anatole1234 wrote: »Got 6K Weapon damage fully buffed (pretty sure I can push 9k with balorgh) with 2.5k stam recov and 1k mag recov on my stamblade and like 12k pen.
Gotta love those 12k incaps and Assassin's bow procs on cp 780s
It’s all about optimization of gear,mundus,glyphs
I don’t have any builds with less that 3k WD unbuffed.
This is normally achieved by weapon damage jewelry glyphs
Sets that have WD bonuses like hundings
Nirn Weapon (mainly 2h 4 PvP)
A fighters guild ability or two
Things that inflate WD on character sheets very greatly.
Proc WD sets with cool downs or conditions like. Clever Alchemist,Fury,Seventh, Briarheart, truth, ravager.
Those sets give large WD bonuses that are either not active 100% or conditions to get that damage
Weapon damage glyphs on weapons
Continuous Attack.
These are all conditional. I can hit 11,000 WD but only for brief moments and requires WW, 2 of those sets,WD glyphs,buffs,monster sets.
Don’t worry at one point in time I struggled to get High WD. It’ll come with time
@MickeyBN
Most of my Stam recovery would be sacrificed if I swapped my jewellery glyphs. I understand more or less how to reach high WD, but how people still manage to sit above 2k recovery baffles me.
Be aware difference between infused with weapon damage and robust with weapon dagame jewerly is small. However weapon damage can be buffed with major brutality and Robust with passive skills. Infused will get slight higher damage but you reduce your stamina pool so also your sustain.
Note that 1000 stamina equals around 95 weapon damage so focus on both for the best game play
Amdar_Godkiller wrote: »
It's a little higher than that. 100 weapon damage is equal to 1049 stamina, so 1000 stam is around 95.32 weapon damage.
Also, typically, you will have a weapon damage modifier that's much higher than your max stamina modifier.
Major Brutality 20%
Medium Armor 15%
Flawless Dawnbreaker/DBoS 8%/3%
Class modifiers 0%-8%
WW passives 18% (can't be used with fighter's guild skills)
There is actually only 1 skill in the game that increases your max stamina, and it's only accessible to stam sorcs. (Werewolf transformation does as well, while in WW form).
Racial 0%-10%
CP 20%
Undaunted mettle 2%-6%
Bound Armaments 8% (stam sorcs only)
WW transformation 30% (can't be used with bound armaments)
So non stam sorcs will rarely have a modifier over 134%, all medium armor wearers will have at worst a 138% weapon damage modifier. Typically, though, it will be approaching 150%.
So what you're really looking at is 100 raw weapon damage is equal to around 1550 buffed stamina while 1049 raw stamina is equal to about 1410 buffed stamina. This means that you get about 10% damage from the equivalent amount of WD (100) than you would from 1049 stamina. So it's more like 91 raw weapon damage is equal 1049 raw stamina; or roughly a ratio of 11.5 to 1.
Gold robust jewelry gets you just 870 raw stamina (~1165 buffed stam), while gold infused jewelry gets you 104 weapon damage (~155 buffed weapon damage, equal to around 1625 stamina), so you are typically getting 35%-40% more damage from infused than robust on medium armor stam builds. 3 infused is actually stronger than 4 robust, theoretically, so robust is actually a much worse option. It's only useful for heavy armor stam builds in pvp, since they don't get medium armor's weapon damage increases.