Nerf everything, keep only emotes and chat bubbles.
On a second thought, nerf chat bubbles as well.
Peekachu99 wrote: »I don't think anyone got the troll. I'll leave a hint:
Wardens had their Bear nerfed by 30%, but in exchange they got a buff to the passive that gives increased damage done for every Animal Companions ability slotted (3% per ability).
The bear also lives forever now, which is nice. And you can use your vines on it.
Ultimates are too powerful. They need a 30% damage decrease across the board.
Also, it’s not realistic that you can target your enemy and successfully damage them.
Especially Meteor and Dawnbreaker and their morphs. If the boss moves the Ultimate cost should be wasted.
I’ll go ahead and add Take Flight, Solar Prison, Consuming Darkness and why not throw Storm Atronach on the pyre too.
All Ultimates that damage need to have a chance to waste the ultimate cost and a 30% damage reduction.
If we nerfed your class ultimates by 30% it would give you more variety so you don’t feel as though slotting your class ultimate was mandatory.
How about a compromise of a 3% increase in damage passives? You won’t even barely notice your class ultimate has been nerfed.
The only powerful ultimates in this game is dawnbreaker + mighty whineblade 70cost ulti that either increases his damage done on you 20%(magic vers) or defiles besides doing a XXXXload of damage.
Whineblade ulti would be fine with a cost increase to match all the other ultis, since they passively get 20 ulti when they pot(lol)
But the real problem is dawnbreaker, its being severely abused in PvP by tanks combined with retraited fury/7thLegion/Ravager that results unkillable tanklings in a zerg formation healing each other + focusing 5+ AoE ultis on one or more guys.
Templar ultis are still trash healbot ultis.
Sorc ultis are still trash zergling negatebot ulti and nothing else.
DK's ultis are fine, not op not bad.
Warden healbot ulti.. Permafrost...LoL
Nightblade Tether+Incap/harvest OMEGALOL
DirkRavenclaw wrote: »Lol, Ultimates are there to be powerfull, can the Nerfbrigade be happy once.? Come on Folks, where is a Thread to make something more Powerfull, like Meteor, i find the Damage should be increased
Ultimates are too powerful. They need a 30% damage decrease across the board.
Also, it’s not realistic that you can target your enemy and successfully damage them.
Especially Meteor and Dawnbreaker and their morphs. If the boss moves the Ultimate cost should be wasted.
I’ll go ahead and add Take Flight, Solar Prison, Consuming Darkness and why not throw Storm Atronach on the pyre too.
All Ultimates that damage need to have a chance to waste the ultimate cost and a 30% damage reduction.
If we nerfed your class ultimates by 30% it would give you more variety so you don’t feel as though slotting your class ultimate was mandatory.
How about a compromise of a 3% increase in damage passives? You won’t even barely notice your class ultimate has been nerfed.
The only powerful ultimates in this game is dawnbreaker + mighty whineblade 70cost ulti that either increases his damage done on you 20%(magic vers) or defiles besides doing a XXXXload of damage.
Whineblade ulti would be fine with a cost increase to match all the other ultis, since they passively get 20 ulti when they pot(lol)
But the real problem is dawnbreaker, its being severely abused in PvP by tanks combined with retraited fury/7thLegion/Ravager that results unkillable tanklings in a zerg formation healing each other + focusing 5+ AoE ultis on one or more guys.
Templar ultis are still trash healbot ultis.
Sorc ultis are still trash zergling negatebot ulti and nothing else.
DK's ultis are fine, not op not bad.
Warden healbot ulti.. Permafrost...LoL
Nightblade Tether+Incap/harvest OMEGALOL
Dk Leap has a higher tooltip then the initial damage from Dawnbreaker and is also not predictable at melee.
And if you get baited into a Ulti dump of 5 freaking dawnbreaker/leap or whatever you die. Not cause dawnbreaker is overpowered or heavy armor tanks with still decent damage. No. You died cause you brainless followed tanks in their kite/LOS game until they can ulti dump you.
Nothing broken here, nothing cheated or abused or overpowered. Start to learn game tactics and dont follow smalscalers in their kite game and act like a target skeleton for their ulti dump.
On a side note: Playing in a group, healing each other, focusing same target and using damage ultimates at the same time is smart groupplay of skilled players and part of this game. I dont see any abuse here. Zenimax put it into the game, if you use it, its not abusing.
The_Sadist wrote: »
.. I don't think that's a great idea.Troll post, nothing to see here people.
https://forums.elderscrollsonline.com/en/discussion/436957/if-shield-nerf-goes-live/p1
I’m as serious as this guy. He got 6 pages for something he was passionate about.
I’m not trolling.AbysmalGhul wrote: »If we nerfed your class ultimates by 30% it would give you more variety so you don’t feel as though slotting your class ultimate was mandatory.
How about a compromise of a 3% increase in damage passives? You won’t even barely notice your class ultimate has been nerfed.
False friendo. Nerfing does not equal variety.
It does. People complain that they HAVE to slot Dawn Breaker or Meteor if they want to be competitive in dps. So Nerfing ultimates makes it less mandatory.
Ultimates are too powerful. They need a 30% damage decrease across the board.
Also, it’s not realistic that you can target your enemy and successfully damage them.
Especially Meteor and Dawnbreaker and their morphs. If the boss moves the Ultimate cost should be wasted.
I’ll go ahead and add Take Flight, Solar Prison, Consuming Darkness and why not throw Storm Atronach on the pyre too.
All Ultimates that damage need to have a chance to waste the ultimate cost and a 30% damage reduction.
If we nerfed your class ultimates by 30% it would give you more variety so you don’t feel as though slotting your class ultimate was mandatory.
How about a compromise of a 3% increase in damage passives? You won’t even barely notice your class ultimate has been nerfed.
The only powerful ultimates in this game is dawnbreaker + mighty whineblade 70cost ulti that either increases his damage done on you 20%(magic vers) or defiles besides doing a XXXXload of damage.
Whineblade ulti would be fine with a cost increase to match all the other ultis, since they passively get 20 ulti when they pot(lol)
But the real problem is dawnbreaker, its being severely abused in PvP by tanks combined with retraited fury/7thLegion/Ravager that results unkillable tanklings in a zerg formation healing each other + focusing 5+ AoE ultis on one or more guys.
Templar ultis are still trash healbot ultis.
Sorc ultis are still trash zergling negatebot ulti and nothing else.
DK's ultis are fine, not op not bad.
Warden healbot ulti.. Permafrost...LoL
Nightblade Tether+Incap/harvest OMEGALOL
Dk Leap has a higher tooltip then the initial damage from Dawnbreaker and is also not predictable at melee.
And if you get baited into a Ulti dump of 5 freaking dawnbreaker/leap or whatever you die. Not cause dawnbreaker is overpowered or heavy armor tanks with still decent damage. No. You died cause you brainless followed tanks in their kite/LOS game until they can ulti dump you.
Nothing broken here, nothing cheated or abused or overpowered. Start to learn game tactics and dont follow smalscalers in their kite game and act like a target skeleton for their ulti dump.
On a side note: Playing in a group, healing each other, focusing same target and using damage ultimates at the same time is smart groupplay of skilled players and part of this game. I dont see any abuse here. Zenimax put it into the game, if you use it, its not abusing.
As you said, higher damage from the initial damage but since you did not count the DoT to defend your cookie cutter we are done here, also a stamina DK tank will never use leap as it always will use dawnbreaker if not spec'ed for damage, guess why?
What makes you think i follow tanks and not tanks follow me? Guess you never thought of this right? Since tanks chase randoms 1by1 while avoiding other smallscales like the devil. But hey, you did not guess that too because you probably run around them or with them.
Dont really call others learn tactics and stuff, since if dueled you in your magsorc 1v1 and you run around a tower LoS in 1v1.. Better learn your class and not kite 1v1.
Playing on a group behind 5 healing + buddies + templar + under heavy armor + under sword and shield makes you unskilled best proof of this..That DC GOD tankWarden that dies in like 2 min as magblade and like 2.5 min as magsorc. Being alone and survive takes skill, but how would you know since you defend THEM + you kite like a headless chicken around towers 1v1?
Ultimates are too powerful. They need a 30% damage decrease across the board.
Also, it’s not realistic that you can target your enemy and successfully damage them.
Especially Meteor and Dawnbreaker and their morphs. If the boss moves the Ultimate cost should be wasted.
I’ll go ahead and add Take Flight, Solar Prison, Consuming Darkness and why not throw Storm Atronach on the pyre too.
All Ultimates that damage need to have a chance to waste the ultimate cost and a 30% damage reduction.
If we nerfed your class ultimates by 30% it would give you more variety so you don’t feel as though slotting your class ultimate was mandatory.
How about a compromise of a 3% increase in damage passives? You won’t even barely notice your class ultimate has been nerfed.
The only powerful ultimates in this game is dawnbreaker + mighty whineblade 70cost ulti that either increases his damage done on you 20%(magic vers) or defiles besides doing a XXXXload of damage.
Whineblade ulti would be fine with a cost increase to match all the other ultis, since they passively get 20 ulti when they pot(lol)
But the real problem is dawnbreaker, its being severely abused in PvP by tanks combined with retraited fury/7thLegion/Ravager that results unkillable tanklings in a zerg formation healing each other + focusing 5+ AoE ultis on one or more guys.
Templar ultis are still trash healbot ultis.
Sorc ultis are still trash zergling negatebot ulti and nothing else.
DK's ultis are fine, not op not bad.
Warden healbot ulti.. Permafrost...LoL
Nightblade Tether+Incap/harvest OMEGALOL
Dk Leap has a higher tooltip then the initial damage from Dawnbreaker and is also not predictable at melee.
And if you get baited into a Ulti dump of 5 freaking dawnbreaker/leap or whatever you die. Not cause dawnbreaker is overpowered or heavy armor tanks with still decent damage. No. You died cause you brainless followed tanks in their kite/LOS game until they can ulti dump you.
Nothing broken here, nothing cheated or abused or overpowered. Start to learn game tactics and dont follow smalscalers in their kite game and act like a target skeleton for their ulti dump.
On a side note: Playing in a group, healing each other, focusing same target and using damage ultimates at the same time is smart groupplay of skilled players and part of this game. I dont see any abuse here. Zenimax put it into the game, if you use it, its not abusing.
As you said, higher damage from the initial damage but since you did not count the DoT to defend your cookie cutter we are done here, also a stamina DK tank will never use leap as it always will use dawnbreaker if not spec'ed for damage, guess why?
What makes you think i follow tanks and not tanks follow me? Guess you never thought of this right? Since tanks chase randoms 1by1 while avoiding other smallscales like the devil. But hey, you did not guess that too because you probably run around them or with them.
Dont really call others learn tactics and stuff, since if dueled you in your magsorc 1v1 and you run around a tower LoS in 1v1.. Better learn your class and not kite 1v1.
Playing on a group behind 5 healing + buddies + templar + under heavy armor + under sword and shield makes you unskilled best proof of this..That DC GOD tankWarden that dies in like 2 min as magblade and like 2.5 min as magsorc. Being alone and survive takes skill, but how would you know since you defend THEM + you kite like a headless chicken around towers 1v1?
How will the dot comes in handy in an ulti dump where burst matters the most. Dawnbreaker is a knock down and leap just splits the whole group so chances that ppl get pushed out of the aoe are pretty high.
Smalscalers mostly avoid each other cause mainly they know each other and by not attacking they show respect to the other Team. And why should a smalscaler Team attack another group while they fight outnumbered? I know there are some Guilds that do this but they are hated around the smalscale community .
I dont really remember this fight but if i recall correctly it was in the backside of the tower where 3-5 enemy players where capping the flag and also in the tower. So i expected them to join every second. Thats why i was kiting. But if this was really you, you killed me outside of the tower with 4 other players and then tbaged me. Fairplay my friend. If you always act like this, no wonder why smalscalers tryhard you.
Peekachu99 wrote: »If they nerf it, then what's the point of even calling it an ultimate?
4.30 Combat Changes
Renamed “Ultimates” to “Ultimehs”. Ultimehs will now be dodged if your target moves or presses any buttons whatsoever.
Developer comment: This is a buff if you’re a clueless zergling who can’t stand out of ‘the red’ or who’s never discovered the block button.
(I can’t help but feel this is a stealth-PVP-whinge-thread in disguise.)
xenowarrior92eb17_ESO wrote: »The OP said nothing about Death Stroke...Nightblade fanboii detected!
Have you ever tasted 12k basic attack from overload? Then you haven't tasted the real ultimate yet.
OrphanHelgen wrote: »There is skills and sets both more dps than ultimates.
Also in good groups, you know when boss move and when it doesn't usually.