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Aurora Javelin nerf

rexagamemnon
rexagamemnon
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So as i play a templar for the most part, this nerf come next update upsets me. The nerf per update will now no longer knock the player back, but instead just know them down. I use the aurora javelin in pvp to knock players off the walls who venture to close to the edge. It works and its a great tactic. But no longer. Now that ZOS has nerfed it. I really enjoyed reading all the updates with the Templar...except this one. Am i justified in my criticism?
  • ccmedaddy
    ccmedaddy
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    This was a much needed change for stamplars. If you want to keep trolling players with a knockback you can just use the magicka morph.
  • AcadianPaladin
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    As a PvE player I would never use an ability that knocks foes out of AoE killing zones. I want to immobilize foes inside the AoE (stun, immobilize, knock down, root. . . ). I guess I can see why some who PvP might like it though.
    PC NA(no Steam), PvE, mostly solo
  • Rygonix
    Rygonix
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    I'm pretty sure aura javelin is going to work the same post patch as it does prepatch. It's the stamina morph, Binding Javelin, that's getting the knockback nixed. I guess they don't want stamina users having *reliable* knockbacks.
    Edit: Ah yes and proof:
    PDPDqwG.png
    Edited by Rygonix on October 6, 2018 12:50AM
    Ceres Des Mortem-Dark Elf Templar, EP
    PC-NA
  • DanteYoda
    DanteYoda
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    I used that skill early on, it trolls stamina customers so bad.... they go to hit something and you knock the thing back, you could see their little stamina faces tear up..

    I think its probably a good change..

    On a positive note i used the skill on a bandit once and it shot them off a tall bridge, its was funny as... ah good times.
  • Strider__Roshin
    Strider__Roshin
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    To players that actually like fighting this is a buff. Knocking your opponent outside of the range of your abilities was asinine.
  • Nyladreas
    Nyladreas
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    DanteYoda wrote: »
    I used that skill early on, it trolls stamina customers so bad.... they go to hit something and you knock the thing back, you could see their little stamina faces tear up..

    I think its probably a good change..

    On a positive note i used the skill on a bandit once and it shot them off a tall bridge, its was funny as... ah good times.

    It's more fun to run a build that in turn makes the users break their keyboards in uncontrolled rage. What a shame they nerfed it. I enjoyed slaughtering these chuckleheads.
  • DanteYoda
    DanteYoda
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    There is a bow ability that does the same.. I think it was bow.. might be sorc..
    Edited by DanteYoda on October 6, 2018 2:34AM
  • firedrgn
    firedrgn
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    DanteYoda wrote: »
    There is a bow ability that does the same.. I think it was bow.. might be sorc..

    Yep and it got 28 meter buff from 10. Going to be awesome
  • rumple9
    rumple9
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    It is a nerf. I use aurora javelin on my stamplar to knock back players so I can do extra damage with critical rush using my maelstrom great axe, which does more damage the further away an opponent is, minimum 5 metres
  • MaxJrFTW
    MaxJrFTW
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    ccmedaddy wrote: »
    This was a much needed change for stamplars. If you want to keep trolling players with a knockback you can just use the magicka morph.

    This was a much needed change for bad stamplars. There's not a single decent stamplar that likes this change.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • hesobad
    hesobad
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    This was a much needed change for bad stamplars. There's not a single decent stamplar that likes this change.

    Um if you played stamplar much you'd know that the behavior of javelin is very ckunky. It can send your enemy flying in random directions at times. When it works as intended its great and love the knock back. But unless the kockback issue is fixed I'm glad it will just be a stun knock down
    Ad Victoriam!
  • MaxJrFTW
    MaxJrFTW
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    hesobad wrote: »
    Um if you played stamplar much you'd know that the behavior of javelin is very ckunky. It can send your enemy flying in random directions at times. When it works as intended its great and love the knock back. But unless the kockback issue is fixed I'm glad it will just be a stun knock down
    No, there was nothing clunky about it. The knockback works in your favor because even if your opponents breaks the stun instantly they still have to travel the knockback distance. Meaning they always have downtime on their character. The knockback time is used to put up your bleed, power of the light, and start jabbing. It was also very useful to knock people away from your healer, or to knock a person into your group to secure a kill.

    Now it will just be a regular stun that will do nothing but eat up your opponent's stamina. Something it already did.

    Again, not a single decent stamplar thinks this is good change.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • SugaComa
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    As a PvE player I would never use an ability that knocks foes out of AoE killing zones. I want to immobilize foes inside the AoE (stun, immobilize, knock down, root. . . ). I guess I can see why some who PvP might like it though.

    Then would it not make sense to make shards stun again ... That comes from above Stine's them and holds them in the aoe.

    Spear was great and while you say switch morphs ... Using the magic morph on stam build isn't cost effective nor is powerful enough for damage

    As for knocking them away in pve

    Great for knocking an enemy away from your healer when they get attacked
  • ChunkyCat
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    Scattershots are going to be the next nerf cry.
  • Ragnarock41
    Ragnarock41
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    This is a good change. That knockback is stupid and very clunky to break free from.
  • JamieAubrey
    JamieAubrey
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    DanteYoda wrote: »
    There is a bow ability that does the same.. I think it was bow.. might be sorc..

    Yeah but you need to be right up the enemies ass to use that bow skill
  • dtsharples
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    It wouldn't be an update without really *** something drastic up for Templars : (
  • Azariiel_Lunataris
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    hesobad wrote: »
    the kockback issue

    :D

  • TequilaFire
    TequilaFire
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    Loved the knock back then gap close to finish.
    Guess Templars that didn't slot a gap closer wanted this.
  • Kuwhar
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    Daus wrote: »
    To players that actually like fighting this is a buff. Knocking your opponent outside of the range of your abilities was asinine.

    .... its called tactics.

    It was a great tool to use in certain situations. PvP and PvE.

    Some of us enjoyed how it was.
  • Kuwhar
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    This also feels like a very specific playstyle change, as in a meta gamer change.

    https://youtu.be/umLq2mzKEvI

    Around the 20 min mark he complains about the knockback, and just so happens he got a job at ZoS.

    This is kinda my issue with power gamers in general, they come to a conclusion and advocate for a change without considering how it can be used outside of their own experiences.

    He even says "its not going to be used in PvE". Well actually, i used it in PvE all the time.

    This was all about "maximum efficiency" as he put it. Disregarding its many other uses.
  • therift
    therift
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    Kuwhar wrote: »
    This also feels like a very specific playstyle change, as in a meta gamer change.

    <snip>

    This is kinda my issue with power gamers in general, they come to a conclusion and advocate for a change without considering how it can be used outside of their own experiences.

    He even says "its not going to be used in PvE". Well actually, i used it in PvE all the time.

    This was all about "maximum efficiency" as he put it. Disregarding its many other uses.


    I strongly agree with this sentiment.

    Large numbers of followers or intricate number-crunching do not necessarily translate into superior knowledge of the game.

    I think Zeni needs to be cautious about advice from these sources, particularly when many of these players earn income from publishing their ideas and analyses.
  • callen4492
    callen4492
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    This was a needed change for stam morph. In pvp I hate that the skill knocks my enemy away from me. It just makes me have to run further to hit them with the reat of my attacks
  • Aurielle
    Aurielle
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    callen4492 wrote: »
    This was a needed change for stam morph. In pvp I hate that the skill knocks my enemy away from me. It just makes me have to run further to hit them with the reat of my attacks

    Glad they didn’t nerf the magicka version. My healtank uses it all the time to knock enemy players off ledges and away from flags.
  • Derra
    Derra
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    Daus wrote: »
    To players that actually like fighting this is a buff. Knocking your opponent outside of the range of your abilities was asinine.

    Shh - nobody in eso likes fighting. It´s about building to not die and have a bazillion friends to kill hopelessly outnumbered opponents with 200 dmg lightattacks.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • NBrookus
    NBrookus
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    hesobad wrote: »
    Um if you played stamplar much you'd know that the behavior of javelin is very ckunky. It can send your enemy flying in random directions at times. When it works as intended its great and love the knock back. But unless the kockback issue is fixed I'm glad it will just be a stun knock down

    Javelin is very buggy, both with the knockback and the cc break. Being on the receiving end of javelin spam can lock your whole character up.

    Magplars wanted the knock down instead of knockback since knocking someone out of your melee range as a cc was pretty useless since you'd have to follow up with Charge... which is also a cc. Ranged magplars could use Reach/Clench instead. I'm not sure why they changed the stam morph instead, or changed only the stam morph.

    "I use this skill to troll people" is a lousy justification for a skill with poor synergy with the rest of the class.
  • BigBragg
    BigBragg
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    I don't like this change either. On both fronts of gameplay and class identity. Having the knockback is a useful tool in PvP for stamplars. Why take away from classes so much this patch? Let them have unique and interesting tool kits for magicka, stamina, and hybrid builds. Just a shame to see this getting ripped out of the game, even though it is a pain to fight against sometimes.
  • Silver_Strider
    Silver_Strider
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    DanteYoda wrote: »
    There is a bow ability that does the same.. I think it was bow.. might be sorc..

    Yeah but you need to be right up the enemies ass to use that bow skill

    They increased the range of Scatter Shot to 28m from 10m so that is no longer the case.
    Argonian forever
  • idk
    idk
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    ccmedaddy wrote: »
    This was a much needed change for stamplars. If you want to keep trolling players with a knockback you can just use the magicka morph.

    Oh yes. Just as the knockback from 2H was annoying so is this.
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