JackDaniell wrote: »As more reiterations of this PTS come out all i can say is yuck. An absolute butching of shield changes homegenizing them to function exactly like a burst heal and completley deincentivising max mag stacking. Shields are best off small with lots of resistance vs large shield that gets quickly capped by max hp (what a dumb band aid fix that ruins shields in pve). So this is a MASSIVE change to a MAJORITY of peoples builds who use light arnor. This whole cast time crap was just a distraction to push bad homogenizing changes through that turn a complex game into childs play.
The swift nerf. All i can say is this is purely a learn to play problem. No one who was inexperianced could use swift for anything other then retreat. A good player could really push the 1vX envelope with good timing and prediction with speed and cancels. This however is VERY HARD TO DO. you have to give up allot of stat for swift and running the balance of defence, offence, and sustain doesnt allow your swift build to make mistakes and keep going.
Swift gets hard countered the seccond you fight someone who uses thier brain to cut off your movement. Or is patient and waits for you to loop back around to stun you. Did it never occor to people that a swift player wants you to chase them in circles instead of cutting off his reatreat path? Perhaps if your all running in a PREDICTABLE patern behind him he is leading you in a circle for his benefot no? Seriously for me the swift nerf is a L2P issue.
Ok i shared my strong opinions,
What do you guys think?
Peekachu99 wrote: »Power ceiling was simply too high in PVE to the point where three NB/Sorc and one tank were ideal for clearing Vet HM four mans. PVP was no better with 100% speed buff, passive dodging stamblades or DKs with infinite sustain and massive shields. I played each one of these classes and their variants and I know how broken they were. I have vids of my magsorc in Battlegrounds with 30+ kills—and I am NOT a good magsorc: Endless Fury, shields, Sloads. No one spec should compromise a certain area of the game too much. I’m glad they finally introduced some checks and balances into PVE and PVP. I stepped away for the last month and a half after feeling that there was nothing to be done to right the ship...yet here we are.
“Balancing” often involves taking away the things that we love, though which are simply not good for the game. It’s tough love. It’s not about pushing the power ceiling every further beyond the ridiculous heights it already attained.
Edit: Also LOL about Switft being any kind of niche. You can dominate BGs with a swift build currently; I run one on my Stamden and it’s toxic af. It’s even worse in more open areas like IC and Cyrodiil and offers tremendous utility in PVE too.
Peekachu99 wrote: »Also LOL about Switft being any kind of niche. You can dominate BGs with a swift build currently; I run one on my Stamden and it’s toxic af. It’s even worse in more open areas like IC and Cyrodiil and offers tremendous utility in PVE too.
the real issue with swift is that the game is not designed to handle it. The hitboxes and the average good ping time is not designed to handle it, much less any significant lag. That's why you can see skills strike at the right time on screen, but miss. To the server, that target had already moved out of range.
I am actually happy that zos is reducing the effectiveness of survival mechanisms that builds with high amounts of damage would have. If players want the survival of a tank then they should have to build like a tank. If they want to be on the high-end spectrum of damage that’s fine but the damage mitigation capabilities should be low. It’s good that zos is ending this era of builds that have extreme amounts of everything in a single build. All it has done is create balancing problems and lowered build diversity. For the longest the game has been nothing but stack everything into one stat and go super saiyan.
I am actually happy that zos is reducing the effectiveness of survival mechanisms that builds with high amounts of damage would have. If players want the survival of a tank then they should have to build like a tank. If they want to be on the high-end spectrum of damage that’s fine but the damage mitigation capabilities should be low. It’s good that zos is ending this era of builds that have extreme amounts of everything in a single build. All it has done is create balancing problems and lowered build diversity. For the longest the game has been nothing but stack everything into one stat and go super saiyan.
So they are fixing the heavy armor meta? No? oh ok then.
JackDaniell wrote: »Swift gets hard countered the seccond you fight someone who uses thier brain to cut off your movement. Or is patient and waits for you to loop back around to stun you. Did it never occor to people that a swift player wants you to chase them in circles instead of cutting off his reatreat path? Perhaps if your all running in a PREDICTABLE patern behind him he is leading you in a circle for his benefot no? Seriously for me the swift nerf is a L2P issue.
JackDaniell wrote: »No one who was inexperianced could use swift for anything other then retreat. A good player could really push the 1vX envelope with good timing and prediction with speed and cancels.
Yes and no. In the proper hands you will get trolled around with swift, there are ways to abuse the movement speed to make the game targeting work like crap and there isn't much you can do. I can dance around you and you won't be able to kill me with a meele build, you will be swinging your swords in the air not understanding why you cant hit me half of the times even when in your screen i'm in front of you. Yes you can stun me, but unless you manage to burst me in a single CC (thing that is not going to happen against a competent player running a good build), you wont kill me.
Just add a bit of LoS to the mix, and have fun for ages.
Yes and no. In the proper hands you will get trolled around with swift, there are ways to abuse the movement speed to make the game targeting work like crap and there isn't much you can do. I can dance around you and you won't be able to kill me with a meele build, you will be swinging your swords in the air not understanding why you cant hit me half of the times even when in your screen i'm in front of you. Yes you can stun me, but unless you manage to burst me in a single CC (thing that is not going to happen against a competent player running a good build), you wont kill me.
Just add a bit of LoS to the mix, and have fun for ages.
And this wont change regardless of the changes to swift, although it will hide some of it's exposure. This is a thing in all action/shooter online games. And in some cases understanding collision wire frames, hit reg and bounding boxes can even be a thing in the offline world.
Zos has gone overboard with the nerfs this patch... I was expecting Magden to finally get some good buffs after 6 patches of Bone Shattering nerfs... but it looks like I’m gonna need another splint after the changes to bird of prey
I am actually happy that zos is reducing the effectiveness of survival mechanisms that builds with high amounts of damage would have. If players want the survival of a tank then they should have to build like a tank. If they want to be on the high-end spectrum of damage that’s fine but the damage mitigation capabilities should be low. It’s good that zos is ending this era of builds that have extreme amounts of everything in a single build. All it has done is create balancing problems and lowered build diversity. For the longest the game has been nothing but stack everything into one stat and go super saiyan.
So they are fixing the heavy armor meta? No? oh ok then.
Show me a heavy armor setup that utilizes only heavy sets and has the same damage/healing output as light or medium armor and their sets. People run heavy because they want to survive and not get two shot in pvp that is why it is popular. If heavy ruled in every situation then light armor users would not be complaining about shields. They wouldn’t even use shields they would use heavy armor and have the same amount of damage/healing output. They are complaining because the shields granted them the same protection as heavy armor and its related sets while allowing them to maximize their dps/healing by using light armor.
I am actually happy that zos is reducing the effectiveness of survival mechanisms that builds with high amounts of damage would have. If players want the survival of a tank then they should have to build like a tank. If they want to be on the high-end spectrum of damage that’s fine but the damage mitigation capabilities should be low. It’s good that zos is ending this era of builds that have extreme amounts of everything in a single build. All it has done is create balancing problems and lowered build diversity. For the longest the game has been nothing but stack everything into one stat and go super saiyan.
So they are fixing the heavy armor meta? No? oh ok then.
Show me a heavy armor setup that utilizes only heavy sets and has the same damage/healing output as light or medium armor and their sets. People run heavy because they want to survive and not get two shot in pvp that is why it is popular. If heavy ruled in every situation then light armor users would not be complaining about shields. They wouldn’t even use shields they would use heavy armor and have the same amount of damage/healing output. They are complaining because the shields granted them the same protection as heavy armor and its related sets while allowing them to maximize their dps/healing by using light armor.
Look someone not aware of the 7th legion paired with fury ! You can actually dps just as much as a medium build when outnumbered in case you didn't know ! Be a warden or put troll king on ! Take your pick and you get a speedpots/huge dps/tanky character with awesome healing !
Illuvatarr wrote: »Takes no skill to run at light speed around in a tower abusing los in armor that makes you basically impervious to damage with healing over time pots instakilling anyone who comes near you with sub assault/dawnbreaker/spin to win. Enjoy your nerf