Capes and cloaks

Megatto
Megatto
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I was watchig An Introduction to The Elder Scrolls Online and I noticed something

https://www.youtube.com/watch?v=1_Fr6VF_1LA

At around 9:08 you see a dude fighting a mammoth, but he's wearing a cape!

What the hell where's my cape at?
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  • Darkenarlol
    Darkenarlol
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    inb4 *NO CAPES* meme
    Edited by Darkenarlol on October 2, 2018 11:22AM
  • ezio45
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    its 9:02 and this is actually pretty interesting

    @ZOS_GinaBruno I thought eso's engine couldnt handle cap physics but here we see a working cap O.o Ik this never made it to the final vers but its pretty interesting. Anything someone can say about this or why it was scrapped?
  • albesca
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    A caped char is seen running for about a second at 9:02 and then another one fighting with a Mammoth for maybe half a second at 9:08; in both instances the cape itself looks a bit stiff. Also, I think that clipping with shoulder pieces, weapons and hair would be hellish to manage (we already have plenty of that as is).
    At the end of the day I think that capes would be disappointing.
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  • stewhead2ub17_ESO
    stewhead2ub17_ESO
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    @Megatto & @ezio45 there are many threads covering capes and their removal before launch. A simple search will yield the answers you're looking for.
    Edited by stewhead2ub17_ESO on October 2, 2018 11:43AM
  • Girl_Number8
    Girl_Number8
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    We want capes~°· :)
  • Ilithyania
    Ilithyania
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    giphy.gif
    PC
  • VaranisArano
    VaranisArano
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    I want capes - but not if its stapled to my character's butt like the Breton Hero costume.
  • wenchmore420b14_ESO
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    That video was released in Nov 2012.
    Yes, capes were in Alpha and early Beta, but due to clipping issues it was removed by 2nd Beta.
    Look up any videos with the Breton Hero costume and you will see why there will be no cloaks/capes in ESO..

    But it was great seeing Paul Sage again! :) (I really liked him and Nick Konkle)..
    Huzzah!!!
    Edited by wenchmore420b14_ESO on October 2, 2018 1:35PM
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  • colossalvoids
    colossalvoids
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    Pvp looks promising, when this game will come out?
  • Nestor
    Nestor
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    The Capes you want you cant have, the game will be a slide show. The caped you could get, nobody wants, see the Breton Hero costume.

    In short, they are impossible to impliment in this game without destroying performance or aesthitics.

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  • Aebaradath
    Aebaradath
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    source.gif
  • smokey13a
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    Nestor wrote: »
    In short, they are impossible to impliment in this game without destroying performance or aesthitics.

    I dunno, if they implemented capes the same way capes were done in assassins creed with normal animations (no physics) then the performance hit probably wouldn't too bad but there would still be clipping issues with armor and especially with weapons.
  • JKorr
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    We want capes~°· :)

    Sure, everyone needs a board attached to their shoulders and pasted to their backside clipping through helms, pauldrons, weapons, shields, and various pieces of scenery they are moving past. And possibly lagging everything worse than it already is just so some people can pretend to be a superhero.

    Please, speak for yourself. "We" don't want capes. You do.
    ]
  • SaxonCrusader
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    They couldn't find a way to keep deers in Cyrodiil, and you think adding friggin' capes is possible.
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  • Bouldercleave
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    Pvp looks promising, when this game will come out?

    It looked like everyone was in Imperial Heavy Armor. So from the beginning, HA was the plan...
  • idk
    idk
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    The Bretton hero costume is the only cape that players have been able to done on live.

    It is very static, no flow. That is the best MFirror will permit in game.
  • Androconium
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    ezio45 wrote: »
    its 9:02 and this is actually pretty interesting

    @ZOS_GinaBruno I thought eso's engine couldnt handle cap physics but here we see a working cap O.o Ik this never made it to the final vers but its pretty interesting. Anything someone can say about this or why it was scrapped?

    ONE cape. presumably in a single player context.
    If you think Cyrodiil is laggy now, put hundreds of players wearing capes in.

    For capes to look realistic they would need huge numbers of polygons. The GPU processing power required to dynamically map players AND their cape's independent movement would be insane.

    But I have no qualifications or training in 3D processing, so what would I know?
  • starkerealm
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    Meanwhile in Skyrim Mods, you mean.

    And, yeah, you should already be able to see why people might be a little put off if the capes we got were, well, that.
  • nimander99
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    Capes were scrapped in Alpha... Which is a shame, I think the game could handle the physics now seeing as all our systems are more powerful now than they were in 2013-14.

    Its getting close to a "Remastered" time similar to BDO's Remastered, I popped in and played BDO Remastered just to see how different the gfx are... and wow, just wow, night and day difference. I could run around and see all the atmospheric effects and the shiny armor but my system wasn't powerful enough to enjoy combat... 20fps combat is painful now that ive been spoiled for so long.

    ESO could do a graphics overhaul. I mean, just a few things id love to see. Animals back in Cyrodiil, actual metallic looking armor and colors and not the kind of drab theme we have rn.

    View distance, oh dear me, to double or even triple view distance would be awesome!

    And if we can have Tabards we can have capes.
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  • Gatviper
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    All it requires to eliminate the high ping issue, is to calculate the game on client (player) computers, not on Server computers, but to calculate the game on client computers means an easy injection of third-party memory modification (otherwise known as cheating / botting programs).
    Which is why there's such a high ping in Cyrodill nowadays, everything is processed on game's internal servers, but the internal servers seem to be anything but 10+ years old hardware.
    Edited by Gatviper on October 3, 2018 3:01AM
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  • TheShadowScout
    TheShadowScout
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    Megatto wrote: »
    Capes and cloaks
    Yeah, yeah, yeah, we knoooow.

    Capes were planned, but then they ran into... technical difficulties.
    Namely, the capes they could do without lagging everyone into slowmo clipped throgh stuff and looked like crap, and when they tried to make them better to avoid the clipping, things got all too laggy on the average gaming machine... rumors say of cyrodil style lag in the common game, and "fuget playing" levels of lag in cyrodil...
    So in the end they went with "If we can't do them -right- we better don't do them at all" and thus their:
    1*MM-URrWzbXiKmMC2i2dCvw.gif
    ...policy. (It had to be posted, right?)

    Although, there is at least -one- leftover. Pay a bit of attention the next time you fight a Lich... ;)

    Personally I think it might have been doable if they just derezzed all other players capes and showed only the one for -your- character. But eh... not like its that big a deal...
  • RavenRoxie
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    Megatto wrote: »
    I was watchig An Introduction to The Elder Scrolls Online and I noticed something

    https://www.youtube.com/watch?v=1_Fr6VF_1LA

    At around 9:08 you see a dude fighting a mammoth, but he's wearing a cape!

    What the hell where's my cape at?

    *smacks popcorn*

    Pretty interesting video, until the end, cause the old Elder Scrolls music makes me want to curl up in a ball and cry my eyes out lol
    Edited by RavenRoxie on October 3, 2018 3:30PM
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  • Katahdin
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    Skyrim is a single player game confined to your computer calculating the physics of one cape

    Huge difference between that and an MMO where 1000s of capes plus pets, hair, tails, horses, etc, etc have to be calculated even before we get to combat
    Beta tester November 2013
  • Mason_King
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    I would like a nice Blood Red Cloak + a matching Hood.
    something that makes me look rich and and awesome while I use my magic.
  • Maryal
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    source.gif

    Forget the cape! I'll take him without the cape!
  • Rain_Greyraven
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    Just more proof of the huge mistake Zenimax made when they insisted on making their own engine instead of using Unreal 4, or Crytek.

    The lag? Blame the engine

    The broken features? Blame the engine

    The really bad edges and clipping? Blame the engine

    The broken promise of capes and other features? Blame the engine


    The look of the game is aging fast, and they can't really improve on the mess they have. Going proprietary instead of off the shelf, has painted ZoS in a corner they can't get out of.
    Edited by Rain_Greyraven on October 3, 2018 4:43PM
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  • Rain_Greyraven
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    ezio45 wrote: »
    its 9:02 and this is actually pretty interesting

    @ZOS_GinaBruno I thought eso's engine couldnt handle cap physics but here we see a working cap O.o Ik this never made it to the final vers but its pretty interesting. Anything someone can say about this or why it was scrapped?

    ONE cape. presumably in a single player context.
    If you think Cyrodiil is laggy now, put hundreds of players wearing capes in.

    For capes to look realistic they would need huge numbers of polygons. The GPU processing power required to dynamically map players AND their cape's independent movement would be insane.

    But I have no qualifications or training in 3D processing, so what would I know?

    No you are right, but you could do it client side, putting more of the rendering on the client's computer, that way the servers are just processing the much smaller packets, again it really falls to bad design decisions on Zenimax's part.
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


    So you want to be a game developer? Here is the best way to go about it.
  • SgtSilock
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    Oh man, those capes do look cool
  • Juju_beans
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    Those of us with tails would have "issues" :)
This discussion has been closed.