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More sources of critical resistance please

HeroOfNone
HeroOfNone
✭✭✭✭✭
Currently, without damage shields, there are five sources of critical resistance/mitigation:

- Champion points (not used in non-cp campaigns or battlegrounds.
- Impenetrable trait
- Impregnable armor set (getting a nerf next patch)
- Poisons that are rarely used and effect one target at a time
- Transmutation armor set (requires you build into this or always group with someone to gain its benefit.)

With the upcoming changes to shields in PVP I think we should expand the sources of resistance and give a softcap at 4500-5000, like have for physical or spell resistance, to prevent a total reduction. Potential sources include:

- A critical resistance mundus, combining spell & weapon damage on the warrior and using the apprentice (thanks to Xynode on this one)
- A new minor/major buff
- Applying the major/minor buff on underused pvp abilities like radiant mage like, expert hunter, and others.
- Applying the minor buff through sets like transmutation
- Possible potion replacement by combining weapon and spell crit traits on one, adding crit resist on the other
- Battle spirit adjustments on CP campaigns to assist low levels.

With new sources we may see more diverse builds come out in PVP rather than just a few traits.

Thanks for the time reading
Edited by HeroOfNone on October 2, 2018 11:21PM
Herfi Driderkitty of the Aldmeri Dominion
Find me on : Twitch | Youtube | Twitter | Reddit
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    HeroOfNone wrote: »
    Currently, without damage shields, there are five sources of critical resistance/mitigation:

    - Impenetrable trait
    - Impregnable armor set (getting a nerf next patch)
    - Champion points (not used in non-cp campaigns or battlegrounds.
    - Poisons that are rarely used and effect one target at a time
    - Blocking (preventing any direct crit)

    With the upcoming changes to shields in PVP I think we should expand the sources of resistance and give a softcap at 4500-5000, like have for physical or spell resistance, to prevent a total reduction. Potential sources include:

    - A critical resistance mundus, combining spell & weapon damage on the warrior and using the apprentice (thanks to Xynode on this one)
    - A new minor/major buff
    - Applying the major/minor buff on underused pvp abilities like radiant mage like, expert hunter, and others.
    - Applying the minor buff through sets like transmutation
    - Possible potion replacement by combining weapon and spell crit traits on one, adding crit resist on the other
    - Battle spirit adjustments on CP campaigns to assist low levels.

    With new sources we may see more diverse builds come out in PVP rather than just a few traits.

    Thanks for the time reading

    Did you forget Transmutation?

    Imho the solution is quite simple, increase the crit protection of impen
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    Xvorg wrote: »
    HeroOfNone wrote: »
    Currently, without damage shields, there are five sources of critical resistance/mitigation:

    - Impenetrable trait
    - Impregnable armor set (getting a nerf next patch)
    - Champion points (not used in non-cp campaigns or battlegrounds.
    - Poisons that are rarely used and effect one target at a time
    - Blocking (preventing any direct crit)

    With the upcoming changes to shields in PVP I think we should expand the sources of resistance and give a softcap at 4500-5000, like have for physical or spell resistance, to prevent a total reduction. Potential sources include:

    - A critical resistance mundus, combining spell & weapon damage on the warrior and using the apprentice (thanks to Xynode on this one)
    - A new minor/major buff
    - Applying the major/minor buff on underused pvp abilities like radiant mage like, expert hunter, and others.
    - Applying the minor buff through sets like transmutation
    - Possible potion replacement by combining weapon and spell crit traits on one, adding crit resist on the other
    - Battle spirit adjustments on CP campaigns to assist low levels.

    With new sources we may see more diverse builds come out in PVP rather than just a few traits.

    Thanks for the time reading

    Did you forget Transmutation?

    Imho the solution is quite simple, increase the crit protection of impen

    I included it to changes, I'll add it as a "source". It's limited solution in my view point as you'd always have to group with someone with it or you'd be required to wear it.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    HeroOfNone wrote: »
    Xvorg wrote: »
    HeroOfNone wrote: »
    Currently, without damage shields, there are five sources of critical resistance/mitigation:

    - Impenetrable trait
    - Impregnable armor set (getting a nerf next patch)
    - Champion points (not used in non-cp campaigns or battlegrounds.
    - Poisons that are rarely used and effect one target at a time
    - Blocking (preventing any direct crit)

    With the upcoming changes to shields in PVP I think we should expand the sources of resistance and give a softcap at 4500-5000, like have for physical or spell resistance, to prevent a total reduction. Potential sources include:

    - A critical resistance mundus, combining spell & weapon damage on the warrior and using the apprentice (thanks to Xynode on this one)
    - A new minor/major buff
    - Applying the major/minor buff on underused pvp abilities like radiant mage like, expert hunter, and others.
    - Applying the minor buff through sets like transmutation
    - Possible potion replacement by combining weapon and spell crit traits on one, adding crit resist on the other
    - Battle spirit adjustments on CP campaigns to assist low levels.

    With new sources we may see more diverse builds come out in PVP rather than just a few traits.

    Thanks for the time reading

    Did you forget Transmutation?

    Imho the solution is quite simple, increase the crit protection of impen

    I included it to changes, I'll add it as a "source". It's limited solution in my view point as you'd always have to group with someone with it or you'd be required to wear it.

    I won't go that road because we don't want super strong shields now that are crittable and carry your resistances. In fact I'm seeing a full patch of indestructible shields comming, which is kind of stupid. Shields were one of the few things that worked somewhat decent.

    In fact, according to some people, they were pretty underwhelming sometimes.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    Xvorg wrote: »
    HeroOfNone wrote: »
    Xvorg wrote: »
    HeroOfNone wrote: »
    Currently, without damage shields, there are five sources of critical resistance/mitigation:

    - Impenetrable trait
    - Impregnable armor set (getting a nerf next patch)
    - Champion points (not used in non-cp campaigns or battlegrounds.
    - Poisons that are rarely used and effect one target at a time
    - Blocking (preventing any direct crit)

    With the upcoming changes to shields in PVP I think we should expand the sources of resistance and give a softcap at 4500-5000, like have for physical or spell resistance, to prevent a total reduction. Potential sources include:

    - A critical resistance mundus, combining spell & weapon damage on the warrior and using the apprentice (thanks to Xynode on this one)
    - A new minor/major buff
    - Applying the major/minor buff on underused pvp abilities like radiant mage like, expert hunter, and others.
    - Applying the minor buff through sets like transmutation
    - Possible potion replacement by combining weapon and spell crit traits on one, adding crit resist on the other
    - Battle spirit adjustments on CP campaigns to assist low levels.

    With new sources we may see more diverse builds come out in PVP rather than just a few traits.

    Thanks for the time reading

    Did you forget Transmutation?

    Imho the solution is quite simple, increase the crit protection of impen

    I included it to changes, I'll add it as a "source". It's limited solution in my view point as you'd always have to group with someone with it or you'd be required to wear it.

    I won't go that road because we don't want super strong shields now that are crittable and carry your resistances. In fact I'm seeing a full patch of indestructible shields comming, which is kind of stupid. Shields were one of the few things that worked somewhat decent.

    In fact, according to some people, they were pretty underwhelming sometimes.

    I'm not sure what you mean by going down that road. This is just to address the issue with critical now effecting shields, which previously negated them. With this there are fewer active abilities that can be used to reduce crit, and my fear is we're going to see one trait or one set metas that kill what little build diversity we have.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    HeroOfNone wrote: »
    Xvorg wrote: »
    HeroOfNone wrote: »
    Xvorg wrote: »
    HeroOfNone wrote: »
    Currently, without damage shields, there are five sources of critical resistance/mitigation:

    - Impenetrable trait
    - Impregnable armor set (getting a nerf next patch)
    - Champion points (not used in non-cp campaigns or battlegrounds.
    - Poisons that are rarely used and effect one target at a time
    - Blocking (preventing any direct crit)

    With the upcoming changes to shields in PVP I think we should expand the sources of resistance and give a softcap at 4500-5000, like have for physical or spell resistance, to prevent a total reduction. Potential sources include:

    - A critical resistance mundus, combining spell & weapon damage on the warrior and using the apprentice (thanks to Xynode on this one)
    - A new minor/major buff
    - Applying the major/minor buff on underused pvp abilities like radiant mage like, expert hunter, and others.
    - Applying the minor buff through sets like transmutation
    - Possible potion replacement by combining weapon and spell crit traits on one, adding crit resist on the other
    - Battle spirit adjustments on CP campaigns to assist low levels.

    With new sources we may see more diverse builds come out in PVP rather than just a few traits.

    Thanks for the time reading

    Did you forget Transmutation?

    Imho the solution is quite simple, increase the crit protection of impen

    I included it to changes, I'll add it as a "source". It's limited solution in my view point as you'd always have to group with someone with it or you'd be required to wear it.

    I won't go that road because we don't want super strong shields now that are crittable and carry your resistances. In fact I'm seeing a full patch of indestructible shields comming, which is kind of stupid. Shields were one of the few things that worked somewhat decent.

    In fact, according to some people, they were pretty underwhelming sometimes.

    I'm not sure what you mean by going down that road. This is just to address the issue with critical now effecting shields, which previously negated them. With this there are fewer active abilities that can be used to reduce crit, and my fear is we're going to see one trait or one set metas that kill what little build diversity we have.

    Yes, but shields also had 0 resistance. Now shields with resistance need to go down at some point. Do we want sorc tanks running 25K resistance on a shield and without it? Because it's one of the ideas I have next patch
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    Xvorg wrote: »
    HeroOfNone wrote: »
    Xvorg wrote: »
    HeroOfNone wrote: »
    Xvorg wrote: »
    HeroOfNone wrote: »
    Currently, without damage shields, there are five sources of critical resistance/mitigation:

    - Impenetrable trait
    - Impregnable armor set (getting a nerf next patch)
    - Champion points (not used in non-cp campaigns or battlegrounds.
    - Poisons that are rarely used and effect one target at a time
    - Blocking (preventing any direct crit)

    With the upcoming changes to shields in PVP I think we should expand the sources of resistance and give a softcap at 4500-5000, like have for physical or spell resistance, to prevent a total reduction. Potential sources include:

    - A critical resistance mundus, combining spell & weapon damage on the warrior and using the apprentice (thanks to Xynode on this one)
    - A new minor/major buff
    - Applying the major/minor buff on underused pvp abilities like radiant mage like, expert hunter, and others.
    - Applying the minor buff through sets like transmutation
    - Possible potion replacement by combining weapon and spell crit traits on one, adding crit resist on the other
    - Battle spirit adjustments on CP campaigns to assist low levels.

    With new sources we may see more diverse builds come out in PVP rather than just a few traits.

    Thanks for the time reading

    Did you forget Transmutation?

    Imho the solution is quite simple, increase the crit protection of impen

    I included it to changes, I'll add it as a "source". It's limited solution in my view point as you'd always have to group with someone with it or you'd be required to wear it.

    I won't go that road because we don't want super strong shields now that are crittable and carry your resistances. In fact I'm seeing a full patch of indestructible shields comming, which is kind of stupid. Shields were one of the few things that worked somewhat decent.

    In fact, according to some people, they were pretty underwhelming sometimes.

    I'm not sure what you mean by going down that road. This is just to address the issue with critical now effecting shields, which previously negated them. With this there are fewer active abilities that can be used to reduce crit, and my fear is we're going to see one trait or one set metas that kill what little build diversity we have.

    Yes, but shields also had 0 resistance. Now shields with resistance need to go down at some point. Do we want sorc tanks running 25K resistance on a shield and without it? Because it's one of the ideas I have next patch

    That's why they reduced shield health across the board. But that's more of a shield debate, not a critical resistance source debate.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • LeifErickson
    LeifErickson
    ✭✭✭✭✭
    Unless I have been living a lie, you can crit through block. What makes you think you can't?
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xvorg wrote: »
    HeroOfNone wrote: »
    Xvorg wrote: »
    HeroOfNone wrote: »
    Xvorg wrote: »
    HeroOfNone wrote: »
    Currently, without damage shields, there are five sources of critical resistance/mitigation:

    - Impenetrable trait
    - Impregnable armor set (getting a nerf next patch)
    - Champion points (not used in non-cp campaigns or battlegrounds.
    - Poisons that are rarely used and effect one target at a time
    - Blocking (preventing any direct crit)

    With the upcoming changes to shields in PVP I think we should expand the sources of resistance and give a softcap at 4500-5000, like have for physical or spell resistance, to prevent a total reduction. Potential sources include:

    - A critical resistance mundus, combining spell & weapon damage on the warrior and using the apprentice (thanks to Xynode on this one)
    - A new minor/major buff
    - Applying the major/minor buff on underused pvp abilities like radiant mage like, expert hunter, and others.
    - Applying the minor buff through sets like transmutation
    - Possible potion replacement by combining weapon and spell crit traits on one, adding crit resist on the other
    - Battle spirit adjustments on CP campaigns to assist low levels.

    With new sources we may see more diverse builds come out in PVP rather than just a few traits.

    Thanks for the time reading

    Did you forget Transmutation?

    Imho the solution is quite simple, increase the crit protection of impen

    I included it to changes, I'll add it as a "source". It's limited solution in my view point as you'd always have to group with someone with it or you'd be required to wear it.

    I won't go that road because we don't want super strong shields now that are crittable and carry your resistances. In fact I'm seeing a full patch of indestructible shields comming, which is kind of stupid. Shields were one of the few things that worked somewhat decent.

    In fact, according to some people, they were pretty underwhelming sometimes.

    I'm not sure what you mean by going down that road. This is just to address the issue with critical now effecting shields, which previously negated them. With this there are fewer active abilities that can be used to reduce crit, and my fear is we're going to see one trait or one set metas that kill what little build diversity we have.

    Yes, but shields also had 0 resistance. Now shields with resistance need to go down at some point. Do we want sorc tanks running 25K resistance on a shield and without it? Because it's one of the ideas I have next patch

    It's alright, you'll enjoy the tankiness but miss the damage.

    I personally run Zaan on builds like this, Zaan + Wrath is interesting, maybe get a curse off during.

    Though; I'm hard pressed to find an excuse to stop using my Stam characters
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Xvorg wrote: »
    HeroOfNone wrote: »
    Xvorg wrote: »
    HeroOfNone wrote: »
    Xvorg wrote: »
    HeroOfNone wrote: »
    Currently, without damage shields, there are five sources of critical resistance/mitigation:

    - Impenetrable trait
    - Impregnable armor set (getting a nerf next patch)
    - Champion points (not used in non-cp campaigns or battlegrounds.
    - Poisons that are rarely used and effect one target at a time
    - Blocking (preventing any direct crit)

    With the upcoming changes to shields in PVP I think we should expand the sources of resistance and give a softcap at 4500-5000, like have for physical or spell resistance, to prevent a total reduction. Potential sources include:

    - A critical resistance mundus, combining spell & weapon damage on the warrior and using the apprentice (thanks to Xynode on this one)
    - A new minor/major buff
    - Applying the major/minor buff on underused pvp abilities like radiant mage like, expert hunter, and others.
    - Applying the minor buff through sets like transmutation
    - Possible potion replacement by combining weapon and spell crit traits on one, adding crit resist on the other
    - Battle spirit adjustments on CP campaigns to assist low levels.

    With new sources we may see more diverse builds come out in PVP rather than just a few traits.

    Thanks for the time reading

    Did you forget Transmutation?

    Imho the solution is quite simple, increase the crit protection of impen

    I included it to changes, I'll add it as a "source". It's limited solution in my view point as you'd always have to group with someone with it or you'd be required to wear it.

    I won't go that road because we don't want super strong shields now that are crittable and carry your resistances. In fact I'm seeing a full patch of indestructible shields comming, which is kind of stupid. Shields were one of the few things that worked somewhat decent.

    In fact, according to some people, they were pretty underwhelming sometimes.

    I'm not sure what you mean by going down that road. This is just to address the issue with critical now effecting shields, which previously negated them. With this there are fewer active abilities that can be used to reduce crit, and my fear is we're going to see one trait or one set metas that kill what little build diversity we have.

    Yes, but shields also had 0 resistance. Now shields with resistance need to go down at some point. Do we want sorc tanks running 25K resistance on a shield and without it? Because it's one of the ideas I have next patch

    It's alright, you'll enjoy the tankiness but miss the damage.

    I personally run Zaan on builds like this, Zaan + Wrath is interesting, maybe get a curse off during.

    Though; I'm hard pressed to find an excuse to stop using my Stam characters

    Permafrost looks quite sexy now... and the guy who insisted Combat Physician was the best mitigation set in the game, may now be right....
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    In fact I'm seeing a full patch of indestructible shields comming,

    I tend to agree. Especially passive shields from sets, actions, or enchants. these are generally LARGER than heals from the same sources. How many sets give you a 5K heal every 5-6 seconds?

    I can see builds with a constant proc of overlapping shields, each being around 20-35% more effective than they are today, with no investment into single use stats like +% healing or bastion. It may even be the Age of the Nord...with the 6% flat mitigation finally being worth something.

  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    katorga wrote: »
    In fact I'm seeing a full patch of indestructible shields comming,

    I tend to agree. Especially passive shields from sets, actions, or enchants. these are generally LARGER than heals from the same sources. How many sets give you a 5K heal every 5-6 seconds?

    I can see builds with a constant proc of overlapping shields, each being around 20-35% more effective than they are today, with no investment into single use stats like +% healing or bastion. It may even be the Age of the Nord...with the 6% flat mitigation finally being worth something.

    Vampire cloak + Whitestrake's ftw
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    Unless I have been living a lie, you can crit through block. What makes you think you can't?

    You know, I haven't tried this in a while and its not explicitly written out, so I will test this out again. Back when the fury set came out, I tried it out and noticed with a block build I wasn't getting any boosts with direct hits, only on DOTS (which can't be blocked). Since the current damage system only shows damage as "123*" when you block, I've not noticed any criticals coming in, but it could be they are critting but not showing up as such.

    So apologies if I'm just mistaking the damage reduction as full critical resistance as well.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    HeroOfNone wrote: »
    Unless I have been living a lie, you can crit through block. What makes you think you can't?

    You know, I haven't tried this in a while and its not explicitly written out, so I will test this out again. Back when the fury set came out, I tried it out and noticed with a block build I wasn't getting any boosts with direct hits, only on DOTS (which can't be blocked). Since the current damage system only shows damage as "123*" when you block, I've not noticed any criticals coming in, but it could be they are critting but not showing up as such.

    So apologies if I'm just mistaking the damage reduction as full critical resistance as well.

    confirmed crits still affect when blocking. the confusion is when you block it will only show the number as "123*" as discussed, but not enlarge them.

    For the test friend used a warden with high crit and iceheart. blocking through heavy attacks the numbers scrolled by as blocked, but the 20% proc chance still occurred.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    Xvorg wrote: »
    HeroOfNone wrote: »
    Currently, without damage shields, there are five sources of critical resistance/mitigation:

    - Impenetrable trait
    - Impregnable armor set (getting a nerf next patch)
    - Champion points (not used in non-cp campaigns or battlegrounds.
    - Poisons that are rarely used and effect one target at a time
    - Blocking (preventing any direct crit)

    With the upcoming changes to shields in PVP I think we should expand the sources of resistance and give a softcap at 4500-5000, like have for physical or spell resistance, to prevent a total reduction. Potential sources include:

    - A critical resistance mundus, combining spell & weapon damage on the warrior and using the apprentice (thanks to Xynode on this one)
    - A new minor/major buff
    - Applying the major/minor buff on underused pvp abilities like radiant mage like, expert hunter, and others.
    - Applying the minor buff through sets like transmutation
    - Possible potion replacement by combining weapon and spell crit traits on one, adding crit resist on the other
    - Battle spirit adjustments on CP campaigns to assist low levels.

    With new sources we may see more diverse builds come out in PVP rather than just a few traits.

    Thanks for the time reading

    Did you forget Transmutation?

    Imho the solution is quite simple, increase the crit protection of impen

    It's already the strongest trait in the game.

    No, he's right, we need more crit resistance sources.

    Honestly, that's what evasion should have been changed to do.
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    No, he's right, we need more crit resistance sources.

    With ZOS circular nerf logic, crit resists now makes shields stronger than intended, and might even make Blazing Shield do more damage than intended. So all crit resist must be nerfed. You saw the part where the nerfed the crit resist set? ;)
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