It's just sprinting and jumping on a flat surface. I highly doubt it's bannable.
And killing mobs that were awarding millions of xp during last year's IC event was just playing normally. Just because it's in the game and accessible by everyone doesn't mean ZOS won't consider it bannable.
A bannable offense is whatever ZOS says it is, and you don't always know ahead of time what they'll be offended by. Anyone who does it is seriously taking chances abusing physics bugs like this. Neat trick, perhaps, but not worth the risk imo.
Ragnarock41 wrote: »
Yup. Pretty sure the OP has no clue what we have always called bunny hopping and decided to use that term for a speed hack.
Ragnarock41 wrote: »
Yup. Pretty sure the OP has no clue what we have always called bunny hopping and decided to use that term for a speed hack.
Allow me to clear up the confusion.
https://www.youtube.com/watch?v=GaiyzO1X3HQ
This is bunnyhopping that OP is talking about. Not normal jumping, nor any kind of hack.
Since there is confusion, here is an example i just made to clear things up.
https://youtu.be/ARLHgurwdp0
Since there is confusion, here is an example i just made to clear things up.
https://youtu.be/ARLHgurwdp0
The guy in the vid posted didn't get banned, he got caught by the games speed detection and temp char locked. I have not seen the one you have done, though it seems to start the same way. Technically it counts as an exploit, but its 99% not going to be a bannable one. (like the 0 dmg fall bug)
Ragnarock41 wrote: »
Yup. Pretty sure the OP has no clue what we have always called bunny hopping and decided to use that term for a speed hack.
He's kind of right. Bunny hopping used to be used in quake 1 to describe using an explosive to boost your speed, then a skilled player could keep the momentum by timing jumps just as he landed. Could even steer them too.
As far as I'm aware, that was always what was meant by bunny-hopping until counter-strike bastardised it, to simply mean it's constant jumping to make your head harder to hit.
Bunny hopping in this game is hilarious, almost as bad as the Battlefield games, should be where it belongs on the fps genre, a moving target is harder to hit, if your a noob that is, very easy to kill bunny hoppers, even easier on this no skilled game, just hit tab to target, there is no leading the target or nothing.
i dont think we are talking about the same thing.... i am talking about bhops that look like how phoon bunny hops. really really fast. you can go in and out and move across map fast.
Ragnarock41 wrote: »
Yup. Pretty sure the OP has no clue what we have always called bunny hopping and decided to use that term for a speed hack.
He's kind of right. Bunny hopping used to be used in quake 1 to describe using an explosive to boost your speed, then a skilled player could keep the momentum by timing jumps just as he landed. Could even steer them too.
As far as I'm aware, that was always what was meant by bunny-hopping until counter-strike bastardised it, to simply mean it's constant jumping to make your head harder to hit.
Bunny hopping is still in effect in FPS games, Quake Champions has revived it for le Quake too, you can always spot new players, and as a result the salt from them is funny, as they think it is too fast paced, but agreed, a moving target is harder to hit, but as I already referenced too earlier in thread, you just lead the target, and aim where they are gonna go, or to the ground, so they can jump to their hearts content, they are still gonna die
Ragnarock41 wrote: »
Yup. Pretty sure the OP has no clue what we have always called bunny hopping and decided to use that term for a speed hack.
He's kind of right. Bunny hopping used to be used in quake 1 to describe using an explosive to boost your speed, then a skilled player could keep the momentum by timing jumps just as he landed. Could even steer them too.
As far as I'm aware, that was always what was meant by bunny-hopping until counter-strike bastardised it, to simply mean it's constant jumping to make your head harder to hit.
Bunny hopping is still in effect in FPS games, Quake Champions has revived it for le Quake too, you can always spot new players, and as a result the salt from them is funny, as they think it is too fast paced, but agreed, a moving target is harder to hit, but as I already referenced too earlier in thread, you just lead the target, and aim where they are gonna go, or to the ground, so they can jump to their hearts content, they are still gonna die
Haha, back then, on dial-up, you had to lead them anyways... I remember first getting broadband and dropping from a 250 ping to 17.. couldn't hit a thing because I was too used to how much you had to lead with a high ping..
all these pro mlg quake/cs gamers on these forums. What the op is talking about is actually called glinding. It's a manipulation of momentum in physics engines through strafe jumping techniques to increase velocity. It has nothing to do with being harder to hit and in this type of game would probably be classified as speed hacking and result in a ban.
all these pro mlg quake/cs gamers on these forums. What the op is talking about is actually called glinding. It's a manipulation of momentum in physics engines through strafe jumping techniques to increase velocity. It has nothing to do with being harder to hit and in this type of game would probably be classified as speed hacking and result in a ban.
Right...
So anyone who jumps in ESO, should get banned?
Right...
It is laughably easy to tab target some bunny hopper in this game, in other games, it requires skill and they are harder to hit, i.e why people been doing it for years and years in FPS games.
all these pro mlg quake/cs gamers on these forums. What the op is talking about is actually called glinding. It's a manipulation of momentum in physics engines through strafe jumping techniques to increase velocity. It has nothing to do with being harder to hit and in this type of game would probably be classified as speed hacking and result in a ban.
Right...
So anyone who jumps in ESO, should get banned?
Right...
It is laughably easy to tab target some bunny hopper in this game, in other games, it requires skill and they are harder to hit, i.e why people been doing it for years and years in FPS games.
When you say tab target, does that work the same way it does on WoW, you can literally tab between targets and I guess Shift-Tab to flick backwards?
On console it's point and attack, excluding the highlight which I think takes priority.
Either way, I jump a lot. I guess this is a PC exclusive issue.
The_Brosteen wrote: »Jumping should cost health and delete your character if you use it excessively