Steeler195 wrote: »What happens to my account, my game and all its content now? I was in 5 guilds with loads of stuff for sale, not to mention i will be kicked out of guilds i have been with for ages. I am/was an ESO Plus member also -what happens now - can i transfer to Xbox which at the moment would be cheaper option than a new computer.
I have:
iMac 21.5-inch, mid 2011
Processor 2.5 GHz Intel Core i5
Memory 4 GB 1333Mhz DDR3
Graphics AMD Radeon HD 6750M 512 MB
High speed internet
Or can my machine be updated - I am not computer knowledgeable and would appreciated any advice you can give
Thank you
Ok, other things that went wrong post Mojave upgrade:
1) Infinitely spinning character in dungeon - solution disable all addons.
2) Keyboard non-functional -- solution -- disable the somehow enabled "Mouse Keys" mode (Apple?)
3) Non-double-finger-scrollable windows outside of ESO - disable and re-enable scrollimg under the Accessinility (Apple?)
4) Some system UI is unusable due to some weird "Dark-Mode backgroun + Light mode text".
Wrong, it’s your game that doesn’t, not Mojave. Prior to murkmire, EOS ran on opengl on all mac versions including Mojave. It wasn’t necessary to force this change at this time. If only we could just have the prior game client with updated murkmire content.
I think that Evilspock's point is different here. ZOS in fact possibly could do what certain other developer did with their MMO game (No name mentioned so post does not get removed - you know of whom I speak). And maybe they did consider it but some reasons like technical issues or resource availability on their side prevented them from doing so. Basically to place both renderers with Metal based one as experimental for the time being on live client (or even as default but with possibility to switch back to OpenGL one). That way:kenjitamura wrote: »Wrong, it’s your game that doesn’t, not Mojave. Prior to murkmire, EOS ran on opengl on all mac versions including Mojave. It wasn’t necessary to force this change at this time. If only we could just have the prior game client with updated murkmire content.
Well, as of Mojave Mac doesn't officially support OpenGL. It can still be used but Apple won't offer any degree of assistance if their updates break it and after the next version of Mac OS after Mojave they'll probably completely remove driver support for OpenGL.
if all I did was listen to Zos who said and says and keeps saying you have to have a 2013 or new Mac to run ES, I'd be buying a new mac. but there is the small fact that Zos has Apple's Metal requirements wrong.
To be fair maybe Apple changed the compatibility - I don't know, but other people have pointed out that Zos is wrong on the minimum for Metal/moltenVK and they just repost the same minimum requirements right next to that.
For anyone looking to see what Apple has for requirements for Mojave with Metal so that MoltenVK will run, please go to
https://support.apple.com/en-us/HT201475 ( If you are already on High Sierra check your About this mac-> system report and see if metal is in the graphics - if so you should be good to go )
Probably, if your mac is on Apple's compatibility list you can play ESO, if not - sorry you need to replace equipment
My 2009 iMac isn't eligible and I am not surprised, but my 2012 MacBook Pro does work
kenjitamura wrote: »Wrong, it’s your game that doesn’t, not Mojave. Prior to murkmire, EOS ran on opengl on all mac versions including Mojave. It wasn’t necessary to force this change at this time. If only we could just have the prior game client with updated murkmire content.
Well, as of Mojave Mac doesn't officially support OpenGL. It can still be used but Apple won't offer any degree of assistance if their updates break it and after the next version of Mac OS after Mojave they'll probably completely remove driver support for OpenGL.
Point is it was already working, and opengl still works in mohave. There was no eminent need to drop it so abruptly with a botched new client. Opengl isn’t going to be dropped within the next month, more like a year.
MetroGamer wrote: »Bought this game on Steam over a year ago, had many problems to get it running due to Steam deploying a faulty launcher (missing "Bethesda.net_Launcher_Mac.version").
Now that I have been playing this game for over a year now, most of the time as a subscriber, I am now confronted with a non-compatibility problem – without any warning. Should I read the System requirements each time I start a game that I have been playing? Seems to be so.
Maybe Bethesda/ZOS should change them inside the Steam shop, too.
Launcher updated everything but won't start the game, without any warning. Thank you!