In short, they are impossible to impliment in this game without destroying performance or aesthitics.
Girl_Number8 wrote: »We want capes~°·
colossalvoids wrote: »Pvp looks promising, when this game will come out?
its 9:02 and this is actually pretty interesting
@ZOS_GinaBruno I thought eso's engine couldnt handle cap physics but here we see a working cap O.o Ik this never made it to the final vers but its pretty interesting. Anything someone can say about this or why it was scrapped?
Konstant_Tel_Necris wrote: »
Yeah, yeah, yeah, we knoooow.Capes and cloaks
I was watchig An Introduction to The Elder Scrolls Online and I noticed something
https://www.youtube.com/watch?v=1_Fr6VF_1LA
At around 9:08 you see a dude fighting a mammoth, but he's wearing a cape!
What the hell where's my cape at?
Konstant_Tel_Necris wrote: »
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Androconium wrote: »its 9:02 and this is actually pretty interesting
@ZOS_GinaBruno I thought eso's engine couldnt handle cap physics but here we see a working cap O.o Ik this never made it to the final vers but its pretty interesting. Anything someone can say about this or why it was scrapped?
ONE cape. presumably in a single player context.
If you think Cyrodiil is laggy now, put hundreds of players wearing capes in.
For capes to look realistic they would need huge numbers of polygons. The GPU processing power required to dynamically map players AND their cape's independent movement would be insane.
But I have no qualifications or training in 3D processing, so what would I know?
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard