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Can We Bring Back Softcaps?

Valrien
Valrien
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And while we're at it, remove CP and get rid of these stamina morphs on class skills so people have more choices (since there are soft caps) again?
Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Valrien
    Valrien
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    Please :(
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • TheGreatBlackBear
    TheGreatBlackBear
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    Explain to me what a soft cap is @Valrien
  • Valrien
    Valrien
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    Valrien wrote: »
    And while we're at it, remove CP and get rid of these stamina morphs on class skills so people have more choices (since there are soft caps) again?

    Wouldn't getting rid of stamina morphs on class skills mean less choices?

    Not when we have soft caps and no CP since everyone can make use of the morphs without needing to dip too hard into your stamina pool (since you still need that for weapon skills and dodging)
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • eso_nya
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    first iteration of the game. all stats were capped and could be maxed out, so everyone had the same pools (2k mag, 2k stam, 2,3k health iirr, all 3 regens maxed; all numbers were 10 times lower than now)
    back than the game was called "elder staves online" and "meta" was permablocking (stam regen while blocking \o/) impulsespam. stamina morphs did not exist.
  • Valrien
    Valrien
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    Valrien wrote: »
    Valrien wrote: »
    And while we're at it, remove CP and get rid of these stamina morphs on class skills so people have more choices (since there are soft caps) again?

    Wouldn't getting rid of stamina morphs on class skills mean less choices?

    Not when we have soft caps and no CP since everyone can make use of the morphs without needing to dip too hard into your stamina pool (since you still need that for weapon skills and dodging)

    To elaborate on this, the game used to be set up that all class skills were magicka skills and all weapon skills (barring staves) and fighters guild skills were stamina skills. Weapon damage used to be different too iirc (I believe it affected all weapon skills, light heavy and medium attacks, etc etc).

    In essence, because of the soft caps and lack of damage-type-enhancing CP that were in place, builds were a bit more flexible and no one could just mindlessly stack massive amounts of damage stat and expect to face roll everything
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • eso_nya
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    ya, resto staff skills scaled with weapon damage.
  • Valrien
    Valrien
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    eso_nya wrote: »
    ya, resto staff skills scaled with weapon damage.

    I'm having a hard time remembering. Didn't Destro too or am I stupid?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • OGLezard
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    Valrien wrote: »
    eso_nya wrote: »
    ya, resto staff skills scaled with weapon damage.

    I'm having a hard time remembering. Didn't Destro too or am I stupid?

    It did because, according to them, it is technically a weapon so it made sense to do it that way
  • WuffyCerulei
    WuffyCerulei
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    I think the game relies to heavily on CP now for that to ever come back. Pve is mainly reliant on it. Vet trials would be near impossible with softcaps.
    Touch my sorc, and I'll have an arrow for that knee of yours.

    PC NA
    CP 1300+
    Star-Sïnger - Khajiit Magicka Sorc - EP General - Flawless Conqueror
    vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+1/vSS HMs
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    Ice-Dancer - Khajiit Magicka Warden
    Tsalli-ko - Khajiit Stamina Sorcerer
  • Valrien
    Valrien
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    I think the game relies to heavily on CP now for that to ever come back. Pve is mainly reliant on it. Vet trials would be near impossible with softcaps.

    I'm not saying the game wouldn't need rebalancing, but there wouldn't be near as many variables so it would overall be better for the game.

    They can and should, in essence, revert back to 1.0-1.5
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • frostz417
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    Lol
    Just
    Lol
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    id kill squirrels for this...yes I regret ever being in favor for them...it just didn't worked the way I hoped...just like CP...
  • Valrien
    Valrien
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    Facefister wrote: »
    Valrien wrote: »
    Basically, back in the glory days of ESO[...]
    ESO was one of the worst MMOs before TamOne.

    Not really. One Tamriel also kinda messed up a fair amount of story continuity.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Glurin
    Glurin
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    It sound's like you're wanting to just rewind time, which is a bit much and in all honesty not a very good idea.

    I'm with you on diminishing returns and probably stamina morphs after that, but not getting rid of CP. CP could use some tweaking for sure, but I don't think dumping it is the right way to go. Diminishing returns might need a little rethinking as well rather than just bringing back the old system as it was. Getting rid of stamina morphs would only be good after diminishing returns were put back in. Without them, stamina morphs are a requirement because you pretty much have to just put everything into one stat right now, which would leave stamina DPS with nothing but weapon skills.
    Edited by Glurin on October 16, 2018 11:23PM
    "The man who learns only what others know is as ignorant as if he learns nothing. The treasures of knowledge are the most rare, and guarded the most harshly."
  • Jhalin
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    is this what it looks like when old people talk about 'the good ol days'?
  • srfrogg23
    srfrogg23
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    Yes. Let's trade the new meta for the old meta...
  • Shadow_Viper_vX
    Shadow_Viper_vX
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    There is literally no valid reason to do this.
  • frostz417
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    This thread idea is almost as bad as the “jumping should cost stamina” idea. Lol
  • Valrien
    Valrien
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    There is literally no valid reason to do this.

    Well, CP and lack of soft caps rekt balance so that could be a valid reason lol
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • idk
    idk
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    Valrien wrote: »
    Explain to me what a soft cap is @Valrien

    Basically, back in the glory days of ESO

    OP is interested in going back to when stamina builds were restricted to only weapon skills and we had to level up every character twice to be at the end game. The second leveling process (vet ranks) was twice as much effort as the first. Really poor design.

    Balance was also just as bad as it is today. Some seem to forget this or look at things with rose colored glasses.
    Really, idk
  • Pyr0xyrecuprotite
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    Just curious why the OP likes the idea of soft caps? Is it for a specific play imbalance issue?
  • Red_Feather
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    I made a suggestion that for CP once you raised a perk high enough it starts negatively affecting an opposing stat each increase.

    Like how in guild wars a +3 attribute rune would subtract health.
    https://wiki.guildwars.com/wiki/Rune_of_Air_Magic
  • RedRook
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    I think the game relies to heavily on CP now for that to ever come back. Pve is mainly reliant on it. Vet trials would be near impossible with softcaps.

    Same with removing CP. Too much of our power has been taken and transferred into CP, that ship has sailed I think.

    Besides, do we trust the current dev team to implement such a big change in a way that would actually feel like an improvement? I do not.
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