camel's back for many players.
Well said. We all have our limits and this has hit the camel population badly.
I have been playing +3 years and a lot of this game but this is by far worse dlc that I have encountered. (Not even considering all the bugs that this seems to delivering).
Nomore adapt until your rip for me.. each of our own though ofcourse.
I would put this one down to they did a big change to a long established system.
Most of the rage has been centred around the shield changes, which no matter how ZOS addressed them was going to cause an uproar from people.
The additional balance changes and issues introduced however have just given more fuel to that fire.
I would put this one down to they did a big change to a long established system.
Most of the rage has been centred around the shield changes, which no matter how ZOS addressed them was going to cause an uproar from people.
The additional balance changes and issues introduced however have just given more fuel to that fire.
I would put this one down to they did a big change to a long established system.
Most of the rage has been centred around the shield changes, which no matter how ZOS addressed them was going to cause an uproar from people.
The additional balance changes and issues introduced however have just given more fuel to that fire.
I am in 3 trials guilds and we farmed most vet and hm content.
As of today, 2 of these 3 guilds have lost 70% of their players. In one guild's Discord they announced the guild is now considered inactive and soon disbanding. In the second, since Nerfmire first PTS we haven't done one single trial and as of today 8 of the trials guys have quit the game.
In my 3rd guild, which is established since release, we were progressing into hm vMOL, vAS+2 and vCR+3.
Now we are back to struggling to put together enough people to do vHRC.
Do you understand what does this means to an heavy trials player like me, in terms of lost friends, lost achievements, lost WEEKS in attempts that now will lead to nowhere?
I HATE NERFMIRE WITH ALL MY HEART!
I would put this one down to they did a big change to a long established system.
Most of the rage has been centred around the shield changes, which no matter how ZOS addressed them was going to cause an uproar from people.
The additional balance changes and issues introduced however have just given more fuel to that fire.
I am in 3 trials guilds and we farmed most vet and hm content.
As of today, 2 of these 3 guilds have lost 70% of their players. In one guild's Discord they announced the guild is now considered inactive and soon disbanding. In the second, since Nerfmire first PTS we haven't done one single trial and as of today 8 of the trials guys have quit the game.
In my 3rd guild, which is established since release, we were progressing into hm vMOL, vAS+2 and vCR+3.
Now we are back to struggling to put together enough people to do vHRC.
Do you understand what does this means to an heavy trials player like me, in terms of lost friends, lost achievements, lost WEEKS in attempts that now will lead to nowhere?
I HATE NERFMIRE WITH ALL MY HEART!
I would put this one down to they did a big change to a long established system.
Most of the rage has been centred around the shield changes, which no matter how ZOS addressed them was going to cause an uproar from people.
The additional balance changes and issues introduced however have just given more fuel to that fire.
I would put this one down to they did a big change to a long established system.
Most of the rage has been centred around the shield changes, which no matter how ZOS addressed them was going to cause an uproar from people.
The additional balance changes and issues introduced however have just given more fuel to that fire.
No, no, no. This isn’t going to fly this time. You can’t blame the players on this one. Not this time.
Let’s see. The baseline is: No matter if I agree with a change or not, I will accept it and not go into level 12 Enrage stage when the change follows a clear design idea and is at least defensible. Yet most of the changes just look like random stuff bunched together - to the point where ZOS has been ridiculed by assuming they throw darts as selection process for their balance changes.
If you take the mentioned shield „adjustments“, the issues people had voiced was always shield stacking. And nobody actually complained about shields in PvE, because DDs only run one when it’s absolutely necessary in specific encounters. Shields are a DPS loss otherwise.
Now, for the design goal and the change being defensible. What ZOS thought is an acceptable change was giving shields a 1 sec cast time that couldn’t be animation cancelled, and in PTS 1, could also be interrupted. That is a solution that neither solved the alleged problem, didn’t follow game design principles elsewhere (no defense mechanic has cast times), and wasn’t even defensible because everyone with a slight ounce of playing experience could see that this would disrupt rotations in PvE, would bring more one shots, and in PvP be utterly ridiculous due to being interruptible. And if that wasn’t enough, they added crits to the damage on shields.
This has nothing to do with a nerf to a popular play style. It has a lot to do with the change being absolutely indefensible for anyone actually having played a magicka char relying on shields.
Now, granted, they changed the cast time and introduced the HP cap, making Bastion a useless CP star in the process while still not solving the crusade a lot of players were on - shield stacking. The HP cap is per shield. So, while the stack is essentially half now, it’s about the only thing you can do if you don’t want to play a resistance capped tank char.
Again, this is following no clear design goal, is against game mechanics elsewhere (no other defense is HP capped while using a secondary pool as another factor for scaling), and is indefensible in the grand scheme.
So. No, no, no. This isn’t player outrage because a shiny toy got taken away. This is a ball that got dropped hard.
Edited on a minor part due to a user suggestion.
Trinity_Is_My_Name wrote: »Been here almost 4 years and this is the worst DLC I can remember. Bugs, bugs, bugs. So many things broken. Along with the bugs are nerfs no one asked for yet were crammed down our throats in the name of "balance". Well, the "balance" will never happen in this game when every DLC introduces a ton of new gear sets with more proc meta builds soon to follow.
But to answer your query yes, I think this is a new record for us, the people that play this game, to complain to ZOS about the massive bugs introduced. If you want to see the bugs please peruse the Forum. There are literally dozens of things broken by this DLC.
I would put this one down to they did a big change to a long established system.
Most of the rage has been centred around the shield changes, which no matter how ZOS addressed them was going to cause an uproar from people.
The additional balance changes and issues introduced however have just given more fuel to that fire.
No, no, no. This isn’t going to fly this time. You can’t blame the players on this one. Not this time.
Let’s see. The baseline is: No matter if I agree with a change or not, I will accept it and not go into level 12 Enrage stage when the change follows a clear design idea and is at least defensible. Yet most of the changes just look like random stuff bunched together - to the point where ZOS has been ridiculed by assuming they throw darts as selection process for their balance changes.
If you take the mentioned shield „adjustments“, the issues people had voiced was always shield stacking. And nobody actually complained about shields in PvE, because DDs only run one when it’s absolutely necessary in specific encounters. Shields are a DPS loss otherwise.
Now, for the design goal and the change being defensible. What ZOS thought is an acceptable change was giving shields a 1 sec cast time that couldn’t be animation cancelled, and in PTS 1, could also be interrupted. That is a solution that neither solved the alleged problem, didn’t follow game design principles elsewhere (no defense mechanic has cast times), and wasn’t even defensible because everyone with a slight ounce of playing experience could see that this would disrupt rotations in PvE, would bring more one shots, and in PvP be utterly ridiculous due to being interruptible. And if that wasn’t enough, they added crits to the damage on shields.
This has nothing to do with a nerf to a popular play style. It has a lot to do with the change being absolutely indefensible for anyone actually having played a magicka char relying on shields.
Now, granted, they changed the cast time and introduced the HP cap, making Bastion a useless CP star in the process while still not solving the crusade a lot of players were on - shield stacking. The HP cap is per shield. So, while the stack is essentially half now, it’s about the only thing you can do if you don’t want to play a resistance capped tank char.
Again, this is following no clear design goal, is against game mechanics elsewhere (no other defense is HP capped while using a secondary pool as another factor for scaling), and is indefensible in the grand scheme.
So. No, no, no. This isn’t player outrage because a shiny toy got taken away. This is a ball that got dropped hard.
Edited on a minor part due to a user suggestion.
I don't think the forum feedback this time is any worse than with Morrowind, if anything the "quitting" reports are fewer in number than then. Balancing changes always generate a number of complaints, but the threads here typically only run to 4 or 5 pages and that's nothing compared to some game forums I've frequented in the past where critical thread pages would easily number in three figures and those games had lower populations overall than ESO.
You get an awesome from me.I would put this one down to they did a big change to a long established system.
Most of the rage has been centred around the shield changes, which no matter how ZOS addressed them was going to cause an uproar from people.
The additional balance changes and issues introduced however have just given more fuel to that fire.
No, no, no. This isn’t going to fly this time. You can’t blame the players on this one. Not this time.
Let’s see. The baseline is: No matter if I agree with a change or not, I will accept it and not go into level 12 Enrage stage when the change follows a clear design idea and is at least defensible. Yet most of the changes just look like random stuff bunched together - to the point where ZOS has been ridiculed by assuming they throw darts as selection process for their balance changes.
If you take the mentioned shield „adjustments“, the issues people had voiced was always shield stacking. And nobody actually complained about shields in PvE, because DDs only run one when it’s absolutely necessary in specific encounters. Shields are a DPS loss otherwise.
Now, for the design goal and the change being defensible. What ZOS thought is an acceptable change was giving shields a 1 sec cast time that couldn’t be animation cancelled, and in PTS 1, could also be interrupted. That is a solution that neither solved the alleged problem, didn’t follow game design principles elsewhere (no defense mechanic has cast times), and wasn’t even defensible because everyone with a slight ounce of playing experience could see that this would disrupt rotations in PvE, would bring more one shots, and in PvP be utterly ridiculous due to being interruptible. And if that wasn’t enough, they added crits to the damage on shields.
This has nothing to do with a nerf to a popular play style. It has a lot to do with the change being absolutely indefensible for anyone actually having played a magicka char relying on shields.
Now, granted, they changed the cast time and introduced the HP cap, making Bastion a useless CP star in the process while still not solving the crusade a lot of players were on - shield stacking. The HP cap is per shield. So, while the stack is essentially half now, it’s about the only thing you can do if you don’t want to play a resistance capped tank char.
Again, this is following no clear design goal, is against game mechanics elsewhere (no other defense is HP capped while using a secondary pool as another factor for scaling), and is indefensible in the grand scheme.
So. No, no, no. This isn’t player outrage because a shiny toy got taken away. This is a ball that got dropped hard.
Edited on a minor part due to a user suggestion.