Chilly-McFreeze wrote: »I totally agree on shuffle and anguish but on Pirate... you mentioned templars, can we still cleanse the debuff after the set has procced? If so, it would make little difference for them if it's a minor or a major debuff then. However , I'm not sure if this is still possible. If not, the trade of major for major makes more sense, yes.
I think if pirate had major buff for major rebuff, nobody would use it. These monster sets are meant to give you a net benefit, Afterall.
Not sure if I can think of any others which have a negative.. maybe kena?, but I guess you have control over that.
As a non argonian templar you basically can not fully negate the healdebuff from Pirate Skeleton.
How about we stop balancing the entire game around argonians and templars specificly?
Major debuff for a major buff would absolutely make it undesirable set. Some stamina builds are using it too and the healing is barely enough when it procs. Major debuff will ruin the set for them. Also templars will get major protection from their cheap sweep ultimate in this patch, so i doubt any templar will use skelly anymore. But other classes will still use it and they can't heal as much as templars already.
leepalmer95 wrote: »Shuffle: It's strange that medium has lesser mobility than heavy because of snare immunity shuffle has. It's far better and cheaper to run heavy and run forward momentum than it is to run medium with shuffle and i feel like that's wrong. Zos seemed to have nerfed medium survivability again with the loss to dodge chance which the 25% aoe reduction doesn't make up for at all.
Shuffle should have a base 5s snare removal and immunity which increasing like it does now with the number of medium pieces, 0.5s per piece. This would give medium better mobility and mobility = survivability, especially when you're a lot more squishy than heavy plus the cost is so much greater. I'd would like a small cost decrease to go with it because in medium it's costing me 3.8k stamina. I'd also argue that along with this change would be a forward momentum nerf to 6s from 8s because even with this change most people wouldn't even look at medium as heavy is just so much better in cp at least.
Pirate Skeleton: This set is far too strong, 30% major protection far outweighs the 15% healing reduction, you gain a major buff for a minor debuff. It has very high uptime with only a 3 cooldown and yes it's only 6% proc chance but its 6% any dmg so the actual uptime is very high. If others have every ran into anyone specifically magplars with this set on in cp it's basically impossible to kill them without 6+ people. I feel this set needs adjusting it gives far too much mitigation when paired with high armour e.g. heavy.
Solution could just be straight nerfs to its effects? A minor buff for a minor debuff or a major buff for a major defbuff. Could nerf it's cooldown or it's proc chance. Could also change it's effects based on armour type, light medium get major protection while heavy gets minor or such. Either way the effect is far too strong in cp campaigns, the debuff is enough of a downside for such a powerful buff with high uptime.
Anguish: Good on zos for adjusting this set so quickly but it's nowhere near enough. 4.8k healing in pvp where everyone's healingis halved is too strong, why isn't this set effected by battle spirit? Yes now it can't stack which is great but if someone procs this on me and I heal it off can someone proc another on me straight away? This set have numerous problems with such a strong effect, proc chance is far too high, cooldown is far too low and it's actual effect is far too strong. Who designed this set? Because the only type of builds i'd say this set would be perfect to use against e.g. the 30k hp, 30k armour healbots can just purge it. This set cannot make it too live or's its going to be one of those patches where some sets runs pvp again, like the viper patch, the sloads etc... Come on zos.
leepalmer95 wrote: »Shuffle: It's strange that medium has lesser mobility than heavy because of snare immunity shuffle has. It's far better and cheaper to run heavy and run forward momentum than it is to run medium with shuffle and i feel like that's wrong. Zos seemed to have nerfed medium survivability again with the loss to dodge chance which the 25% aoe reduction doesn't make up for at all.
Shuffle should have a base 5s snare removal and immunity which increasing like it does now with the number of medium pieces, 0.5s per piece. This would give medium better mobility and mobility = survivability, especially when you're a lot more squishy than heavy plus the cost is so much greater. I'd would like a small cost decrease to go with it because in medium it's costing me 3.8k stamina. I'd also argue that along with this change would be a forward momentum nerf to 6s from 8s because even with this change most people wouldn't even look at medium as heavy is just so much better in cp at least.
Pirate Skeleton: This set is far too strong, 30% major protection far outweighs the 15% healing reduction, you gain a major buff for a minor debuff. It has very high uptime with only a 3 cooldown and yes it's only 6% proc chance but its 6% any dmg so the actual uptime is very high. If others have every ran into anyone specifically magplars with this set on in cp it's basically impossible to kill them without 6+ people. I feel this set needs adjusting it gives far too much mitigation when paired with high armour e.g. heavy.
Solution could just be straight nerfs to its effects? A minor buff for a minor debuff or a major buff for a major defbuff. Could nerf it's cooldown or it's proc chance. Could also change it's effects based on armour type, light medium get major protection while heavy gets minor or such. Either way the effect is far too strong in cp campaigns, the debuff is enough of a downside for such a powerful buff with high uptime.
Anguish: Good on zos for adjusting this set so quickly but it's nowhere near enough. 4.8k healing in pvp where everyone's healingis halved is too strong, why isn't this set effected by battle spirit? Yes now it can't stack which is great but if someone procs this on me and I heal it off can someone proc another on me straight away? This set have numerous problems with such a strong effect, proc chance is far too high, cooldown is far too low and it's actual effect is far too strong. Who designed this set? Because the only type of builds i'd say this set would be perfect to use against e.g. the 30k hp, 30k armour healbots can just purge it. This set cannot make it too live or's its going to be one of those patches where some sets runs pvp again, like the viper patch, the sloads etc... Come on zos.
Then trollking, the sister 2x of pirate, should have a debuff or at the very least a hard cool down.
Also anguish is no where near nerfed enough as it is still more than enough to lock out any healing someone may get especially if major defile is applied with reverb/set/etc.
Medium has a sneak passive which should be changed into sprint cost reduction and snare immunity for 5 seconds after casting shuffle.
Lower the cost of shuffle slightly since its nearly double fm.
BaylorCorvette wrote: »Shuffle def needs a rework in the snare removal / immunity department. I run FM on my Medium builds because it is so good.
Chilly-McFreeze wrote: »I totally agree on shuffle and anguish but on Pirate... you mentioned templars, can we still cleanse the debuff after the set has procced? If so, it would make little difference for them if it's a minor or a major debuff then. However , I'm not sure if this is still possible. If not, the trade of major for major makes more sense, yes.
Chilly-McFreeze wrote: »I totally agree on shuffle and anguish but on Pirate... you mentioned templars, can we still cleanse the debuff after the set has procced? If so, it would make little difference for them if it's a minor or a major debuff then. However , I'm not sure if this is still possible. If not, the trade of major for major makes more sense, yes.
You can't purge the debuff.
The only scenario I haven't tested where this could possibly be true is if minor defile from a poison overrides the "self buff" defile from PS.
Otherwise PS is VERY balanced in that you have to hit your health in order to cause the proc. The second a shield is on you, PS will not proc until the dmg hits your heal, which messes with uptimes.
leepalmer95 wrote: »Chilly-McFreeze wrote: »I totally agree on shuffle and anguish but on Pirate... you mentioned templars, can we still cleanse the debuff after the set has procced? If so, it would make little difference for them if it's a minor or a major debuff then. However , I'm not sure if this is still possible. If not, the trade of major for major makes more sense, yes.
You can't purge the debuff.
The only scenario I haven't tested where this could possibly be true is if minor defile from a poison overrides the "self buff" defile from PS.
Otherwise PS is VERY balanced in that you have to hit your health in order to cause the proc. The second a shield is on you, PS will not proc until the dmg hits your heal, which messes with uptimes.
This is more to do with the fact it's a super strong set without shields. The shields were changd a while ago.
It's the fact people become stupidly tanky with this set on. Thats not balance at all. It's a super strong buff that has very little downsides attached.
Even it's 1 piece gives 3k armour which is a little under 5% mitigation.
leepalmer95 wrote: »Chilly-McFreeze wrote: »I totally agree on shuffle and anguish but on Pirate... you mentioned templars, can we still cleanse the debuff after the set has procced? If so, it would make little difference for them if it's a minor or a major debuff then. However , I'm not sure if this is still possible. If not, the trade of major for major makes more sense, yes.
You can't purge the debuff.
The only scenario I haven't tested where this could possibly be true is if minor defile from a poison overrides the "self buff" defile from PS.
Otherwise PS is VERY balanced in that you have to hit your health in order to cause the proc. The second a shield is on you, PS will not proc until the dmg hits your heal, which messes with uptimes.
This is more to do with the fact it's a super strong set without shields. The shields were changd a while ago.
It's the fact people become stupidly tanky with this set on. Thats not balance at all. It's a super strong buff that has very little downsides attached.
Even it's 1 piece gives 3k armour which is a little under 5% mitigation.
Minor defile and proc chance are heavy downsides, the shield stopping procs was done to nerf sorcs who could have uptime on both a shield and the MP buff ignoring the healing debuff entirely.
Think of it this way, PS won't save you on burst if that burst is done during the cooldown. IDK how many times good players killed my magplar running this set because they waited on their burst after I was human and used dot pressure on me with major defile tacked on when I was skeleton.
Bleeds ignore the 1pc bonus but not the MP. High penetration also voids that armor bonus with destro staff attacks dealing 10% (2975 becomes 2677.5 if hit by any destro ability so 4% mit instead of 5% if you are looking at the specific bonus. But that is not how resists work, you have to total the resists with subtracting the debuffs in the correct order.) If I can get 18-19k resists with the 1pc bonus, then destro drops my resist to 17100 (28.7% to 25.8%, A difference of 2.9% not 1% as your example wants to highlight).
Case in point? MP is a nice buff but PS is balanced.
Make up your mind, if you think 15% heal debuff from minir defile does nothing then dont complain about befoul increasing major defile by less than that. Bending your opinion to make an argument does you no good.leepalmer95 wrote: »leepalmer95 wrote: »Chilly-McFreeze wrote: »I totally agree on shuffle and anguish but on Pirate... you mentioned templars, can we still cleanse the debuff after the set has procced? If so, it would make little difference for them if it's a minor or a major debuff then. However , I'm not sure if this is still possible. If not, the trade of major for major makes more sense, yes.
You can't purge the debuff.
The only scenario I haven't tested where this could possibly be true is if minor defile from a poison overrides the "self buff" defile from PS.
Otherwise PS is VERY balanced in that you have to hit your health in order to cause the proc. The second a shield is on you, PS will not proc until the dmg hits your heal, which messes with uptimes.
This is more to do with the fact it's a super strong set without shields. The shields were changd a while ago.
It's the fact people become stupidly tanky with this set on. Thats not balance at all. It's a super strong buff that has very little downsides attached.
Even it's 1 piece gives 3k armour which is a little under 5% mitigation.
Minor defile and proc chance are heavy downsides, the shield stopping procs was done to nerf sorcs who could have uptime on both a shield and the MP buff ignoring the healing debuff entirely.
Think of it this way, PS won't save you on burst if that burst is done during the cooldown. IDK how many times good players killed my magplar running this set because they waited on their burst after I was human and used dot pressure on me with major defile tacked on when I was skeleton.
Bleeds ignore the 1pc bonus but not the MP. High penetration also voids that armor bonus with destro staff attacks dealing 10% (2975 becomes 2677.5 if hit by any destro ability so 4% mit instead of 5% if you are looking at the specific bonus. But that is not how resists work, you have to total the resists with subtracting the debuffs in the correct order.) If I can get 18-19k resists with the 1pc bonus, then destro drops my resist to 17100 (28.7% to 25.8%, A difference of 2.9% not 1% as your example wants to highlight).
Case in point? MP is a nice buff but PS is balanced.
The defile is hardly a downside at all, it changes nothing on pretty much any classs that uses it.
Ultimate_Overlord wrote: »@leepalmer95 Not really trying to contribute anything to the discussion, but i just want to ask for objectivity when youre trying to discuss something.Make up your mind, if you think 15% heal debuff from minir defile does nothing then dont complain about befoul increasing major defile by less than that. Bending your opinion to make an argument does you no good.leepalmer95 wrote: »leepalmer95 wrote: »Chilly-McFreeze wrote: »I totally agree on shuffle and anguish but on Pirate... you mentioned templars, can we still cleanse the debuff after the set has procced? If so, it would make little difference for them if it's a minor or a major debuff then. However , I'm not sure if this is still possible. If not, the trade of major for major makes more sense, yes.
You can't purge the debuff.
The only scenario I haven't tested where this could possibly be true is if minor defile from a poison overrides the "self buff" defile from PS.
Otherwise PS is VERY balanced in that you have to hit your health in order to cause the proc. The second a shield is on you, PS will not proc until the dmg hits your heal, which messes with uptimes.
This is more to do with the fact it's a super strong set without shields. The shields were changd a while ago.
It's the fact people become stupidly tanky with this set on. Thats not balance at all. It's a super strong buff that has very little downsides attached.
Even it's 1 piece gives 3k armour which is a little under 5% mitigation.
Minor defile and proc chance are heavy downsides, the shield stopping procs was done to nerf sorcs who could have uptime on both a shield and the MP buff ignoring the healing debuff entirely.
Think of it this way, PS won't save you on burst if that burst is done during the cooldown. IDK how many times good players killed my magplar running this set because they waited on their burst after I was human and used dot pressure on me with major defile tacked on when I was skeleton.
Bleeds ignore the 1pc bonus but not the MP. High penetration also voids that armor bonus with destro staff attacks dealing 10% (2975 becomes 2677.5 if hit by any destro ability so 4% mit instead of 5% if you are looking at the specific bonus. But that is not how resists work, you have to total the resists with subtracting the debuffs in the correct order.) If I can get 18-19k resists with the 1pc bonus, then destro drops my resist to 17100 (28.7% to 25.8%, A difference of 2.9% not 1% as your example wants to highlight).
Case in point? MP is a nice buff but PS is balanced.
The defile is hardly a downside at all, it changes nothing on pretty much any classs that uses it.
Ultimate_Overlord wrote: »I said that im not trying to specifically contribute to the discussion of the set. What i did is ask for objectivity, if you call minor defile negligible then you dont get to complain about befoul.
leepalmer95 wrote: »Anguish: Good on zos for adjusting this set so quickly but it's nowhere near enough. 4.8k healing in pvp where everyone's healingis halved is too strong, why isn't this set effected by battle spirit?
Ultimate_Overlord wrote: »I said that im not trying to specifically contribute to the discussion of the set. What i did is ask for objectivity, if you call minor defile negligible then you dont get to complain about befoul.
Ariades_swe wrote: »Ultimate_Overlord wrote: »I said that im not trying to specifically contribute to the discussion of the set. What i did is ask for objectivity, if you call minor defile negligible then you dont get to complain about befoul.
All his interest lies in is nerfing anything that involves something that makes the allready overperforming stamnb harder to faceroll with.
Just check his post history.
Ultimate_Overlord wrote: »@leepalmer95 Again, i am NOT comparing befoul to pirate skeleton, im not comparing anything. Im just saying that you shouldnt be a hypocrite, and acknowledge the significance of minor defile the same way you acknowledge befoul.
Ultimate_Overlord wrote: »@leepalmer95 For the last time, im not debating whether pirate skeleton is op. I quoted you saying that defile does nothing, and asked to stop throwing around statements like that when you believe that befoul is very strong, for the sake presenting yourself as an objective judge.