daemondamian wrote: »I've been playing around with shields & resistances with my main magicka pet sorcerer.
With a heavy Maw Helm & Valkyn Skoria Arm Cops my spell resistance is at 18772, my physical resistance is at 13570, my health is at 29290 & I get a hardened ward shield of 14645
With a light Lord Warden head & Mighty Chudan Arm Cops (as I don't have the opposite of either to complete either set) my spell resistance is at 23519, my physical resistance is 17954, my health at 26718 & I get a hardened ward shield of 13359.
According to the patch notes: Your Spell and Physical Resistance now reduces incoming damage before it is applied to your damage shield.
So which is better (as they currently are with the first combo giving more health) in terms of shield strength, durability and potential duration?
Would they be equal if I had the same amount of health for both combos or would the Lord Warden/Mighty Chudan combo be better because
of the extra resistances or only if the Lord Warden was a heavy helm too?
Finally does casting Boundless Storm before casting Hardened Ward also make it better because you get the 5280 resistances of Major Ward & Major Resolve?
I don't think I had it activated when I noted the resistances for either armor combo.
Depends on your goal, mine is solo PvE going for DPS:
I've been playing with some more aggressive settings for my mag Pet Sorc because i'm trying to retain high spell damage and high(ish) critical.
5 x light armor + 2 x heavy monster
My (buffed) stats:
Magicka: ~40k
Health: ~18k
Stamina: ~10k
Spell damage: ~4k+ (with procs active)
Crit: ~65%
That gives me a hardened ward of around ~9k with base ~14k spell resistance and ~12k physical resistance.
I have Boundless Storm in my rotation so add that to my base resistances.
It seems playable from what i can tell, but i only had time to solo two vet dungeons last night and it was harder than before Nerfmire, but still doable.
Sets are:
5 x Netch's Touch
5 x Spider Cultist
2 x Infernal Guardian
I use heavy attacks for sustain and the Clannfear for a 10k burst heal. I have to recast shields a *lot* which is why i'm running Infernal Guardian for the monster set, it procs on shield casts and does decent damage, i actually like the fact that the mortars target the furthest enemies, makes dealing with Adds a lot easier. (And all 3 mortars will go for the boss if there are no Adds)
My CP is basically all into buffing my AOE, critical, regen and heavy attacks plus some into basic resistances.
Anyways, hope that gives you some more ideas, it's a niche build and as such probably not very useful to many since i came up with it to fit my preferred play-style and most people these days seem to want to adjust their play-style to fit some BiS setup instead.
It doesn’t matter when you apply the major buffs as long as they are up before the damage hits. You could use Mighty Chudan though, then you can drop boundless altogether.
I would compare them based on total effective health while the shield is up, vs the raw unmitigated damage of the attack. This is based on my current understanding of the math.
Heavy Maw + Valkyn Skoria:
Health: 29290
Shield: 14645
Spell Res: 18772
Physical Res: 13570
Effective health vs spells: 61,398
Effective health vs physical: 55,306
Effective health vs spells (shield only): 20,466
Effective health vs physical (shield only): 18,435
Add 5280 from Boundless:
Spell Res: 24052
Physical Res: 18850
Effective health vs spells: 69,126
Effective health vs physical: 61,499
Effective health vs spells (shield only): 23,042
Effective health vs physical (shield only): 20,499
Mighty Chuudan + Lord Warden:
Health: 26718
Shield: 13359
Spell Res: 23519
Physical Res: 17954
Effective health vs spells: 62,265
Effective health vs physical: 55,053
Effective health vs spells (shield only): 20,755
Effective health vs physical (shield only): 18,351
Add 5280 from Boundless:
Spell Res: 28799
Physical Res: 23234
Effective health vs spells: 71,102
Effective health vs physical: 61,850
Effective health vs spells (shield only): 23,700
Effective health vs physical (shield only): 20,616
Evaluation:
If you look only at the shields, they're basically identical.
If you factor in base health as well, then on the physical side they're basically identical, but on the spell side the Mighty Chuudan + Lord Warden is a bit better.
If you completed the Mighty Chuudan set, you'd lose some effectiveness compared to Chuudan+Warden, but you'd free up a skill slot and improve magicka efficiency since you wouldn't have to cast Boundless Storm, which means casting the shield is less of a magicka penalty. It's probably worth it.
Overall, I'd probably choose the Chuudan+Warden set, with the plan to eventually make it full Chuudan.
I personally prefer higher resistances to health for PvE (the opposite for PvP) though ideally a healthy combination of both is probably best.
If you are having trouble staying alive with your mage, you might want to consider earth gore. I know that may sound counter intuitive for a non-healer, but it's very handy for saving your ass.
Lightspeedflashb14_ESO wrote: »Why anyone would use the clanfear over the scamp as a DPS is beyond me. You will die less using the scamp because things will be dead faster. Simple. Using power surge, again, I am not sure why you need a ward at all in pve. It is really crazy seeing a dps care at all about resistance.
daemondamian wrote: »Lightspeedflashb14_ESO wrote: »Why anyone would use the clanfear over the scamp as a DPS is beyond me. You will die less using the scamp because things will be dead faster. Simple. Using power surge, again, I am not sure why you need a ward at all in pve. It is really crazy seeing a dps care at all about resistance.
Well I was using the scamp but I get a heal out of the clannfear. Maybe you personally don't need a ward or high resistance for any pve but for soloing *some* (group not public) dungeon bosses I find it essential as a pet sorc in light armor.
If I'm in a group in a dungeon with a proper healer then I will use a more dps oriented monster set like grothdarr, valykn or ilambris.
ccfeeling - it ain't going to happen. I'm not going to drop my pet sorc for some other best class dps meta just so I can be top tier BiS dps for trials, vet dungeons and pvp.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Yeah, I tried out Rattlecage for a bit as well, but it ended up being useless. Since I need Power Surge for healing, the Major Sorcery the armor provides ends up just being redundant.daemondamian wrote: »With my swap to mother's sorrow (I was trying out rattlecage) and lesser health enchants and switch to EW for the extra magicka regen my shield alone is now only 7372 40% and my resistances from the MC/LW combo are spell 20579 and physical 16819
The cap for resistance is indeed 33k (or maybe 33.6k). Should be a hard cap, rather than a soft cap.daemondamian wrote: »Swapping to the MC/LW combo has helped for some bosses (when soloing) that I can't avoid taking a beating from (Ilambris twin) or their special attacks - like the WS boss with the ghost adds.
Wouldn't I have more resistance/protection keeping that combo along with BS (or going all Lord Warden) rather than going all MC and dropping BS? The softcap is 33K each isn't?
daemondamian wrote: »Lightspeedflashb14_ESO wrote: »Why anyone would use the clanfear over the scamp as a DPS is beyond me. You will die less using the scamp because things will be dead faster. Simple. Using power surge, again, I am not sure why you need a ward at all in pve. It is really crazy seeing a dps care at all about resistance.
Well I was using the scamp but I get a heal out of the clannfear. Maybe you personally don't need a ward or high resistance for any pve but for soloing *some* (group not public) dungeon bosses I find it essential as a pet sorc in light armor.
If I'm in a group in a dungeon with a proper healer then I will use a more dps oriented monster set like grothdarr, valykn or ilambris.
ccfeeling - it ain't going to happen. I'm not going to drop my pet sorc for some other best class dps meta just so I can be top tier BiS dps for trials, vet dungeons and pvp.
In PvE, DPS health pools are too low for the Clannfear heal to be superior to the Twilight assuming you have ~40k mag and ~2.5k spell power. Depending on your CP, the turning point where the Clannfear starts to come out ahead is somewhere around 24k HP if I remember correctly.
If you're talking strictly PvE, I recommend slotting the Scamp for most group PvE content (assuming your healer isn't trash), and using the Twilight if you want to trust yourself to do your own healing. Plus it benefits the group and costs less to cast.
Lord_Wrath wrote: »I have to agree with @Lightspeedflashb14_ESO, but never using a ward? Ive never used a pet build but im genuinely curious because there are lots of mechanics in the game where you just will take heavy damage. You say you slot ward if you think you need more survivability. Do you always rely on healers and self heals or do you have specific stops where you slot ward before the next battle? Ive always ran ward since launch I guess so I never considered going without.
I do believe these health/resistance factors are better for pvp builds.
phileunderx2 wrote: »I primarily use my pet sorcs to solo normal dungeons. I have made a few changes and since Murkmire I am still able to solo the same content as before.
I fully leveled the psjic Skil line and have time stop ulti on one bar and the skill race against time on the other so I get the shield on block passive. I use bound armor on one bar and boundless storm on the other to boost resistance.
My sets are Thunderbug jewelry and weapons Mothers Sorrow body and 2 heavy grothdar. Apprentice mundus. My character is a Dunmer vampire. My pet will be either the scamp or the twilight. Depending on which dungeon. Im doing.
I have about 2500 spell damage and 44% crit. It's a weird build but it's working.
Soloed Salenes and FG today no problem.
Yeah, I tried out Rattlecage for a bit as well, but it ended up being useless. Since I need Power Surge for healing, the Major Sorcery the armor provides ends up just being redundant.daemondamian wrote: »With my swap to mother's sorrow (I was trying out rattlecage) and lesser health enchants and switch to EW for the extra magicka regen my shield alone is now only 7372 40% and my resistances from the MC/LW combo are spell 20579 and physical 16819
Like you, I do a lot of the dungeon runs solo, but since I don't use pets I have to adjust how I answer stuff. Notably, I've long since given up on using shields (even before Murkmire), instead focusing more heavily on defense and health and healing.The cap for resistance is indeed 33k (or maybe 33.6k). Should be a hard cap, rather than a soft cap.daemondamian wrote: »Swapping to the MC/LW combo has helped for some bosses (when soloing) that I can't avoid taking a beating from (Ilambris twin) or their special attacks - like the WS boss with the ghost adds.
Wouldn't I have more resistance/protection keeping that combo along with BS (or going all Lord Warden) rather than going all MC and dropping BS? The softcap is 33K each isn't?
MC+LW = 5,950 (using gold numbers since they're easily accessible)
LW+LW = 2,975 base, 6,845 with latent
MC+MC = 8,255, freed up skill slot
MC+LW+BS = 11,230
LW+LW+BS = 8,255 base, 12,125 with latent
So MC+LW+BS takes 4.5% less damage and does maybe 5% more damage to the enemies than MC+MC, in exchange for whatever else you could put in that skill slot.
I've been doing my own rethinking of using Boundless Storm, and finding there really aren't many good alternatives for it. It's a buff/AOE DOT that lasts 20 seconds, so has a relatively low magicka cost per unit time for the benefits it provides.
Unless you desperately need to fit in an offense skill (eg: Endless Fury) or a recovery skill (eg: Dark Conversion, Meditation), there's no solid motivation to remove it. Certainly not for a solo player; group players have more options available. I've tried doing without, and it just hasn't worked for me.
As such, I'll backtrack on the earlier suggestion. Keep the MC+LW+BS setup. Full LW is a small bit better when the latent is active, but not enough that I think it's worth the hassle, and the extra skill slot probably isn't going to gain enough value to be worth dropping the extra 3k resistance.
daemondamian wrote: »Lightspeedflashb14_ESO wrote: »Why anyone would use the clanfear over the scamp as a DPS is beyond me. You will die less using the scamp because things will be dead faster. Simple. Using power surge, again, I am not sure why you need a ward at all in pve. It is really crazy seeing a dps care at all about resistance.
Well I was using the scamp but I get a heal out of the clannfear. Maybe you personally don't need a ward or high resistance for any pve but for soloing *some* (group not public) dungeon bosses I find it essential as a pet sorc in light armor.
If I'm in a group in a dungeon with a proper healer then I will use a more dps oriented monster set like grothdarr, valykn or ilambris.
ccfeeling - it ain't going to happen. I'm not going to drop my pet sorc for some other best class dps meta just so I can be top tier BiS dps for trials, vet dungeons and pvp.
In PvE, DPS health pools are too low for the Clannfear heal to be superior to the Twilight assuming you have ~40k mag and ~2.5k spell power. Depending on your CP, the turning point where the Clannfear starts to come out ahead is somewhere around 24k HP if I remember correctly.
If you're talking strictly PvE, I recommend slotting the Scamp for most group PvE content (assuming your healer isn't trash), and using the Twilight if you want to trust yourself to do your own healing. Plus it benefits the group and costs less to cast.
Lord_Wrath wrote: »I have to agree with @Lightspeedflashb14_ESO, but never using a ward? Ive never used a pet build but im genuinely curious because there are lots of mechanics in the game where you just will take heavy damage. You say you slot ward if you think you need more survivability. Do you always rely on healers and self heals or do you have specific stops where you slot ward before the next battle? Ive always ran ward since launch I guess so I never considered going without.
I do believe these health/resistance factors are better for pvp builds.
Lightspeedflashb14_ESO wrote: »daemondamian wrote: »Lightspeedflashb14_ESO wrote: »Why anyone would use the clanfear over the scamp as a DPS is beyond me. You will die less using the scamp because things will be dead faster. Simple. Using power surge, again, I am not sure why you need a ward at all in pve. It is really crazy seeing a dps care at all about resistance.
Well I was using the scamp but I get a heal out of the clannfear. Maybe you personally don't need a ward or high resistance for any pve but for soloing *some* (group not public) dungeon bosses I find it essential as a pet sorc in light armor.
If I'm in a group in a dungeon with a proper healer then I will use a more dps oriented monster set like grothdarr, valykn or ilambris.
ccfeeling - it ain't going to happen. I'm not going to drop my pet sorc for some other best class dps meta just so I can be top tier BiS dps for trials, vet dungeons and pvp.
In PvE, DPS health pools are too low for the Clannfear heal to be superior to the Twilight assuming you have ~40k mag and ~2.5k spell power. Depending on your CP, the turning point where the Clannfear starts to come out ahead is somewhere around 24k HP if I remember correctly.
If you're talking strictly PvE, I recommend slotting the Scamp for most group PvE content (assuming your healer isn't trash), and using the Twilight if you want to trust yourself to do your own healing. Plus it benefits the group and costs less to cast.
It is crazy to think that the op doesn't see this. My magsorc is easy mode and I have never looked at resistance on him at all.
I run both pets with maw/necro/mad tinkerer, MT gets me like 4% of my DPS, hit for like 20k with deadric prey and a free AOE stun. May bars look like this-
Front bar infused lightning staff if mad tinkerer, fire enchantment
Inner light- scamp- matriarch- deadric prey- crystal frags- ulti destro ulti
Back bar infused lightning vma staff, lightning enchant.
Power surge- scamp- matriarch- lightning flood- unstable blockade, ulti atro
If I think I need more survivability, I slot empowered Ward in deadric preys slot. This has been my farming toon for vma and I can complete all content I have tried, though I don't care to try to solo 4 man dungeons, I don't see the point, if you are farming the dungeon, it is always better to have a full team and finding people to run any dungeon is easy, even with my odd hours, mostly early morning.
The best way to survive in this game is to kill things before they can hurt you. Looking for resistance on a dps will lower your DPS, this will lead to longer fights and more opportunities to die. Use the scamp.
daemondamian wrote: »Well I was using the scamp but I get a heal out of the clannfear. Maybe you personally don't need a ward or high resistance for any pve but for soloing *some* (group not public) dungeon bosses I find it essential as a pet sorc in light armor.
daemondamian wrote: »Well I was using the scamp but I get a heal out of the clannfear. Maybe you personally don't need a ward or high resistance for any pve but for soloing *some* (group not public) dungeon bosses I find it essential as a pet sorc in light armor.
@daemondamian I run magsorc mostly solo to this day too including those dungeons you mentioned and VMA and the clannfear is my favorite pet that I use it sometimes just because I like it, but the other posters are right in saying it's not the best option. It only does physical damage too now which isn't too helpful for a magsorc. The healing matriarch (Twilight Matriarch) is a better option if you are able to use it.
An option to consider is using a resto staff on your 2nd bar for heavy attacks and heals. You can slot surge on your resto bar with your shield and heals and your execute and have boundless and your dots along with force pulse on your destro bar. So a typical rotation is surge - bar swap - boundless - liquid lightning - wall of elements - force pulse or swap back to resto for shield/healing/heavy - then repeat dots and add some force pulse before swapping back to the resto. It's a little more bar swapping than other setups but it's very effective for healing while attacking in solo mode. That way you can use Necro with another set geared for more dps such as Mad Tinkerer or Julianos, etc. and even slot Daedric Prey perhaps instead of a shield.
If you utilize heavy attacks enough then another option to consider is using Bahraha's Curse with Necro and your pet and destro staves. It's not a full magicka utilitarian set but it makes up for it with the heals. The extra health and stamina it adds does give you a little more on the top end for health and an extra roll dodge or couple of blocks during combat. I use this setup for everything and rarely use shields anymore. The bar setup for that is typical, buffs and dots then bar swap.