With the nerfs to movement speed, snares once again get an indirect buff.
Now the changes to movement speed were necessary however, for some reason classes that struggled with mobility were also hit by these speed changes. In fact, the low mobility builds are the ones that are hit the hardest, especially the magicka variants.
Would it be possible to get some form of Universal Counter-play to snares that is similar to the break-free option?
That or increase accessibility to Major Expedition if the uptime is going to be decreased. This should be tied to Fighter's/Mage's guild. Locking mobility behind DW, vampire and a pay wall when it is pretty much mandatory to survive in a poorly designed meta where everyone and their mud crab applies a snare in combat is poor game design and an indication of a lack of critical thinking and foresight, plain and simple.