Bleeds and the ability to spin to win.
Maybe you can fix that bleed can Crit, since it's so powerful and goes through all resistances and even makes vampires and shields bleed, you could take off it's ability to crit? What is a crit bleed anyway? It burst an artery or now a shield vein?
Also for the spin to win, don't let this undodgeable AOE execute count as a melee attack as this lets it be benefited from the Orc melee passive, and maybe an increased cost would curb the current just repeatedly hit that button meta that came as soon as you made it undodgeable. An undodgeable AoE execute with huge range and spamability... please look into it, game looks like a balet dance sometimes.
Bleeds and the ability to spin to win.
Maybe you can fix that bleed can Crit, since it's so powerful and goes through all resistances and even makes vampires and shields bleed, you could take off it's ability to crit? What is a crit bleed anyway? It burst an artery or now a shield vein?
Also for the spin to win, don't let this undodgeable AOE execute count as a melee attack as this lets it be benefited from the Orc melee passive, and maybe an increased cost would curb the current just repeatedly hit that button meta that came as soon as you made it undodgeable. An undodgeable AoE execute with huge range and spamability... please look into it, game looks like a balet dance sometimes.
You forgot snipe
They nerfed the range during Dark Brotherhood and Nobody used it anymore. That same time AOE were made undodgeable with the exception of Steel Tornado for some reason. It was then made to be like every other Aoe in the game. Now it needs a nerf lol. Was broken now working as intended.
Bleeds and the ability to spin to win.
Maybe you can fix that bleed can Crit, since it's so powerful and goes through all resistances and even makes vampires and shields bleed, you could take off it's ability to crit? What is a crit bleed anyway? It burst an artery or now a shield vein?
Also for the spin to win, don't let this undodgeable AOE execute count as a melee attack as this lets it be benefited from the Orc melee passive, and maybe an increased cost would curb the current just repeatedly hit that button meta that came as soon as you made it undodgeable. An undodgeable AoE execute with huge range and spamability... please look into it, game looks like a balet dance sometimes.
Bleeds and the ability to spin to win.
Maybe you can fix that bleed can Crit, since it's so powerful and goes through all resistances and even makes vampires and shields bleed, you could take off it's ability to crit? What is a crit bleed anyway? It burst an artery or now a shield vein?
Also for the spin to win, don't let this undodgeable AOE execute count as a melee attack as this lets it be benefited from the Orc melee passive, and maybe an increased cost would curb the current just repeatedly hit that button meta that came as soon as you made it undodgeable. An undodgeable AoE in all directions execute with huge range and spamability... please look into it, game looks like a balet dance sometimes.
snipe got buffed since major evasion no longer applies to it.
spin2win got nerfed since major evasion now reduces it substantially.
dwemer_paleologist wrote: »in the title of this thread you said
"You are addressing all the problems people point out"
that statement is not true.
Bleeds and the ability to spin to win.
Maybe you can fix that bleed can Crit, since it's so powerful and goes through all resistances and even makes vampires and shields bleed, you could take off it's ability to crit? What is a crit bleed anyway? It burst an artery or now a shield vein?
Also for the spin to win, don't let this undodgeable AOE execute count as a melee attack as this lets it be benefited from the Orc melee passive, and maybe an increased cost would curb the current just repeatedly hit that button meta that came as soon as you made it undodgeable. An undodgeable AoE in all directions execute with huge range and spamability... please look into it, game looks like a balet dance sometimes.
BigBadVolk wrote: »I'd also add 7th and fury two big reasons for stam to abandon med
BigBadVolk wrote: »I'd also add 7th and fury two big reasons for stam to abandon med
I'm ok with it if they want to play this play style. They don't have crazy recovery and Forward momentum, swift and speedpots are getting nerfed. It's ok to get massive weapon damage if you are getting beat on by a bunch of players. These players don't even have to follow that guy and hit him so many times they can back away and let him kite the tower while they go and keep attacking keeps.
I think those crazy damage combo players are awesome, it's good if they can fight outnumbered, but I dislike that they have an undodgeable spammable attack that is so corny. It was fine when they recked people with Reverse slice etc.
Their stamina is not so high with those sets, and they don't get the high weapon damage boost of Medium nor the passives. They are built exactly what those sets are for, straight up brawlers that will tank damage heal and fight groups... so if they revert the spin to win BS and get back to having to execute with some skill it will be awesome again. Also there is no counter exept blocking. How many damn daggers can they throw when they spin? No way to dodge anything? It's corny to see brawlers dancing like ballerinas.