It should be 5% speed+15% sprint cost reduction.
Why?
Well, non-orc medium armor users hit speed cap while sprinting with 0 Swift. So more sprint speed won't help Medium armor, which is already lacking compared to Heavy Armor and only help Heavy Armor hit speedcap.
It should be 5% speed+15% sprint cost reduction.
Why?
Well, non-orc medium armor users hit speed cap while sprinting with 0 Swift. So more sprint speed won't help Medium armor, which is already lacking compared to Heavy Armor and only help Heavy Armor hit speedcap.
Sprint reduction is already easily available to everyone via CP and the new LA passive; sprint speed is limited to MA passives, Orcs, and Fjords. We need more sprint speed not cost reduction.
Atm I don't think orcs hit speed cap sprinting without swift unless you run 7 medium + minor + major expedition + steed + 120cp passive.
what about 5% speed and few % to reduce efectivness of snares? Like we have with light armor now? It would be favor builds without momentum or shuffle and would be nice with new passive from light armor
John_Falstaff wrote: »Keep in mind, folks, that to go all swift, you have to give up ~2.6k stamina/magicka or what have you, and that's base value before buffs. Nerf swift a bit too hard, and it will be yet another Invigorating in the world of jewelry.
It should be 5% speed+15% sprint cost reduction.
Why?
Well, non-orc medium armor users hit speed cap while sprinting with 0 Swift. So more sprint speed won't help Medium armor, which is already lacking compared to Heavy Armor and only help Heavy Armor hit speedcap.
Sprint reduction is already easily available to everyone via CP and the new LA passive; sprint speed is limited to MA passives, Orcs, and Fjords. We need more sprint speed not cost reduction.
Atm I don't think orcs hit speed cap sprinting without swift unless you run 7 medium + minor + major expedition + steed + 120cp passive.
Dont think just do simple count before claiming anything
Cap = 200%
Count: Base 100% + Sprint 40% + Major Exp 30% + 7 Medium 21% = 191%
Add 9% from any other source.
Unless medium armor passive changes (which it should) both current swift and the thread suggestion just offer much better mobility to all other builds (while still being useful, medium loses on any sprint speed advantage coming from swift)
This was suggested by @Solariken in another thread and I wanted to highlight it as it's a great idea. The biggest issue with swift I feel is that the passive non-sprint speed becomes so fast that they can literally dance in and out of melee range during combat while still attacking and channeling abilities, making hit detection very wonky and frustrating. By halving the basic speed bonus it means you can't take advantage of ridiculous speed during active combat, but by moving it to sprint speed it still allows bursts of very rapid movement e.g. running from zergs but at a cost (sprinting, no abilities castable). For the record I play all classes in PvP but main magplar, stamden and stamsorc.
Thoughts?
what about 5% speed and few % to reduce efectivness of snares? Like we have with light armor now? It would be favor builds without momentum or shuffle and would be nice with new passive from light armor
This was suggested by @Solariken in another thread and I wanted to highlight it as it's a great idea. The biggest issue with swift I feel is that the passive non-sprint speed becomes so fast that they can literally dance in and out of melee range during combat while still attacking and channeling abilities, making hit detection very wonky and frustrating. By halving the basic speed bonus it means you can't take advantage of ridiculous speed during active combat, but by moving it to sprint speed it still allows bursts of very rapid movement e.g. running from zergs but at a cost (sprinting, no abilities castable). For the record I play all classes in PvP but main magplar, stamden and stamsorc.
Thoughts?
This is an idea that I would consider to be an elegant adjustment rather than a nerf.
It also doesn't impact PvE negatively, so why not?
I still think however that any adjustment to Swift is a waste of Dev time and resources.
If a meager 30% speed increase was an issue, then WW would have been an issue since the beginning. But since WW do not possess any innate form of snare/root removal or Immunity, those were natural counters to WW and all was good.
Swift has a permanent cost of 2400 stamina or magika or almost 3000 health. Permanent means that each second, you miss those values. It's a cost per second.
Therefore Swift costs you damage, it costs you healing, it costs you sustain and, in case of magika, it costs you shield strength - permanently .
Not even going to dip into the fact that you could use other traits for even more damage, or sustain or survability.
And what you gain is a soft 30% mitigation against snares that can go up to 70%. Seems exactely the idea of Balance.
If you compare that to Forward Momentum, that has a base cost of 2910 but after MA cost reduction comes close to 2400 stamina. 2400 stamina for a removal and 8 secs of full Immunity to all roots and snares.
So FM costs about 400 stamina per second (super super cheap).
The only opportunity cost is using a 2 hander (that is already the predominant stam weapon in PvP) and the lost of an occasional burst heal (the other morph, Rally).
I've never defended a nerf before, just check my post history, I'm an anti nerf person. But between the two, it seems obvious that FM needs to be looked at, not Swift.
what about 5% speed and few % to reduce efectivness of snares? Like we have with light armor now? It would be favor builds without momentum or shuffle and would be nice with new passive from light armor
I like this idea as well.
Honestly, mag needs a way to deslot mist form, and aside from forward momentum, there aren't any options to do so efficiently and without taking up bar slots.
Adding reduction on immobilize in addition to sprint cost/snare reduction would be a better addition for the LA passive but make swift with speed increase/snare duration reduction.
what about 5% speed and few % to reduce efectivness of snares? Like we have with light armor now? It would be favor builds without momentum or shuffle and would be nice with new passive from light armor
I like this idea as well.
Honestly, mag needs a way to deslot mist form, and aside from forward momentum, there aren't any options to do so efficiently and without taking up bar slots.
Adding reduction on immobilize in addition to sprint cost/snare reduction would be a better addition for the LA passive but make swift with speed increase/snare duration reduction.
The issue with this idea is that it will impact PvE, while OP's suggestion does not.
Plus, adding speed is just another way to reduce the effectiveness of snares. That is why I always look at Swift as a soft mitigation tool against snares.
Of course in PvE, it just adds speed. Usually, because a lot of critters actually snare you as well
what about 5% speed and few % to reduce efectivness of snares? Like we have with light armor now? It would be favor builds without momentum or shuffle and would be nice with new passive from light armor
I like this idea as well.
Honestly, mag needs a way to deslot mist form, and aside from forward momentum, there aren't any options to do so efficiently and without taking up bar slots.
Adding reduction on immobilize in addition to sprint cost/snare reduction would be a better addition for the LA passive but make swift with speed increase/snare duration reduction.
The issue with this idea is that it will impact PvE, while OP's suggestion does not.
Plus, adding speed is just another way to reduce the effectiveness of snares. That is why I always look at Swift as a soft mitigation tool against snares.
Of course in PvE, it just adds speed. Usually, because a lot of critters actually snare you as well
what about 5% speed and few % to reduce efectivness of snares? Like we have with light armor now? It would be favor builds without momentum or shuffle and would be nice with new passive from light armor
I like this idea as well.
Honestly, mag needs a way to deslot mist form, and aside from forward momentum, there aren't any options to do so efficiently and without taking up bar slots.
Adding reduction on immobilize in addition to sprint cost/snare reduction would be a better addition for the LA passive but make swift with speed increase/snare duration reduction.
The issue with this idea is that it will impact PvE, while OP's suggestion does not.
Plus, adding speed is just another way to reduce the effectiveness of snares. That is why I always look at Swift as a soft mitigation tool against snares.
Of course in PvE, it just adds speed. Usually, because a lot of critters actually snare you as well
OP's idea is a direct nerf to medium armor, while not even addressing Heavy Armor mobility. Keep in mind, Swift is primarily a PvP trait. Farming is not exactly Player versus Envioronment either (Where is the versus there).
Emma_Overload wrote: »NOPE. Just like I said in the other thread, this is a terrible idea. Sprint speed is massively biased in favor of Stamina builds, because they can sustain a lot more sprinting than Magicka builds.
I like the idea @susmitds suggested a lot better, because all builds would benefit.
Emma_Overload wrote: »I don't understand why people want to nerf Swift so bad. Who does that help?
Emma_Overload wrote: »I don't understand why people want to nerf Swift so bad. Who does that help?
If players are moving too fast for the game engine to keep up, then maybe the top possible speed needs to be reduced further. Nerfing Swift is just going to privilege certain builds over others (i.e. builds that can easily reach the speed cap without Swift).
Emma_Overload wrote: »I don't understand why people want to nerf Swift so bad. Who does that help?
Because they are not thinking, as usual. Nerfing swift it will only increase the breach in mobility beetwen stamina and magika classes.
Looking at the dev notes, seems like the devs are already aware that the solution is to implement some dimish returns mechanincs in movement speed bonuses, i wouldn't worry about these bad suggestions in the forums