As currently the new dlc monster sets just added to the dlc undaunted chest, it means getting the shoulder pieces for a new dlc is becoming harder and harder. Now with wolfhunter out, which added 2 set to the existing 9, meaning that 82% of the pieces we get now we already have (9 old set of the 11) and only 18% of the pieces is what people looking for. When the next dlc dungeons comes out - assuming it will be 2 dungeon again - it will be 85% vs 15%, so I think it needs to be revisited how the new dcl dungeon monster sets can be obtained.
As a personal experience, I just used 36 undaunted keys and got 2 Balrog, 3 Vykosa and 31 other which I already have and the only good for decon.
I would seriously recommend either giving much higher chance to the new sets when they came out, or have some new exchange feature where you can exchange any 3-4 monster set piece to 1 of your choice.
@ZOS_RobGarrett, @ZOS_GinaBruno
As currently the new dlc monster sets just added to the dlc undaunted chest, it means getting the shoulder pieces for a new dlc is becoming harder and harder. Now with wolfhunter out, which added 2 set to the existing 9, meaning that 82% of the pieces we get now we already have (9 old set of the 11) and only 18% of the pieces is what people looking for. When the next dlc dungeons comes out - assuming it will be 2 dungeon again - it will be 85% vs 15%, so I think it needs to be revisited how the new dcl dungeon monster sets can be obtained.
As a personal experience, I just used 36 undaunted keys and got 2 Balrog, 3 Vykosa and 31 other which I already have and the only good for decon.
I would seriously recommend either giving much higher chance to the new sets when they came out, or have some new exchange feature where you can exchange any 3-4 monster set piece to 1 of your choice.
@ZOS_RobGarrett, @ZOS_GinaBruno
The_Protagonist wrote: »As currently the new dlc monster sets just added to the dlc undaunted chest, it means getting the shoulder pieces for a new dlc is becoming harder and harder. Now with wolfhunter out, which added 2 set to the existing 9, meaning that 82% of the pieces we get now we already have (9 old set of the 11) and only 18% of the pieces is what people looking for. When the next dlc dungeons comes out - assuming it will be 2 dungeon again - it will be 85% vs 15%, so I think it needs to be revisited how the new dcl dungeon monster sets can be obtained.
As a personal experience, I just used 36 undaunted keys and got 2 Balrog, 3 Vykosa and 31 other which I already have and the only good for decon.
I would seriously recommend either giving much higher chance to the new sets when they came out, or have some new exchange feature where you can exchange any 3-4 monster set piece to 1 of your choice.
@ZOS_RobGarrett, @ZOS_GinaBruno
RNG is sometimes cruel.
RNG is taken to a whole new level in this game. Something needs to change quick.
As currently the new dlc monster sets just added to the dlc undaunted chest, it means getting the shoulder pieces for a new dlc is becoming harder and harder. Now with wolfhunter out, which added 2 set to the existing 9, meaning that 82% of the pieces we get now we already have (9 old set of the 11) and only 18% of the pieces is what people looking for. When the next dlc dungeons comes out - assuming it will be 2 dungeon again - it will be 85% vs 15%, so I think it needs to be revisited how the new dcl dungeon monster sets can be obtained.
As a personal experience, I just used 36 undaunted keys and got 2 Balrog, 3 Vykosa and 31 other which I already have and the only good for decon.
I would seriously recommend either giving much higher chance to the new sets when they came out, or have some new exchange feature where you can exchange any 3-4 monster set piece to 1 of your choice.
@ZOS_RobGarrett, @ZOS_GinaBruno
oooh, interesting...ZOS_RobGarrett wrote: »Thanks for the feedback. We agree the current model for spending Undaunted keys is running into a scaling issue as we add more dungeons to the game. The team is looking into solutions for a future update.
ZOS_RobGarrett wrote: »Thanks for the feedback. We agree the current model for spending Undaunted keys is running into a scaling issue as we add more dungeons to the game. The team is looking into solutions for a future update.
Jolipinator wrote: »ZOS_RobGarrett wrote: »Thanks for the feedback. We agree the current model for spending Undaunted keys is running into a scaling issue as we add more dungeons to the game. The team is looking into solutions for a future update.The Devs have agreed with us on something. Cue celebration memes.
@ZOS_RobGarrettZOS_RobGarrett wrote: »Thanks for the feedback. We agree the current model for spending Undaunted keys is running into a scaling issue as we add more dungeons to the game. The team is looking into solutions for a future update.
ZOS_RobGarrett wrote: »Thanks for the feedback. We agree the current model for spending Undaunted keys is running into a scaling issue as we add more dungeons to the game. The team is looking into solutions for a future update.
BozzyTheDrummer wrote: »This is why I am doing undaunted dailies less and less. I am tired of getting the same shoulder pieces that I already have. The fact that I can go turn in three keys and I get three troll kings shoulders in a row (my most recent try at getting stormfist shoulders). Been trying for almost 4 months now to get Stormfist shoulders. Each key I turn in to Gilirions chest, I get either troll king, scoria, ice heart or nerien'eth.
The undaunted chest RNG is Destiny 2 levels of bad...
oooh, interesting...ZOS_RobGarrett wrote: »Thanks for the feedback. We agree the current model for spending Undaunted keys is running into a scaling issue as we add more dungeons to the game. The team is looking into solutions for a future update.