redspecter23 wrote: »This is highly dependent on the content you're doing.
Overland - 1
Normal Non DLC Dungeons - 3
Normal DLC Dungeons - 4
Veteran Non DLC Dungeons - 5
Veteran DLC Dungeons - 8
Normal Trials - 4
Veteran Trials - 8 to 10
Of course that's just my opinion and there would be some variation within those categories as well. I would find it hard to rate pvp formats on difficulty as that's more based on factors outside of your control including the skill level and population of your opponents.
redspecter23 wrote: »This is highly dependent on the content you're doing.
Overland - 1
Normal Non DLC Dungeons - 3
Normal DLC Dungeons - 4
Veteran Non DLC Dungeons - 5
Veteran DLC Dungeons - 8
Normal Trials - 4
Veteran Trials - 8 to 10
Of course that's just my opinion and there would be some variation within those categories as well. I would find it hard to rate pvp formats on difficulty as that's more based on factors outside of your control including the skill level and population of your opponents.
Exactly, isn’t this extremely unbalanced? The game can vary from 1 to 10 just by different contents, shouldn’t the developers balance the games difficulty instead of the classes.
For example dark souls is a difficult game, if you suck you can’t progress to the end.
But eso, the normal is farrrrr tooooo easy, and hard contents are wayyy more difficult, we need balance.
redspecter23 wrote: »This is highly dependent on the content you're doing.
Overland - 1
Normal Non DLC Dungeons - 3
Normal DLC Dungeons - 4
Veteran Non DLC Dungeons - 5
Veteran DLC Dungeons - 8
Normal Trials - 4
Veteran Trials - 8 to 10
Of course that's just my opinion and there would be some variation within those categories as well. I would find it hard to rate pvp formats on difficulty as that's more based on factors outside of your control including the skill level and population of your opponents.
Exactly, isn’t this extremely unbalanced? The game can vary from 1 to 10 just by different contents, shouldn’t the developers balance the games difficulty instead of the classes.
For example dark souls is a difficult game, if you suck you can’t progress to the end.
But eso, the normal is farrrrr tooooo easy, and hard contents are wayyy more difficult, we need balance.
Sylvermynx wrote: »Well, it's pretty darn hard all around for me. This is directly attributable to satellite ping of 2+ seconds....
redspecter23 wrote: »This is highly dependent on the content you're doing.
Overland - 1
Normal Non DLC Dungeons - 3
Normal DLC Dungeons - 4
Veteran Non DLC Dungeons - 5
Veteran DLC Dungeons - 8
Normal Trials - 4
Veteran Trials - 8 to 10
Of course that's just my opinion and there would be some variation within those categories as well. I would find it hard to rate pvp formats on difficulty as that's more based on factors outside of your control including the skill level and population of your opponents.
Exactly, isn’t this extremely unbalanced? The game can vary from 1 to 10 just by different contents, shouldn’t the developers balance the games difficulty instead of the classes.
For example dark souls is a difficult game, if you suck you can’t progress to the end.
But eso, the normal is farrrrr tooooo easy, and hard contents are wayyy more difficult, we need balance.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Androconium wrote: »Sylvermynx wrote: »Well, it's pretty darn hard all around for me. This is directly attributable to satellite ping of 2+ seconds....
That has more impact when described as 2000ms
At what point does it turn from ping to pong?
Depends what you are doing.
Overland PVE? Easy peasy.
Dungeons? Mostly very easy.
Vet Dungeons? Mostly very easy.
Trials? Little more difficult.
Vet Trials? Little more difficult than that.
PvP? Depends on how many in your zergs
Making a general sweeping statement about the difficulty of the game is disingenuous. Different things in the game have different levels of difficulty.