I used that skill early on, it trolls stamina customers so bad.... they go to hit something and you knock the thing back, you could see their little stamina faces tear up..
I think its probably a good change..
On a positive note i used the skill on a bandit once and it shot them off a tall bridge, its was funny as... ah good times.
This was a much needed change for stamplars. If you want to keep trolling players with a knockback you can just use the magicka morph.
No, there was nothing clunky about it. The knockback works in your favor because even if your opponents breaks the stun instantly they still have to travel the knockback distance. Meaning they always have downtime on their character. The knockback time is used to put up your bleed, power of the light, and start jabbing. It was also very useful to knock people away from your healer, or to knock a person into your group to secure a kill.Um if you played stamplar much you'd know that the behavior of javelin is very ckunky. It can send your enemy flying in random directions at times. When it works as intended its great and love the knock back. But unless the kockback issue is fixed I'm glad it will just be a stun knock down
AcadianPaladin wrote: »As a PvE player I would never use an ability that knocks foes out of AoE killing zones. I want to immobilize foes inside the AoE (stun, immobilize, knock down, root. . . ). I guess I can see why some who PvP might like it though.
https://youtu.be/umLq2mzKEvIThis also feels like a very specific playstyle change, as in a meta gamer change.
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This is kinda my issue with power gamers in general, they come to a conclusion and advocate for a change without considering how it can be used outside of their own experiences.
He even says "its not going to be used in PvE". Well actually, i used it in PvE all the time.
This was all about "maximum efficiency" as he put it. Disregarding its many other uses.
callen4492 wrote: »This was a needed change for stam morph. In pvp I hate that the skill knocks my enemy away from me. It just makes me have to run further to hit them with the reat of my attacks
To players that actually like fighting this is a buff. Knocking your opponent outside of the range of your abilities was asinine.
Um if you played stamplar much you'd know that the behavior of javelin is very ckunky. It can send your enemy flying in random directions at times. When it works as intended its great and love the knock back. But unless the kockback issue is fixed I'm glad it will just be a stun knock down
JamieAubrey wrote: »