Switching bars is not that hard. The whole animation canceling while maintaining the flow of your abilities is. WW is bloody easy to play, because as you said, you deal good dps just light attacking with right gear. Using WW attacks even makes you deal LESS dps if we taking Blood Moon set into account.
To equalize players, ZOS would have to get rid of weaving, removing one of the notable features of the game and in my opinion will be opposed by majority of players. Whole weaving thing is kinda makes Eso unique and adds a little of skill factor to the game.
To equalize players, ZOS would have to get rid of weaving, removing one of the notable features of the game and in my opinion will be opposed by majority of players. Whole weaving thing is kinda makes Eso unique and adds a little of skill factor to the game.
The difference between a good player and a bad player in ANY game is defined by how efficient the players are with the game's mechanics. A good player knows the game's mechanics, a bad player does not. It's as simple as that.
This applies to all games.
First person shooters: how well the player aims and how good they are at recoil control.
MMORPG: How well the player can understand combat mechanics.
etc.
Understanding a game's mechanics comes with time and practice. Giving players who do not learn ESO's game mechanics a crutch, by buffing them for only using a certain % of the game's mechanics, will result with them never really learning the game's mechanics. They will never become "good" players because this completely skips the whole time and practice process. Bad players would perform as well as somebody that actually learned the game's mechanics. At that point, what would be the point of learning the game mechanics at all?
Some good ideas in general, but I have a question..... Why at all would you want to equalize bad and good players? Why should someone, who plays the game for a short time, doesnt play well and does not have much experience, be able to get so close to someone who played the game for several years and practiced a very long time to get the experience and skill he has now?
(Btw. I dont play much PvE and cant even get over 10k single target DPS.....)
RaptorRodeoGod wrote: »Some good ideas in general, but I have a question..... Why at all would you want to equalize bad and good players? Why should someone, who plays the game for a short time, doesnt play well and does not have much experience, be able to get so close to someone who played the game for several years and practiced a very long time to get the experience and skill he has now?
(Btw. I dont play much PvE and cant even get over 10k single target DPS.....)
Because bad players want to have fun too.
How about this:
Game is balanced in a way that all classes can do pretty much the same dps, or as close as possible, they have defense in different ways and different buffs to keep the "feeling" of the class.
AS for the rest.... get good, if people like you were to balance the game everything would become a boring mess, you cannot remove the disparity between good and bad players, the good player will always be better, and it doesn't matter how much you try to close the gap, it will always result in gameplay being diluted because you don't wanna put a smidge of effort into it, skill cap should be high, because high skill cap, means a lot of chances to improve, and that;'s what keeps the gameplay interesting, learning new things, new mechanics, not having a 80 % buff because you don't want to bar swap (which is easy af), wtf is this garbage?
From what i read, it seems that either most bad players just don;t wanna put effort into anything, and that's fine, stay at that level, but then don;t complain when someone who is much better than you roflstomps you, what did you expect?
Get good, or stay bad, the choice is yours, and it's not like it;'s all that hard to get good anyway, that;s what most people seem to think. oh, you need to play 10 hours a day to become a good player, that is absolute bs, some of the most important things in becoming a good player, are awareness, which you should develop, for various reasons, memory, same thing, time perception (it helps with dots and timing skills), which is also nice to have in real life situations, reaction time, which is also nice to have in real life, notice how all these things can be trained in real life, and are useful.
What is your excuse now?
Sure you can pull 30 k dps la with ww, is it fun engaging combat? Of course not.
And good players will still pull much more than you, iv'e seen 50k+ dummy parses with ww.
How about this:
Game is balanced in a way that all classes can do pretty much the same dps, or as close as possible, they have defense in different ways and different buffs to keep the "feeling" of the class.
AS for the rest.... get good, if people like you were to balance the game everything would become a boring mess, you cannot remove the disparity between good and bad players, the good player will always be better, and it doesn't matter how much you try to close the gap, it will always result in gameplay being diluted because you don't wanna put a smidge of effort into it, skill cap should be high, because high skill cap, means a lot of chances to improve, and that;'s what keeps the gameplay interesting, learning new things, new mechanics, not having a 80 % buff because you don't want to bar swap (which is easy af), wtf is this garbage?
From what i read, it seems that either most bad players just don;t wanna put effort into anything, and that's fine, stay at that level, but then don;t complain when someone who is much better than you roflstomps you, what did you expect?
Get good, or stay bad, the choice is yours, and it's not like it;'s all that hard to get good anyway, that;s what most people seem to think. oh, you need to play 10 hours a day to become a good player, that is absolute bs, some of the most important things in becoming a good player, are awareness, which you should develop, for various reasons, memory, same thing, time perception (it helps with dots and timing skills), which is also nice to have in real life situations, reaction time, which is also nice to have in real life, notice how all these things can be trained in real life, and are useful.
What is your excuse now?
Sure you can pull 30 k dps la with ww, is it fun engaging combat? Of course not.
And good players will still pull much more than you, iv'e seen 50k+ dummy parses with ww.
Thanks for confirming what i've been saying since the start. A bad ww can pull 30. A good ww can pull 50+
A bad non ww does barely does 15k a good one 60.
So should ww be removed from the game so you can feel good about yourself?
SquareSausage wrote: »The solution is for bad players to 'git gud'.
What's holding bad players back?
I wouldn't say it's mechanics, but more a players ability. Ability to lay down a repetitive rotation whilst light attacking inbetween. It's having the patience to learn and commit to muscle memory.
Another factor is players reaction times. To foresee danger and react, be that roll dodge, shield or heal.
Simplifying the game to some unnatural playing field will drive good players away all for the bad player to have their moment of substandard glory.
Not saying I'm a good or bad player but giving equality where it doesn't exist never works.
Switching bars is not that hard. The whole animation canceling while maintaining the flow of your abilities is. WW is bloody easy to play, because as you said, you deal good dps just light attacking with right gear. Using WW attacks even makes you deal LESS dps if we taking Blood Moon set into account.
To equalize players, ZOS would have to get rid of weaving, removing one of the notable features of the game and in my opinion will be opposed by majority of players. Whole weaving thing is kinda makes Eso unique and adds a little of skill factor to the game.
How about this:
Game is balanced in a way that all classes can do pretty much the same dps, or as close as possible, they have defense in different ways and different buffs to keep the "feeling" of the class.
AS for the rest.... get good, if people like you were to balance the game everything would become a boring mess, you cannot remove the disparity between good and bad players, the good player will always be better, and it doesn't matter how much you try to close the gap, it will always result in gameplay being diluted because you don't wanna put a smidge of effort into it, skill cap should be high, because high skill cap, means a lot of chances to improve, and that;'s what keeps the gameplay interesting, learning new things, new mechanics, not having a 80 % buff because you don't want to bar swap (which is easy af), wtf is this garbage?
From what i read, it seems that either most bad players just don;t wanna put effort into anything, and that's fine, stay at that level, but then don;t complain when someone who is much better than you roflstomps you, what did you expect?
Get good, or stay bad, the choice is yours, and it's not like it;'s all that hard to get good anyway, that;s what most people seem to think. oh, you need to play 10 hours a day to become a good player, that is absolute bs, some of the most important things in becoming a good player, are awareness, which you should develop, for various reasons, memory, same thing, time perception (it helps with dots and timing skills), which is also nice to have in real life situations, reaction time, which is also nice to have in real life, notice how all these things can be trained in real life, and are useful.
What is your excuse now?
Sure you can pull 30 k dps la with ww, is it fun engaging combat? Of course not.
And good players will still pull much more than you, iv'e seen 50k+ dummy parses with ww.
Thanks for confirming what i've been saying since the start. A bad ww can pull 30. A good ww can pull 50+
A bad non ww does barely does 15k a good one 60.
So should ww be removed from the game so you can feel good about yourself?