Don't know that I could provide any real help in this effort so I will link you to a study I found very helpful back in my day.
The report itself was set around how the obstacles and challenges faced and overcome by leaders in MMORPGs might translate to developing leaders in a corporate setting.
The study and how it was performed every single step and every insight:
http://www.nickyee.com/daedalus/archives/001568.php
The resulting final report:
https://www.ibm.com/ibm/files/L668029W94664H98/ibm_gio_gaming_report.pdf
While it may not be the same or even similar in its thesis the manner in which he conducted the study may provide some additional insights.
If nothing else it is an interesting read.
Please do not use my forum name in your thesis, thanks!
What frustrates you in the game? Why?
I play RPGs as a way of exercising my creativity and journeying in the otherworlds. There are inevitably frustrations when the game engine limits my creative vision. Most of the time I just see this as an opportunity for further creativity - tweak the character concept this way, adjust that way - but MMOs present an entirely different sort of frustration I was not (and am still not) accustomed to:
Pointless grind and gated content.
This mechanism is designed to do one thing - to keep players playing. Put another way, it's the fuel of gaming addiction and borderline unethical. It definitely isn't there for the player's benefit. It is nothing but a nuisance, especially to players like myself who prioritize character development and creativity. When I develop characters, set choices are a big part of expression who they are. There are dozens of sets I don't bother looking at because they are functionally inaccessible, even though they'd be a great fit for my characters. I accept and respect that all game engines will limit my creative vision, but these sorts of limitation are dumb.
What do you think frustrates others in the game?
I wouldn't presume to speak for others.
What frustrates you in the community?
Nothing of significance. I mostly mind my own business, and bear in mind the things I notice are really no different from general interpersonal dynamics anyway. For example, in any human interactions you will get folks who fail to listen to each other or make judgmental assumptions. I just shrug and move on.
Have you ever experienced conflict within the game (either on the game itself, the forums, youtube, streams, etc.)? Can you describe one example?
Not really. I'm pretty mindful of the company I keep, and as I said, mostly mind my own business. That's not to say I haven't ever experienced some conflicts, I just don't care. I accept that I don't (and shouldn't attempt to) control other people's behavior. Ignore, shrug, move on.
Is conflict for you a frequent occurrence within the community (either in-game or in the forums) ?
Nope. Not being a competitive type has a lot to do with that.
Where have you most frequently run into conflict in the game? ( Forums? In-game? PVE activities? PVP activities? Guilds? PUGS? )
Honestly? The worst conflict I would name is botting. I focus on questing and overland stuff for the most part, and running into a group of "sorcerers" spamming lightning form and heavy attacking is beyond immersion breaking. I would have quit the game entirely if I'd seen this kind of crap when I first started. In some situations, it completely ruins the quest line. Camlorn, in particular. The story is supposed to be about a town overrun with werewolves. What do I find? A town overrun with freaking bots. Completely and entirely ruins the story.
I run random dungeons a fair amount too, though. The main thing that annoys me there is players who really should have just gone into the dungeon solo because their behavior clearly indicates they don't care about working as a team.
How would you characterize conflict within the community (do you think it's mostly amicable, offensive, constructive or not constructive) ? Why do you think that is?
I stay away from the conflict-ridden competitive subsections of the community, so I really couldn't say.
Why do you think conflicts arise in the ESO community?
I think most of it happens because this game appeals to a very diverse group of players who have different gameplay priorities. Well, that and the obvious "humans being humans."
What is the role of ZOS around the topic conflict within the community?
Encourage, uphold, and enforce certain basic standards of decency. Ban and suspend players where documentation of abuse is present. And hire some bloody game masters to deal with bots.
dwemer_paleologist wrote: »this forum members is not the eso community.
the eso community is playing the game and most of them never even visit the forums.
if you want to reach out and make a poll or get information from the eso community then you have to email each account playing eso.
Questions:
- What frustrates you in the game? Why?
Top of the list:
* Too many things in Crown store rather than as rewards -- it's fine for some store exclusives but more rewards great in-game rewards for long-term or difficult achievements add incentive. I realize optional non-advantage items are a great non-invasive way to boost revenue with keeping the game B2P and subs at a reasonable cost and value, but still. Glad to see more things being added for things we do in game.
* Same with FOMO drops for seasonal events that are locked behind a grind combined with time-gating and/or heavy RNG. Sometimes it actually makes me just as likely to play something else rather as try to login a lot to keep up -- don't like that kind of tactic. Would be nice if achievements for seasonal events (including motifs) were account-wide to be more alt-friendly, then the extra stuff to do would feel like less pressure to "get it all before it's gone" on a couple of main toons and more like something I can do with whichever toon seems fun at that time.
* Some continuity/lore issues that have an easy fix yet have been left untouched since One Tamriel -- can be confusing for new players and frustrates some RPers and lore people.
* High rates of buginess for new patches compared to similar MMOs -- because wondering what will break with each big patch gets old.
* What feels like a "spreadsheet balancing" focus over in-game fun/feel for many combat changes -- because I miss the fun of many neutered abilities and want some of the mechanics back on a morph even if damage or healing was reduced.
* Lacking the personal skill and time to enjoy or try harder content or ways of playing content in PvE and PvP -- because doing easy stuff all the time gets boring and hard stuff is frequently too punishing to be fun
* Being unable to keep up with gearing -- see point just above
Many of these are increasingly common complaints in MMORPGs more broadly, not just ESO.
- What do you think frustrates others in the game?
* Not having the time or skill to farm gear/git gud
* A feeling that their class/race/build is always being targeted for nerfs above all others
* Fake tanks
* Getting ganked in less than 1 or 2 seconds in Cyrodiil
* High rates of buginess for new patches
* Performance issues in Cyrodill (darn should have added that to my own frustration list!)
* Other players leaving containers partly looted (crafting resource nodes, treasure chests, etc.)
* Other players jumping a lot with their toons
- What frustrates you in the community?
* More jaded/less open and curious than when the game started (at least on the forums)
* People getting into small social bubbles where they believe the community is the bestest ever friendos in one extreme or the worst trash humanity has ever produced on the other. Seems basically the same as other MMOs to me, wonderful and ugly at the same time
But that's it really. And those are more like a wistful disappointment and a minor annoyance than true frustrations, actually. No real complaints about the community as a whole.
- Have you ever experienced conflict within the game (either on the game itself, the forums, youtube, streams, etc.)? Can you describe one example?
Nope. (I don't count some friendly constructive differences of perspective or opinion from some old forum discussions genuine conflict.)
Sometimes a jerk in a pug wants to be a pain, or someone tries to bait in zone chat. I leave, kick, endure, or ignore rather than escalate into a conflict. Not good enough in PvP to get hate tells , and actually felt complimented once in Cyrodiil when someone whispered "Reported" to me. I replied "thanks", cause I apparently had done something impressive enough to make them think I was cheating.
- Is conflict for you a frequent occurrence within the community (either in-game or in the forums) ?
For me? No. Not worth my time.
- Where have you most frequently run into conflict in the game? ( Forums? In-game? PVE activities? PVP activities? Guilds? PUGS? )
Conflict I've observed? Forums, PvE Pugs, people arguing with other members of their Alliance in Cyrodiil zone chat.
- How would you characterize conflict within the community (do you think it's mostly amicable, offensive, constructive or not constructive) ? Why do you think that is?
Not sure. Quite a bit is offensive. I'm guessing lack of maturity (patience, empathy, seeing things from another perspective) and a desire to troll or blow off steam anonymously online are significant factors.
- Why do you think conflicts arise in the ESO community ?
Same as above answer plus people get tired of hearing each other complain. So they argue or reprimand each other about being jaded or about complaining. It's the Circle. The Circle of Strife.
- What is the role of ZOS around the topic conflict within the community?
Moderating and occasionally banning on the forums (often seems hands off unless things get really ugly). Mostly leaving players to use the ignore feature in the game, unless it escalates to stalking, constant harassment, etc.
winterbornb14_ESO wrote: »Who cares, this is just some sort of ESO safe space bull *** for snowflakes.
Dear ESO community,
I am currently writing my Master Thesis around the topic Digital Consumer Insights, specifically, about the dynamics of conflict within online gaming communities. I am currently using the ESO community as a case study and, as such, would be interested to know your feedback, opinions and insights for my thesis.
I am merely looking for your opinions and your points of view. There are no wrong or right answers and the purpose of it is to allow you to guide me throughout this field and the meaning you have about conflict within the community.
Posting Structure:
While answering the questions, if you could copy and paste each question and reply each answer beneath their respective question, it would help me and others to make sense of what your insights are and can help to develop the discussion further.
Anonymity:Mind you that every input will be treated with anonymity (meaning that I will exclude your Forum names from the thesis). If, by request, you would like me to keep your Forum name (so I can put it in the acknowledgments for instance), you'll have to explicitly request it. I'll make sure to give you credit for your inputs on it however, and can send the entire thesis - once completed - in case you also request it.
Questions:
- What frustrates you in the game? Why?
- What do you think frustrates others in the game?
- What frustrates you in the community?
- Have you ever experienced conflict within the game (either on the game itself, the forums, youtube, streams, etc.)? Can you describe one example?
- Is conflict for you a frequent occurrence within the community (either in-game or in the forums) ?
- Where have you most frequently run into conflict in the game? ( Forums? In-game? PVE activities? PVP activities? Guilds? PUGS? )
- How would you characterize conflict within the community (do you think it's mostly amicable, offensive, constructive or not constructive) ? Why do you think that is?
- Why do you think conflicts arise in the ESO community ?
- What is the role of ZOS around the topic conflict within the community?
Follow ups:
I would like to follow up with you regarding your answers. However, I obviously do not want to be invading your space or stealing your time and would therefore ask that for those who would be willing to answer some follow up questions, please end your post with a: (Y) , so I can identify you and we can engage and find a way to exchange more messages and keep the conversation going.
Your input will be sorely appreciated! I also intend to share my findings and insights with the community once it is finished.
Thank you for your attention!
Your input will be sorely appreciated! I also intend to share my findings and insights with the community once it is finished.
"Qualitative research is an inquiry process of understanding based on distinct methodological traditions of inquiry that explore a social or human problem. The researcher builds a complex, holistic picture, analyzes words, reports detailed views of informants, and conducts the study in a natural setting."
"[A] case study is an exploration of a "bounded system" or a case (or multiple cases) over time through detailed, in-depth data collection involving multiple sources of information rich in context"
So by Creswell's standards, this is neither a case study nor qualitative research.
I would need to ask your faculty adviser a few things before participating, like how casual and uncorroborated testimony from an Internet forum is in any way appropriate for professional research. How was "conflict" narrowly defined here for the study? How one-sided was this study going to be?
And how do we trust an interviewer who has demonstrated bias to prepare an objectively unbiased report?
tinythinker wrote: »We need flying dragon mounts, and we need them yesterday.
As soon as we finish nerfing Sorcs.
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bring back the 1 second
cast time for shields
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