Oreyn_Bearclaw wrote: »Not in good groups. Nothing is really going to change for them. Even though shield value will be a touch lower, the strength will actually be higher because as stated, nothing crits in PVE. Magic characters will still slot an oh crap button, which will be nearly as effective as before. Raids will still stack as much stamina as possible because the damage is better. Healers will still run sets to buff damage.
What started out as a plan to make healers not feel sad and lonely in PVE has turned into nothing more than a sorc nerf in PVP. I am surprised that I am surprised...
Crafts_Many_Boxes wrote: »Oreyn_Bearclaw wrote: »Not in good groups. Nothing is really going to change for them. Even though shield value will be a touch lower, the strength will actually be higher because as stated, nothing crits in PVE. Magic characters will still slot an oh crap button, which will be nearly as effective as before. Raids will still stack as much stamina as possible because the damage is better. Healers will still run sets to buff damage.
What started out as a plan to make healers not feel sad and lonely in PVE has turned into nothing more than a sorc nerf in PVP. I am surprised that I am surprised...
"Nearly as effective"?
For a magsorc who isn't stacking resistances, with 18k health, they'll generate a shield value of something like 7.2k assuming bastion doesn't work anymore. Maybe it'll be 30% more effective than current shields? Maybe? Even that's a stretch IMO, but let's bump that up to 1.3 x 7.2 = 9.4k for an "effective shield value" to give us something to compare to live shields.
Current magsorcs can get 23-24k shields no problem, 24/9.4 = roughly 40%. So sorc shields have been nerfed by something like 60%, assuming bastion really won't work anymore. For harness magicka users, I guess it'd be more like a 40-50% nerf. Still huge, still not "nearly as effective."
As for my opinion on shield proc sets, they're 100% going to be more popular now. I'm super glad I've been saving up imperium for a while, but it's bittersweet because a 12k shield would mean my toon has to have 30k health to get the full benefit. Still, it opens up some tanking possibilities, so I guess there is some good to come out of this stinking pile of nerfs called an update.
Due to a lot of strange mechanics in the game shields 15k-20k are a MUST in pve.
Last example - vBC1 - King Rilis has someting like soul damage ability with NO TELEGRAPH, which IGNORES the taunt and this ability has 22k damage one shot. How do you suppose to survive if normally you have 18k-19k HP and no shield?
And this is just off top of my head. There are a lot of examples like this. zos is stupid enough and cannot introduce smart
battle mechanics, so they introduced a lot of one shot abilities among the bosses in vet dungeons and trials. If they want to remove the shields - they should redesign all vet dungeons and trials. I highly doubt that they will do this.
So, as I said in other thread - DO NOT touch PVE if you don't know it. Play your pvp.
-vovus
Due to a lot of strange mechanics in the game shields 15k-20k are a MUST in pve.
Last example - vBC1 - King Rilis has someting like soul damage ability with NO TELEGRAPH, which IGNORES the taunt and this ability has 22k damage one shot. How do you suppose to survive if normally you have 18k-19k HP and no shield?
And this is just off top of my head. There are a lot of examples like this. zos is stupid enough and cannot introduce smart
battle mechanics, so they introduced a lot of one shot abilities among the bosses in vet dungeons and trials. If they want to remove the shields - they should redesign all vet dungeons and trials. I highly doubt that they will do this.
So, as I said in other thread - DO NOT touch PVE if you don't know it. Play your pvp.
-vovus
Due to a lot of strange mechanics in the game shields 15k-20k are a MUST in pve.
Last example - vBC1 - King Rilis has someting like soul damage ability with NO TELEGRAPH, which IGNORES the taunt and this ability has 22k damage one shot. How do you suppose to survive if normally you have 18k-19k HP and no shield?
And this is just off top of my head. There are a lot of examples like this. zos is stupid enough and cannot introduce smart
battle mechanics, so they introduced a lot of one shot abilities among the bosses in vet dungeons and trials. If they want to remove the shields - they should redesign all vet dungeons and trials. I highly doubt that they will do this.
So, as I said in other thread - DO NOT touch PVE if you don't know it. Play your pvp.
-vovus
Due to a lot of strange mechanics in the game shields 15k-20k are a MUST in pve.
Last example - vBC1 - King Rilis has someting like soul damage ability with NO TELEGRAPH, which IGNORES the taunt and this ability has 22k damage one shot. How do you suppose to survive if normally you have 18k-19k HP and no shield?
Amdar_Godkiller wrote: »I think so, but it's getting easier to stack resistances with protective trait, armor focus cp finally becoming viable, etc.
Pretty sure critical resistance will be even more necessary across the board. Minor force is now easy to get and there NBs and templars pushing 195% crit modifiers on the regular, which with 3K crit resistance will hit just like 150% base crit.
Amdar_Godkiller wrote: »I think so, but it's getting easier to stack resistances with protective trait, armor focus cp finally becoming viable, etc.
Pretty sure critical resistance will be even more necessary across the board. Minor force is now easy to get and there NBs and templars pushing 195% crit modifiers on the regular, which with 3K crit resistance will hit just like 150% base crit.
He asked about pve
Due to a lot of strange mechanics in the game shields 15k-20k are a MUST in pve.
Last example - vBC1 - King Rilis has someting like soul damage ability with NO TELEGRAPH, which IGNORES the taunt and this ability has 22k damage one shot. How do you suppose to survive if normally you have 18k-19k HP and no shield?
And this is just off top of my head. There are a lot of examples like this. zos is stupid enough and cannot introduce smart
battle mechanics, so they introduced a lot of one shot abilities among the bosses in vet dungeons and trials. If they want to remove the shields - they should redesign all vet dungeons and trials. I highly doubt that they will do this.
So, as I said in other thread - DO NOT touch PVE if you don't know it. Play your pvp.
-vovus
Oreyn_Bearclaw wrote: »Crafts_Many_Boxes wrote: »Oreyn_Bearclaw wrote: »Not in good groups. Nothing is really going to change for them. Even though shield value will be a touch lower, the strength will actually be higher because as stated, nothing crits in PVE. Magic characters will still slot an oh crap button, which will be nearly as effective as before. Raids will still stack as much stamina as possible because the damage is better. Healers will still run sets to buff damage.
What started out as a plan to make healers not feel sad and lonely in PVE has turned into nothing more than a sorc nerf in PVP. I am surprised that I am surprised...
"Nearly as effective"?
For a magsorc who isn't stacking resistances, with 18k health, they'll generate a shield value of something like 7.2k assuming bastion doesn't work anymore. Maybe it'll be 30% more effective than current shields? Maybe? Even that's a stretch IMO, but let's bump that up to 1.3 x 7.2 = 9.4k for an "effective shield value" to give us something to compare to live shields.
Current magsorcs can get 23-24k shields no problem, 24/9.4 = roughly 40%. So sorc shields have been nerfed by something like 60%, assuming bastion really won't work anymore. For harness magicka users, I guess it'd be more like a 40-50% nerf. Still huge, still not "nearly as effective."
As for my opinion on shield proc sets, they're 100% going to be more popular now. I'm super glad I've been saving up imperium for a while, but it's bittersweet because a 12k shield would mean my toon has to have 30k health to get the full benefit. Still, it opens up some tanking possibilities, so I guess there is some good to come out of this stinking pile of nerfs called an update.
If you need a 20k shield in PVE, you have a serious L2P issue. Sorc shields in PVE are overkill at the moment. This is evident as sorc shields dont get used in competitive end game PVP because sorcs dont get used in competitive PVE (except for a backup healer). Harness is plenty now and will be plenty next patch.
I am not saying its not technically a nerf, but its an irrelevant nerf for most of the end game community. As to the post, well again, I dont think these sets are going to gain in popularity. At the cap is at the cap, and I dont see DPS in most groups abandoning shields completely. Shields will still be an effective oh crap button, and healers will run support sets to boost damage.