Hell even ESO is going on and that game sucked from the start only thing it had was that it was ESO and could use and abuse a solid fan base.
Rohamad_Ali wrote: »Why is this a warning for Eso ? Eso has millions of players .
I seriously doubt that, just based on the low viewership both on twitch and youtube. Still ESO has a healthy population, i don't see it going away any time soon.
rfennell_ESO wrote: »
[snip]
I'll just explain a little thing. ESO was a great launch, it was playable and stable on Day 1.
Rohamad_Ali wrote: »Why is this a warning for Eso ? Eso has millions of players .
I seriously doubt that, just based on the low viewership both on twitch and youtube. Still ESO has a healthy population, i don't see it going away any time soon.
rfennell_ESO wrote: »
[snip]
I'll just explain a little thing. ESO was a great launch, it was playable and stable on Day 1.
[snip] Or weren't here, at least for the PC launch. It was NOT a great launch or stable. It was playable just about but it was absolutely riddled with glitches, exploits and bugs. Surprisingly, lag was almost non-existent. That came later when everything was "fixed".
rfennell_ESO wrote: »
[snip]
I'll just explain a little thing. ESO was a great launch, it was playable and stable on Day 1.
[snip] Or weren't here, at least for the PC launch. It was NOT a great launch or stable. It was playable just about but it was absolutely riddled with glitches, exploits and bugs. Surprisingly, lag was almost non-existent. That came later when everything was "fixed".
It was far from a great launch. It was also far from the worst launch, but it had enough problems that a depressingly high number of players who initially bought it didn't stick around past the initial subscription time that you got with the game purchase. If it was a great launch there would have been a lot more players who stuck around and paid for a subscription (you always lose a portion of the playerbase shortly after launch, but that portion would have been smaller with a great launch).rfennell_ESO wrote: »I'll just explain a little thing. ESO was a great launch, it was playable and stable on Day 1. Wow still isn't playable or stable on Day1 of expansion (and patches). If you raided in Wow, you mostly cancelled raids for the first week of a content patch as the game was unstable, the servers would crash and you would be wasting your time. It was mostly the same in most other MMO's... launches and major patches are not ready to play day1. Eso has been ready to play day1, to a degree that's actually quite impressive.
Now I'm not saying bug free or glitch free... Those are things that rarely exist in computer gaming. But ESO vanilla was both playable and stable Day -5 (early access), Day1, Patch1 day1, Every expansion day 1, Every chapter day 1. Some might have forgotten the old problems of other MMO's with instability or servers crashing and/or being down for extended periods during launch/patches/expansions. ESO has been exemplary at this.
Perfection isn't reality. [snip]
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
The hype around Wildstar was pretty significant when it was released and I remember a big bunch of various guildies quitting ESO to switch to Wildstar.
But next month, it is shutting down. Hopefully, ESO will scoop up some of the departing players?
But I would encourage ZoS to take note of how fast things can go bottoms up....
https://www.pcgamer.com/wildstar-is-shutting-down-on-november-28-carbine-plans-special-events-to-see-it-off/
https://www.eurogamer.net/articles/2018-09-07-wildstar-developer-carbine-studios-is-shutting-down
https://www.wildstar-online.com/en/news/2018-09-26-wildstar-signing-off-november-28/
There were a lot of threads on the forums back in the day about how as soon as Wildstar launched ESO was going to die.Imperial_Voice wrote: »Anyone remember when Wildstar was billed as the "Wow Killer" and everyone claimed games like ESO, SWTOR, and GW2 wouldnt survive a year of having to compete with Wildstar? That really was the level of hype behind that game and then it launched and from day 1 it was an absolute failure of a game with not nearly enough redeemable qualities for it to ever recover. [snip]
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Imperial_Voice wrote: »rfennell_ESO wrote: »rfennell_ESO wrote: »
[snip]
I'll just explain a little thing. ESO was a great launch, it was playable and stable on Day 1.
[snip] Or weren't here, at least for the PC launch. It was NOT a great launch or stable. It was playable just about but it was absolutely riddled with glitches, exploits and bugs. Surprisingly, lag was almost non-existent. That came later when everything was "fixed".
Maybe there were some issues on the EU side? Because NA server was playable and stable Day1 hour 1.
Were there some bugs and glitches? Sure, that not the same as "absolutely riddled with them".
Compared to WOW that has a week of inability to play the game on launch/content/expansion... it's a step in the right direction. I recall Wildstar being a launch disaster... crashing servers, inability to play the game etc.
The biggest surprise with ESO for me has been how playable and stable it's been on Day1 of every release. ZOS doesn't get nearly the credit they deserve for this, instead they get cries about trees in the forest, and while you do need to be able to focus on the tree and not the forest at times, the forest has been pretty good.
[snip]
"Never heard of Wildstar." The people claiming this were most likely the ones griping loudest about ESO, but are now unwilling to own up to it -- or they're just too young to remember.
Wildstar was hyped endlessly and this game's early forum entries are packed with people claiming it was so much better than ESO.
Imperial_Voice wrote: »"Never heard of Wildstar." The people claiming this were most likely the ones griping loudest about ESO, but are now unwilling to own up to it -- or they're just too young to remember.
Wildstar was hyped endlessly and this game's early forum entries are packed with people claiming it was so much better than ESO.
There was a time when you couldn't go to an MMO forum and not have dozens of people claiming Wildstar was about to out every other MMO out of business
But an awful lot of the game's initial players thought the launch was bad enough that they either left for an extended period of time, or left for good.
The hype around Wildstar was pretty significant when it was released and I remember a big bunch of various guildies quitting ESO to switch to Wildstar.
But next month, it is shutting down. Hopefully, ESO will scoop up some of the departing players?
But I would encourage ZoS to take note of how fast things can go bottoms up....
https://www.pcgamer.com/wildstar-is-shutting-down-on-november-28-carbine-plans-special-events-to-see-it-off/
https://www.eurogamer.net/articles/2018-09-07-wildstar-developer-carbine-studios-is-shutting-down
https://www.wildstar-online.com/en/news/2018-09-26-wildstar-signing-off-november-28/
Rohamad_Ali wrote: »Why is this a warning for Eso ? Eso has millions of players .
I seriously doubt that, just based on the low viewership both on twitch and youtube. Still ESO has a healthy population, i don't see it going away any time soon.
You're talking about people who left later, while I'm talking about the large number people who left without subscribing due to launch issues (ie. the ones who left during the 30 days of game time that you got with game purchase). There were a ton of those, and they didn't stick around long enough to get to vet ranks, long enough for the gear cap to increase (they weren't even close to the gear cap from launch), or long enough for Craglorn to come out. Some of those may have left due to the way the initial zones worked back then, but a large number left because of the number of bugs and issues. Hell, for way too long after launch the main questline was broken and couldn't be completed, and a lot of people left because of that.Dagoth_Rac wrote: »But an awful lot of the game's initial players thought the launch was bad enough that they either left for an extended period of time, or left for good.
Most of the many people I know who left did not leave because of stability issues or bugs or game was unplayable. The game worked quite well from day 1. Most people left over design decisions. They did not like the slog of Vet Ranks. They did not like that bulk of endgame was playing other faction quests at artificially ramped up difficulty. They did not like that first content update (Craglorn) required not just groups but groups where everyone was on exact same stage of a long quest line. They did not like that gear cap was increased twice within a few months. They did like not how stingy the gear drops were. They did not like the "on rails" aspect where you were linearly funneled into zones that were at your level, while you would never revisit prior zones, and later zones had mobs that were way above your level. They did not like the lack of daily quests, or really any reason to log in on a regular basis.
In other words, game was mostly working as intended at launched. But most people did not like developers intentions.
It was a bad launch from a design perspective, but not really from a technical perspective.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Imperial_Voice wrote: »Anyone remember when Wildstar was billed as the "Wow Killer" and everyone claimed games like ESO, SWTOR, and GW2 wouldnt survive a year of having to compete with Wildstar? That really was the level of hype behind that game and then it launched and from day 1 it was an absolute failure of a game with not nearly enough redeemable qualities for it to ever recover. [snip]/quote]
To be fair it seems like every MMO which is released is declared a "WoW killer" by some people, who then seem to post on every MMO forum they can find demanding to know what the developers are going to do to counter the massive rush of players leaving their game which will happen when this new one is released. Which of course never actually happens.
It may have been more drastic with Wildstar because it was marketed specifically to hardcore raiders, who tend to believe they're a much bigger group than they actually are and that they're the players MMOs absolutely want to please and hold onto at all costs because if they could ever find a game which produced content as fast as they burn through it they'd stick with it for years.
Whereas I suspect the players most MMO developers want to hold onto, especially since the rise in cash shops selling cosmetics, are the casual players who will trundle through the content never quite getting around to all the things they want to do so they don't need to find another game to keep them busy, and not worrying too much about bugs or balance changes, but will buy that shiny new thing to use while they're questing.
[edited to remove quote]
Rohamad_Ali wrote: »Why is this a warning for Eso ? Eso has millions of players .
I seriously doubt that, just based on the low viewership both on twitch and youtube. Still ESO has a healthy population, i don't see it going away any time soon.
WildStar's biggest flaw was 40man required content.
No one does 40man anymore.
It had cool ideas and fun races and gameplay.
I'll miss my cute Aurin cowgirl