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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Would you be Satisified with a 60% Cap instead?

  • Lord_Eomer
    Lord_Eomer
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    Yes, 60% is an acceptable compromise.
    60% cap sounds much better, 40% is killing sorc away!
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    No, 40% with instant cast time is enough.
    I am just not quite sure. 60% might be too high and 40% might be too low. Bare in mind that with 40% you can still put points into basteon and resistances so if you have 20k hp then your shield will be 8k+20% from basteon= 9600 shield. And when you count in the 20-25% resistances of that it will bring it to roughly 12k shield which is still a nerf but an acceptable one.

    I would have voted if there was a 50% option

    As with 60% what you will get: at 20k hp you will have 12k shield+20% from basteon= 14400 shield. And when you count in 20-20% resistances it will be an equivalent of a 17k shield which is similar to what we have now.

    The only bad situations is when we take bleed damage, this will really hurt as it ignores resistances. #Felms
    Edited by rosendoichinoveb17_ESO on September 27, 2018 6:05PM
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    No, 40% with instant cast time is enough.
    msetten wrote: »
    Not sure as I am not too experienced with the effect of the cap (I can’t go onto PTS as I am a console player). But can’t you just put more points into CP Bastion to make it more effective?

    It's literally not even on the PTS yet. So we don't know. I'm assuming if this change actually goes live they will edit bastion to just take less damage on shields instead. Assuming Bastion can't push past the 40% cap.

    Basteon will not be that effective, people will put a lot less points there and more points in resistances as it will be more beneficial to both the shield and normal health bars
  • Kartalin
    Kartalin
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    ZOS likely wanted to make it 40% of max health from the very beginning. Introducing the cast time early in the process was to make sure people would be okay with this latest change because the alternative was much much worse.
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  • Darkenarlol
    Darkenarlol
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    we have no patch note data / no ability to test it on PTS yet - only class rep meeting data

    let's actually test changes before any complains which are now based only on speculations

    keep incompitent abusive behavior as *nb thing*
    Edited by Darkenarlol on September 27, 2018 6:29PM
  • Mudcrabber
    Mudcrabber
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    I'm ok with 40% if the Bastion CP is still respected, so 25% from Bastion would push the cap to 50%.

    Whether or not battle spirit reduces the cap to 20%, I'm fine either way.
    Edited by Mudcrabber on September 27, 2018 6:33PM
  • Lord_Eomer
    Lord_Eomer
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    Yes, 60% is an acceptable compromise.
    Mudcrabber wrote: »
    I'm ok with 40% if the Bastion CP is still respected, so 25% from Bastion would push the cap to 50%.

    Whether or not battle spirit reduces the cap to 20%, I'm fine either way.

    If shield strength is cap at 40% health than do you think Bastion will still increase shield strength?
  • MasterSpatula
    MasterSpatula
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    Kartalin wrote: »
    ZOS likely wanted to make it 40% of max health from the very beginning. Introducing the cast time early in the process was to make sure people would be okay with this latest change because the alternative was much much worse.

    I also suspected this. Like $5 gas to make us actually happy when it went down to $3.90.

    I'm not sure if I actually think ZOS is that low, but I'm not sure I don't.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • ku5h
    ku5h
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    Shield nerfs shouldnt happen at all, regardless of shield stacking.
    If you dont have atleast 30k HP it wont be worth your GCD since it will fall in 1. So forcing mag sorc into stacking HP is really rich idea. ZoS really has no clue.
  • firedrgn
    firedrgn
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    Ill take 60% gezzze i can hit 30 k shield now . Im the reason you all getting nerffed i guess .. ill go L2p
  • AcadianPaladin
    AcadianPaladin
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    I could consider dealing with disabling shield stacking and having shields scale with magicka and limiting them to 100% health. That would provide reasonable trade offs.

    My 18k magsorc with big magicka pool could hit 18k shield (a nerf for her). A 'tank' magsorc with 35k health and small mag pool might get close to that as well. I expect it would preclude 30k shields though since such a feat would require the mag of a full mag dps and the health of a full tank.
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  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I dont really like any poll option.

    Shields are overperfoming in PVE, but as someone who plays a magic sorc a fair amount in PVP, I am jealous of basically every other classes' defense mechanism. Shields are in last place by a mile for 1vX scenarios. They dont scale at all. Their only advantage is simplicity of use.

    A typically mag sorc is going to have 22-24K health, lets call it 23k for an average. That is a max of a 9k shield. That is 2 skills at most for any competent stam player, 1 if it crits which it will now be able to (remember that blocking doesnt mitigate damage against a shield).

    If we cap shields with health enough to where it prevents shield stacking, then the question becomes, what unique advantage does a sorc have? It seems obvious that both Hardend Ward and Annulment will likely be able to cap you. If both NBs and Sorcs can hit the cap with a button press, NB is far superior (applies to really any other class), as they have other class specific defense mechanisms.
  • Urvoth
    Urvoth
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    Shield nerfs shouldnt happen at all, regardless of shield stacking.
    I dont really like any poll option.

    Shields are overperfoming in PVE, but as someone who plays a magic sorc a fair amount in PVP, I am jealous of basically every other classes' defense mechanism. Shields are in last place by a mile for 1vX scenarios. They dont scale at all. Their only advantage is simplicity of use.

    A typically mag sorc is going to have 22-24K health, lets call it 23k for an average. That is a max of a 9k shield. That is 2 skills at most for any competent stam player, 1 if it crits which it will now be able to (remember that blocking doesnt mitigate damage against a shield).

    If we cap shields with health enough to where it prevents shield stacking, then the question becomes, what unique advantage does a sorc have? It seems obvious that both Hardend Ward and Annulment will likely be able to cap you. If both NBs and Sorcs can hit the cap with a button press, NB is far superior (applies to really any other class), as they have other class specific defense mechanisms.

    Not sure how you’re at 23k. My non CP health is 18k...
  • Yusuf
    Yusuf
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    The only nerf that should've happened was that shields shouldn't be stackable.

    Capping shields at X percent of your max health makes having 2 morphs completely redundant since the weaker morphs will already be capped for light-armor users.

    So, the Dampen Magic and Hardened Ward morphs are still useless. I just hope the community won't just eat this up since the alternative was so much worse, this is still bad.
    Edited by Yusuf on September 27, 2018 9:37PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Urvoth wrote: »
    I dont really like any poll option.

    Shields are overperfoming in PVE, but as someone who plays a magic sorc a fair amount in PVP, I am jealous of basically every other classes' defense mechanism. Shields are in last place by a mile for 1vX scenarios. They dont scale at all. Their only advantage is simplicity of use.

    A typically mag sorc is going to have 22-24K health, lets call it 23k for an average. That is a max of a 9k shield. That is 2 skills at most for any competent stam player, 1 if it crits which it will now be able to (remember that blocking doesnt mitigate damage against a shield).

    If we cap shields with health enough to where it prevents shield stacking, then the question becomes, what unique advantage does a sorc have? It seems obvious that both Hardend Ward and Annulment will likely be able to cap you. If both NBs and Sorcs can hit the cap with a button press, NB is far superior (applies to really any other class), as they have other class specific defense mechanisms.

    Not sure how you’re at 23k. My non CP health is 18k...

    That is in PVP, you get 5k. Also, that is with 3 infused tri-stat glyphs.
  • carlos424
    carlos424
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    Yes, 60% is an acceptable compromise.
    carlos424 wrote: »
    You guys do realize that shields cap at 40% of health right? Unless I read something wrong. So if you have 18k health, your shield will be 7200

    Yes, we can also do basic math.
    I’m glad, thanks for adding that. However, there have been some posters that seemed to think that the change was 40% of current shield strength. Was just clarifying.
  • Emma_Overload
    Emma_Overload
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    Even 50% would be fine. 40% is a bit low, my shield would be smaller than on Live.
    #CAREBEARMASTERRACE
  • Universe
    Universe
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    Shield nerfs shouldnt happen at all, regardless of shield stacking.
    All this damage shields nonsense.
    Damage shields are fine on the LIVE servers.
    Sometimes it feels like the developers are all Nightblade mains and that's why the Nightblade is still by far the best class in the game.
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  • Shievarei
    Shievarei
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    Shield nerfs shouldnt happen at all, regardless of shield stacking.
    Seems that people forget this affects PVE as well.
  • Anken5
    Anken5
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    Yusuf wrote: »
    The only nerf that should've happened was that shields shouldn't be stackable.

    Capping shields at X percent of your max health makes having 2 morphs completely redundant since the weaker morphs will already be capped for light-armor users.

    So, the Dampen Magic and Hardened Ward morphs are still useless. I just hope the community won't just eat this up since the alternative was so much worse, this is still bad.

    If one shield morph is still with cast but without hp cap, it will probably be Dampen Magic and Hardened Ward, so they are still relevant.

    I really hope ZOS will let us choose. Give back to us our cast time !
  • ccfeeling
    ccfeeling
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    How about instacast, 100% strength but no stacking multiple shields. That seems to address the problem pretty painlessly.

    Best solution !
  • chris25602
    chris25602
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    No, 40% with instant cast time is enough.
    Urvoth wrote: »
    I dont really like any poll option.

    Shields are overperfoming in PVE, but as someone who plays a magic sorc a fair amount in PVP, I am jealous of basically every other classes' defense mechanism. Shields are in last place by a mile for 1vX scenarios. They dont scale at all. Their only advantage is simplicity of use.

    A typically mag sorc is going to have 22-24K health, lets call it 23k for an average. That is a max of a 9k shield. That is 2 skills at most for any competent stam player, 1 if it crits which it will now be able to (remember that blocking doesnt mitigate damage against a shield).

    If we cap shields with health enough to where it prevents shield stacking, then the question becomes, what unique advantage does a sorc have? It seems obvious that both Hardend Ward and Annulment will likely be able to cap you. If both NBs and Sorcs can hit the cap with a button press, NB is far superior (applies to really any other class), as they have other class specific defense mechanisms.

    Not sure how you’re at 23k. My non CP health is 18k...

    umm 20 - 25k for sorcs in pvp is pretty normal, I would guess you hanging at 18k is a combo of gear,food, cp problems. I was stuck at where you were for awhile dont buy the streamers with 100% attribute assignment they just want to kill you
  • DarcyMardin
    DarcyMardin
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    Yes, 60% is an acceptable compromise.
    I’d be happy with 60%, I guess. 40 % is too low — I probably wouldn’t slot the shield at all with only 40 % (even though I do appreciate them reverting the casting time). 60 % would clearly be a nerf from the current values, but it wouldn’t make the shield worthless.
  • Skullstachio
    Skullstachio
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    Personally, it wouldn't matter what the cap is, Damage shields shouldn't be capped or have a cast time.

    on a more accurate basis, Damage Shields alongside heal negation, Should have a "Decaying Value" where Damage shields lose a few hitpoints over time, whether it will be by a flat value or percentage value, eventually decaying to the point where the caster has to recast the damage shield to protect themselves in some scenarios, the same can also be said for heal negation.

    (I reckon with the right formula, damage shields and heal negation could still be powerful but with a decaying incentive to encourage slightly more usage so as to make sure they do not get abused in a particular fashion.)
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  • BigBragg
    BigBragg
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    Will have to play with them and see. I think they should work. They do use your resistances now, so with various major and minor buffs I can see 40% taking some hits.
  • Flaminir
    Flaminir
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    Major / Minor shield buff system.

    Major: 15k
    Minor: 5k

    That would be a nerf across the board to both PvE & PvP, but it would still make them at least usable in harder end game PvE content, while removing the shield stacking PvP complaint and still allowing you to get 10k of shielding in PvP which would at least be vaguely useful.

    Would still need to do a few tweaks on light armour defense / Sorc other defensive options, such as making a morph of dark deal an insta cast Hot/Mag/Stam restore over time.

    But it would actually fulfill the design brief far far better than the current proposals for the nerf.
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  • joaaocaampos
    joaaocaampos
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    I think it's going to happen just like that werewolf healing skill.
    • Harness Magicka and Empowered Ward: 40% of your character's maximum health.
    • Hardened Ward: 60% of your character's maximum health.
    • Dampen Magicka: 40% +3% of your character's maximum health for each piece of Light Armor equipped.
    Both morphs, instant cast.
    Edited by joaaocaampos on September 28, 2018 1:33PM
  • rotaugen454
    rotaugen454
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    No option for 72.5%, which is optimal.
    "Get off my lawn!"
  • logarifmik
    logarifmik
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    Increasing the cap will not make this solution any better. If you never stack shields before, now you must do it in order to survive. How to deal with the shield stacking problem? Force everyone to stack shields by making those weak! Nice work, devs.
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  • White wabbit
    White wabbit
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    No, 40% with instant cast time is enough.
    Lol starts at 40% another thread says 50% and now another poll wanting it at 60% at this rate it will be back to no nerf on shield
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