redspecter23 wrote: »They could go the opposite way and remove the 5k health bonus completely. Players may then be encouraged to put some stats into health to compensate and bring overall damage down. Raising health past a point where any outside investment needs to be made just makes the low time to kill problem worse by enabling min/max damage stats.
redspecter23 wrote: »They could go the opposite way and remove the 5k health bonus completely. Players may then be encouraged to put some stats into health to compensate and bring overall damage down. Raising health past a point where any outside investment needs to be made just makes the low time to kill problem worse by enabling min/max damage stats.
That'd be pretty severe in no CP.
It's also be a huge buff to NB gankers who can still usually shade/cloak to get away but now their targets have less resources to chase them with.
redspecter23 wrote: »They could go the opposite way and remove the 5k health bonus completely. Players may then be encouraged to put some stats into health to compensate and bring overall damage down. Raising health past a point where any outside investment needs to be made just makes the low time to kill problem worse by enabling min/max damage stats.
That'd be pretty severe in no CP.
It's also be a huge buff to NB gankers who can still usually shade/cloak to get away but now their targets have less resources to chase them with.
redspecter23 wrote: »They could go the opposite way and remove the 5k health bonus completely. Players may then be encouraged to put some stats into health to compensate and bring overall damage down. Raising health past a point where any outside investment needs to be made just makes the low time to kill problem worse by enabling min/max damage stats.
That'd be pretty severe in no CP.
It's also be a huge buff to NB gankers who can still usually shade/cloak to get away but now their targets have less resources to chase them with.
Exactly why giving more HP would be a huge nerf to NBs.
redspecter23 wrote: »They could go the opposite way and remove the 5k health bonus completely. Players may then be encouraged to put some stats into health to compensate and bring overall damage down. Raising health past a point where any outside investment needs to be made just makes the low time to kill problem worse by enabling min/max damage stats.
That'd be pretty severe in no CP.
It's also be a huge buff to NB gankers who can still usually shade/cloak to get away but now their targets have less resources to chase them with.
Exactly why giving more HP would be a huge nerf to NBs.
FloppyTouch wrote: »Last thing we need is 24 man groups running around with 40k health most are already at 30k+ now. I say when ur group is past 12 you lose the 5k from battle spirit .
FloppyTouch wrote: »Last thing we need is 24 man groups running around with 40k health most are already at 30k+ now. I say when ur group is past 12 you lose the 5k from battle spirit .
IxSTALKERxI wrote: »Battlespirit currently adds 5k health when entering Cyrodiil. I think combat would be more meaningful if it added 10k. Cyrodiil is such a burst fest (damage and healing).
Thoughts?
How about making battle spirit 6k max, but tie it to faction loyalty. Add 3k for each week playing the same faction. If you've been playing the same faction for 2 weeks you'll start at 6k so most new players won't be hurt. I've you decide to change factions, it will take 2 weeks to get back to max.
This would be a way to reward faction loyalty and still allow people to switch factions with little consequence.
IcyDeadPeople wrote: »IxSTALKERxI wrote: »Battlespirit currently adds 5k health when entering Cyrodiil. I think combat would be more meaningful if it added 10k. Cyrodiil is such a burst fest (damage and healing).
Thoughts?
Hmm...how about the opposite, remove the battle spirit 5k and make people sacrifice damage to spec into high health or more mitigation
@IxSTALKERxI In the past we had soft caps on the stats. This was the key to balance the stats. The devs removed it with the CP system, though that the whole CP system is based on soft caps and hard caps itself.

I have no idea what game you play but on pc EU prettymuch everyone you meet is a tank that´s entirely immune to any kind of burst dmg.
IxSTALKERxI wrote: »Edit: another issue is how much weapon/spell power people can stack while wearing heavy armor.
PC/NA/Vivec is very mixed. Almost all experienced players run tanky builds now, but we have a steady influx of new players who melt. There are certain time intervals that are known to have more squishy players.I have no idea what game you play but on pc EU prettymuch everyone you meet is a tank that´s entirely immune to any kind of burst dmg.
How about making battle spirit 6k max, but tie it to faction loyalty. Add 3k for each week playing the same faction. If you've been playing the same faction for 2 weeks you'll start at 6k so most new players won't be hurt. I've you decide to change factions, it will take 2 weeks to get back to max.
This would be a way to reward faction loyalty and still allow people to switch factions with little consequence.
What is up with everyone banging the faction loyalty drum lately?
(And I played EP for the majority of 4 years).
How about making battle spirit 6k max, but tie it to faction loyalty. Add 3k for each week playing the same faction. If you've been playing the same faction for 2 weeks you'll start at 6k so most new players won't be hurt. I've you decide to change factions, it will take 2 weeks to get back to max.
This would be a way to reward faction loyalty and still allow people to switch factions with little consequence.
What is up with everyone banging the faction loyalty drum lately?
(And I played EP for the majority of 4 years).
I guess some of us are tired of people jumping to the winning faction, when their faction starts getting behind, and causing population issues. The whole, can't beat em, join em, crap is getting old.
It wouldn't be so bad if they could figure out how to deal with population imbalance, but that's a little above their skill set apparently..