I don´t even know where to begin........
Here´s the video:
https://www.youtube.com/watch?v=5X17oxHu6G4
1. He´s using Molag Kena + Bloodmoon + Ravager if you´re interested in his setup.
2. His setup is build purely for damage and can´t survive on its own. Without a pocket healer + guard, Fengrush is dead in a matter of milliseconds in that setup (werewolf should be played in group with support so not implying that there´s anything wrong with what he´s doing). That werewolf is effective only because he´s got a templar healing and guarding him. The only issue you want to address in this video is how strong and broken guard is.
3. No exploits going on in this video, it just shows how well werewolf synergise with group play and additional support.
So a well known youtuber recently released a video showing how he reached 2.4 mil damage in a BG. He racked somewhere around 30 or more kills in the video exploiting the strengths of werewolf in a no CP environment. Is this intended ZOS? In my opinion, this something that all players should be using in BGs, because it is far too effective for people not to be using. Will you look into this issue and make adjustments? This person obviously knows how to exploit game mechanics, what if everyone used that build and pulled damage like that? Werewolf needs to be addressed! It's far too strong in the right hands
I don´t even know where to begin........
Here´s the video:
https://www.youtube.com/watch?v=5X17oxHu6G4
1. He´s using Molag Kena + Bloodmoon + Ravager if you´re interested in his setup.
2. His setup is build purely for damage and can´t survive on its own. Without a pocket healer + guard, Fengrush is dead in a matter of milliseconds in that setup (werewolf should be played in group with support so not implying that there´s anything wrong with what he´s doing). That werewolf is effective only because he´s got a templar healing and guarding him. The only issue you want to address in this video is how strong and broken guard is.
3. No exploits going on in this video, it just shows how well werewolf synergise with group play and additional support.
I don´t even know where to begin........
Here´s the video:
https://www.youtube.com/watch?v=5X17oxHu6G4
1. He´s using Molag Kena + Bloodmoon + Ravager if you´re interested in his setup.
2. His setup is build purely for damage and can´t survive on its own. Without a pocket healer + guard, Fengrush is dead in a matter of milliseconds in that setup (werewolf should be played in group with support so not implying that there´s anything wrong with what he´s doing). That werewolf is effective only because he´s got a templar healing and guarding him. The only issue you want to address in this video is how strong and broken guard is.
3. No exploits going on in this video, it just shows how well werewolf synergise with group play and additional support.
Guard is a separate issue, but yes that is a huge problem. Yes he is squishy without a pocket healer, but any semi optimal group will have a support. There are many issues with werewolf, one is that you can not kite them as a magic class. In no CP magic classes can not run very high stamina. Werewolf can just spam fears, bleed you and light attack you do death. It is WAY too effective. there are other "glass cannon" builds than can not perform this well. The weapon damage is too high, leap is way too good, the fear and bleed just push it way over the top.
I don´t even know where to begin........
Here´s the video:
https://www.youtube.com/watch?v=5X17oxHu6G4
1. He´s using Molag Kena + Bloodmoon + Ravager if you´re interested in his setup.
2. His setup is build purely for damage and can´t survive on its own. Without a pocket healer + guard, Fengrush is dead in a matter of milliseconds in that setup (werewolf should be played in group with support so not implying that there´s anything wrong with what he´s doing). That werewolf is effective only because he´s got a templar healing and guarding him. The only issue you want to address in this video is how strong and broken guard is.
3. No exploits going on in this video, it just shows how well werewolf synergise with group play and additional support.
Well said.
Pocket healers are OP.
Mangeli200194 wrote: »meanwhile we console wws still are very unpatiently waiting for our Savage Strength fix....
Seriously how much longer do we have to wait???
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
I don´t even know where to begin........
Here´s the video:
https://www.youtube.com/watch?v=5X17oxHu6G4
1. He´s using Molag Kena + Bloodmoon + Ravager if you´re interested in his setup.
2. His setup is build purely for damage and can´t survive on its own. Without a pocket healer + guard, Fengrush is dead in a matter of milliseconds in that setup (werewolf should be played in group with support so not implying that there´s anything wrong with what he´s doing). That werewolf is effective only because he´s got a templar healing and guarding him. The only issue you want to address in this video is how strong and broken guard is.
3. No exploits going on in this video, it just shows how well werewolf synergise with group play and additional support.
Guard is a separate issue, but yes that is a huge problem. Yes he is squishy without a pocket healer, but any semi optimal group will have a support. There are many issues with werewolf, one is that you can not kite them as a magic class. In no CP magic classes can not run very high stamina. Werewolf can just spam fears, bleed you and light attack you do death. It is WAY too effective. there are other "glass cannon" builds than can not perform this well. The weapon damage is too high, leap is way too good, the fear and bleed just push it way over the top.
I don´t even know where to begin........
Here´s the video:
https://www.youtube.com/watch?v=5X17oxHu6G4
1. He´s using Molag Kena + Bloodmoon + Ravager if you´re interested in his setup.
2. His setup is build purely for damage and can´t survive on its own. Without a pocket healer + guard, Fengrush is dead in a matter of milliseconds in that setup (werewolf should be played in group with support so not implying that there´s anything wrong with what he´s doing). That werewolf is effective only because he´s got a templar healing and guarding him. The only issue you want to address in this video is how strong and broken guard is.
3. No exploits going on in this video, it just shows how well werewolf synergise with group play and additional support.
Guard is a separate issue, but yes that is a huge problem. Yes he is squishy without a pocket healer, but any semi optimal group will have a support. There are many issues with werewolf, one is that you can not kite them as a magic class. In no CP magic classes can not run very high stamina. Werewolf can just spam fears, bleed you and light attack you do death. It is WAY too effective. there are other "glass cannon" builds than can not perform this well. The weapon damage is too high, leap is way too good, the fear and bleed just push it way over the top.
A “semi optimal group” cannot do what Mograine is doing in that video as the healer.
Give credit where credit is due. He’s one of the best Guard-Plars in pvp, and he’s definitely the MVP in the above video and most of the other videos where Fengrush is slaughtering people.
You guys are saying I'm wrong, go look at the werewolf kit! I have a stam sorc werewolf and I can't sit here and say that it is not OP.
You guys are saying I'm wrong, go look at the werewolf kit! I have a stam sorc werewolf and I can't sit here and say that it is not OP.
There are targeting issues with ESO. Pact Leader makes it so that it is more difficult for classes to target the player werewolf.
Roar with bloodlust to terrify up to 3 nearby enemies, fearing them for 3.3 seconds and setting them Off Balance for 5 seconds.
You and your allies gain Major Brutality, increasing your Weapon Damage by 20% for [X] seconds..
Increases Weapon Damage of nearby allies.
^ off balance is a damage increase and not needed to be added to a fear which is long and good enough!
Crush enemy with a deafening howl, dealing 8291 Physical Damage.
Deals 30% more damage to enemies that are feared.
Deals more damage to enemies that are feared.
^Far too much synergy with the fear + off balance
Werewolf Claws of Anguish apply Major Defile which has been an issue for a very long time in PvP.
Savage Strength passive scales ridiculously well. This kit is just too effective in no CP. Guys say what you want, I'm 100% right here and you can not convince me otherwise. Also sure you could say that he only is doing this because he is in a pre made with a pocket healer. Okay that is true, however he can take his pre made and fight against teams that are not pre made and absolutely wreck them. The BG system is flawed. The incoming speed nerfs will not nerf werewolf, it will indirectly buff werewolf because other classes will not be able to kite werewolfs.
They can bring WW in line by taking away the Major Defile, never should have been there to begin with. Take away the off balance from the fear. Reduce the damage of Howl of Agony