Until someone comes along that can counter cloak well, then the NB's tend to be easier to kill. Too bad such a thing can't really be done well on my Magicka Warden.How about 3 stamina nightblades with DW/double enchants+bleed procs? They would melt you just as fast as the WW's, probably faster since they can even use their class kit, and would have way better survivability with shade and cloak.
Yep, bleeds are indeed over the top, especially if the person using them has master weapons and offensive set(s). Combine it with Torug's + Infused and it's really quite dumb. I still wouldn't say it had "nothing" to do with WW though, since for random groups they become basically unkillable with the self heals being so big/spammable. In a premade with some focus firing it might be a different story, but I've seen a lot of WW that are harder to bring down than dedicated healers are (at least the healers can't move nearly as fast).Case in point:
Until someone comes along that can counter cloak well, then the NB's tend to be easier to kill.
But I'll reiterate; I'm not specifically saying that werewolves need immediate nerfs. I'm simply pointing out that, as it stands right now on the live (PC) servers, there are some WW builds that end up being really overpowered.
It seems like a majority of the WW I see are well below 30k HP, and their self healing is still quite huge. I've yet to see any other class, besides maybe a Magicka Templar spamming Breath of Life, self heal as well as a Werewolf. And just how many abilities are there that'll insta-heal for 6-7k non-crit in Battlegrounds?Self-Healing:
In order to get any decent self heal from Hircine´s Bounty you´ve to fulfil two things:
1. A high health pool = As soon as you dip below 30k HP, the self heal starts becoming mediocre. On average I´ll heal around 6-7k without any kind of healing debuffs applied to me while in battlegrounds. When it crits I´ll heal for around 10k assuming I´m once again not affected by defiles. However, the heal uses spell-critical to determine how often it crits, and therefore you´ll rarely see it crit.
2. The "right morph" = If you want to have a good heal you are almost forced to pick Hircine´s Fortitude. You´ll get a much stronger heal, but you´ll trade that for major brutality. Sure you can use potions to compensate, but there´re much better potions to use in PvP rather than brutality potions.The offensive skill line was pretty irrelevant to the group I was referring to (and most other WW that I've run into recently, as well). I encountered them in multiple different matches, and never once got hit with a Roar. It was nothing but Claws of Anguish and light attacks, mixed with some fears here and there. My death recaps vs them were, on more than one occasion, made up 100% of Damage Health procs, and I saw at least one person say the same in party chat.A werewolf building for a good sustained and good heal will definitely lose out on damage. Werewolf has a "natural" offensive approach in their skilline to begin with, but it´s usually not enough to kill anyone who knows what they´re doing.With Torug's Pact and enchant damage on bleeds, you absolutely can have it all. Most WW that I see are melting people (even without 2 other WW light attacking the same target), while being one of the toughest targets for groups of randoms to kill.As Sharee said, you can´t have it all on a werewolf. You can always aim for a balance between offense, defence and sustain, but in the end of the day you'll not be able to achieve godlike stats on all those things. There´s one way it´s almost possible, but that option is not viable in battlegrounds.
I see both you and Sharee are agreeing that Torug's Pact is a problem, which is why I mentioned that it may not be necessary to actually nerf the WW offensive skills themselves. But 3 WW light attacking with super frequent Oblivion enchants was beyond ridiculous, especially since that damage was going right through shields ('course, the light attacks and free bleeds were taking shields down instantly anyway).
If the WW that were sustaining massive heal spam had poor damage, it wouldn't be an issue. If they were able to get good damage by building differently and actually making use of offensive abilities, while having reduced self healing capability, that'd also be fine. But as it stands right now, virtually all of the WW I'm seeing are eschewing Roar all together in favor wrecking people with light attacks, defile, and bleed/enchant procs, along with giant self healing that's very sustainable.
WW annoys me for the same reason that petsorcs do—not the best of the best per se, but still disproportionately effective for the low amount of input required to play one. I don't think they're overpowered though.
With a proper counter team he melts, well een a raw damage team would melt that...pophealer first then melt then leave the guard alone to force them to take time to regroup and can keep popping them