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Shield cap at 40% health, one of the morph of Annulment become useless

TheDarkShadow
TheDarkShadow
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Annulment (light armor shield) have 2 morphs: Harness Magicka absorb spell damage and return magicka, and Dampen Magic increase the size of the shield.

Currently, Harness Magicka shield already >40% health on magicka build. If shield cap at 40% health then there is no reason to pick Dampen Magic.

This skill can only be use when you have 5 or more pieces of light armor equipped so it's also useless for tank, who have lower magicka pool.

I suggest change Dampen Magic morph to give some resistance buff (that is not Major Wand and Resolve because we already have many easy ways to get these 2 buffs), or heal, or give stamina back or something useful.
  • Elwendryll
    Elwendryll
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    What if you don't want to be a glasscanon max magicka build? What if you invest more in spell damage?

    This morph is not useless, it's just irrelevant with the current meta for magicka that ZOS is seemingly trying to get rid of.

    That's how I see it.
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  • Galarthor
    Galarthor
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    Trading max magicka for spell damage might increase your damage and potentially keep Dampened interesting, but it exacerbate the sustain issues sorcs already have.
  • jaws343
    jaws343
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    Elwendryll wrote: »
    What if you don't want to be a glasscanon max magicka build? What if you invest more in spell damage?

    This morph is not useless, it's just irrelevant with the current meta for magicka that ZOS is seemingly trying to get rid of.

    That's how I see it.

    But.. Mag classes have zero passives that grant additional % of spell damage. Instead, they have passives that increase max mag by %.

    Stam classes have passives that increase weapon damage by a % but not max stam.

    So the game is clearly forcing mag players to stack max mag and stam players to stack weapon damage to be effective.

    But good luck with your under 30K mag pool and 500 recovery. I am sure you can cast 4 skills before running out.
    Edited by jaws343 on October 8, 2018 2:07PM
  • Biro123
    Biro123
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    jaws343 wrote: »
    Elwendryll wrote: »
    What if you don't want to be a glasscanon max magicka build? What if you invest more in spell damage?

    This morph is not useless, it's just irrelevant with the current meta for magicka that ZOS is seemingly trying to get rid of.

    That's how I see it.

    But.. Mag classes have zero passives that grant additional % of spell damage. Instead, they have passives that increase max mag by %.

    Stam classes have passives that increase weapon damage by a % but not max stam.

    So the game is clearly forcing mag players to stack max mag and stam players to stack weapon damage to be effective.

    But good luck with your under 30K mag pool and 500 recovery. I am sure you can cast 4 skills before running out.

    Sorcs get a % spell-damage passive. Would be nice to be able to fit enough base spell-damage into a pvp build for it to be useful... Still, there's time to nerf it.
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  • coplannb16_ESO
    coplannb16_ESO
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    also Bastion (CP passive)

    40% shield is worthless. that shields now factor in resists is also worthless on light´-armor featuring the lowest resist in the game.

    shields are now only for tanks/heavy armor with decent health pool which contradicts this beeing THE light armor skill.

    should swap it with Unstoppable and make it a magicka skill, we get resists and CC immunity...
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  • lucky_dutch
    lucky_dutch
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    also Bastion (CP passive)

    40% shield is worthless. that shields now factor in resists is also worthless on light´-armor featuring the lowest resist in the game.

    shields are now only for tanks/heavy armor with decent health pool which contradicts this beeing THE light armor skill.

    should swap it with Unstoppable and make it a magicka skill, we get resists and CC immunity...

    I feel like you're making some assumptions rather than having play tested yourself.

    Shields aren't worthless on light armor, there's just no longer any point equipping two on your bars and they've failed to provide Light Armor with an alternative means of survival besides "kill your opponent faster than they kill you"
  • Valykc
    Valykc
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    4.2.3
    “ Casting Dampen Magic now grants 2 seconds of snare and immbolize immunity.”

    A man can dream.
    Edited by Valykc on October 8, 2018 3:49PM
  • joaaocaampos
    joaaocaampos
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    Hardened Ward, Dampen Magic and Bastion need a rework.

    Hardened Ward, Dampen Magic and Bastion are now completely useless, because a Magicka Char will generally have enough Magicka to get Empowered Ward and Harness Magicka to the 40% Max Health Cap. So Hardened Ward and Dampen Magic will no longer grant the morph bonus of a stronger shield, it will just be a Morph that gives nothing.

    Hardened Ward, Dampen Magic and Bastion should not increase the shield strenght but the Health based cap, make it +20% for Hardened Ward, +25% for Bastion, and Dampen Magic should increase the cap by 3% for each piece of light armor worn. BUT... looking at the Shattering Blows, Bastion should be a counterpoint! Not just Bastion, but Hardened Ward and Dampen Magic as well.
    • Shattering Blows: Increases your damage against targets with a damage shield by [0-25]%.
    What is the real counterpoint to Shattering Blows? Yes, something like Protection (Minor/Major Protection) buff! So... This should be the new Bastion effect: Reduces damage taken while using a damage shield ability by [0-25]%.

    After Patch 4.2.2, Empowered Ward and Harness Magicka are the only morph choices. Something needs to be done before Patch 4.2.5 (when go live)!

    My sugestion!
    • Bastion: Reduces damage taken while using a damage shield ability by [0-25]%.
    • Hardened Ward (new morph effect): You gain Minor Protection (while the damage shield is active), reducing your damage taken by 8%.
    • Dampen Magic (new bonus effect): Reduces damage taken while the damage shield is active by 1% for each piece of Light Armor worn (totaling 7% with 7 pieces).

    Agree?
  • Sparr0w
    Sparr0w
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    Biro123 wrote: »
    jaws343 wrote: »
    Elwendryll wrote: »
    What if you don't want to be a glasscanon max magicka build? What if you invest more in spell damage?

    This morph is not useless, it's just irrelevant with the current meta for magicka that ZOS is seemingly trying to get rid of.

    That's how I see it.

    But.. Mag classes have zero passives that grant additional % of spell damage. Instead, they have passives that increase max mag by %.

    Stam classes have passives that increase weapon damage by a % but not max stam.

    So the game is clearly forcing mag players to stack max mag and stam players to stack weapon damage to be effective.

    But good luck with your under 30K mag pool and 500 recovery. I am sure you can cast 4 skills before running out.

    Sorcs get a % spell-damage passive. Would be nice to be able to fit enough base spell-damage into a pvp build for it to be useful... Still, there's time to nerf it.

    And also get 8% from bound armour, 7% from inner light, 9-10% from class passives
    @Sparr0w so I get the notification
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  • Biro123
    Biro123
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    Sparr0w wrote: »
    Biro123 wrote: »
    jaws343 wrote: »
    Elwendryll wrote: »
    What if you don't want to be a glasscanon max magicka build? What if you invest more in spell damage?

    This morph is not useless, it's just irrelevant with the current meta for magicka that ZOS is seemingly trying to get rid of.

    That's how I see it.

    But.. Mag classes have zero passives that grant additional % of spell damage. Instead, they have passives that increase max mag by %.

    Stam classes have passives that increase weapon damage by a % but not max stam.

    So the game is clearly forcing mag players to stack max mag and stam players to stack weapon damage to be effective.

    But good luck with your under 30K mag pool and 500 recovery. I am sure you can cast 4 skills before running out.

    Sorcs get a % spell-damage passive. Would be nice to be able to fit enough base spell-damage into a pvp build for it to be useful... Still, there's time to nerf it.

    And also get 8% from bound armour, 7% from inner light, 9-10% from class passives

    I think you're mixing up spell-damage and max magica (not sure where the 9-10% from class passives comes from, though)
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  • Valrien
    Valrien
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    Sparr0w wrote: »
    Biro123 wrote: »
    jaws343 wrote: »
    Elwendryll wrote: »
    What if you don't want to be a glasscanon max magicka build? What if you invest more in spell damage?

    This morph is not useless, it's just irrelevant with the current meta for magicka that ZOS is seemingly trying to get rid of.

    That's how I see it.

    But.. Mag classes have zero passives that grant additional % of spell damage. Instead, they have passives that increase max mag by %.

    Stam classes have passives that increase weapon damage by a % but not max stam.

    So the game is clearly forcing mag players to stack max mag and stam players to stack weapon damage to be effective.

    But good luck with your under 30K mag pool and 500 recovery. I am sure you can cast 4 skills before running out.

    Sorcs get a % spell-damage passive. Would be nice to be able to fit enough base spell-damage into a pvp build for it to be useful... Still, there's time to nerf it.

    And also get 8% from bound armour, 7% from inner light, 9-10% from class passives

    We dont get any magicka from passives.

    You're thinking of Nightblades, who get free Bound Aegis all the time
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  • Feanor
    Feanor
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    Sparr0w wrote: »
    Biro123 wrote: »
    jaws343 wrote: »
    Elwendryll wrote: »
    What if you don't want to be a glasscanon max magicka build? What if you invest more in spell damage?

    This morph is not useless, it's just irrelevant with the current meta for magicka that ZOS is seemingly trying to get rid of.

    That's how I see it.

    But.. Mag classes have zero passives that grant additional % of spell damage. Instead, they have passives that increase max mag by %.

    Stam classes have passives that increase weapon damage by a % but not max stam.

    So the game is clearly forcing mag players to stack max mag and stam players to stack weapon damage to be effective.

    But good luck with your under 30K mag pool and 500 recovery. I am sure you can cast 4 skills before running out.

    Sorcs get a % spell-damage passive. Would be nice to be able to fit enough base spell-damage into a pvp build for it to be useful... Still, there's time to nerf it.

    And also get 8% from bound armour, 7% from inner light, 9-10% from class passives

    At l(e)ast we know where the picture of Sorc being overpowered comes from: misinformation.
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  • Asardes
    Asardes
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    Currently I have a Harness Magicka tooltip of around 14K in PvE and 7K in PvP. After patch it would be 5K and 4K respectively. Even if resistances apply and I'm at resistance cap - 33K - that would add 50% extra strength. Which is not really 50% since you get a lot of extra mitigation from CP currently and those apply to shields. More like 30-35% if you are capped or something like 20-25% at typical 5/1/1 resistances - 20-25K is quite easy to get. So the equivalent strength would be something like 6-6.5K in PvE and 4.8-5.2K in PvP. So still a ~60% and ~40% nerf compared to the current situation. The nerf disproportionately affects PvE since even the trash mobs will down your shield in one light attack.

    So IMO shields will become useless in PvE if the current PTS version goes live without major changes. Which is fine since virtually all good players stopped using shields months ago. The bad players that rely on them will be rekt. This is a good change, since nobody should be able to just spam shields and heavy attack and make his way trough content that is designed specifically to set apart good players while ignoring mechanics.
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