Yep... people don't know this and often say for example that cloak is super OP / broken etc. ... Those people apparently don't remember the times when one of cloak morphs had build in purge (negative effects removal) ... imagine that today...All classes have gone though this... remember when NB Sap Tanks were a thing but they destroyed my playstyle.
Magsorcs needed balancing. Shield stacking was overpowered for years. Now you actually have to adapt like any other class. Still great mobility and other tools to use in pvp.
Magsorcs needed balancing. Shield stacking was overpowered for years. Now you actually have to adapt like any other class. Still great mobility and other tools to use in pvp.
Magsorcs needed balancing. Shield stacking was overpowered for years. Now you actually have to adapt like any other class. Still great mobility and other tools to use in pvp.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
All good stuff.
Although I do think you forgot to mention some of the gear nerfs that were directly(or partially) targeted at sorcs too - stuff like pirate skelly, trainee, BSW.... etc.
Another point, I feel is important - and really limiting on bar slots is the amount of skills that cannot be spammed.
Streak - due to exponential cost increase
Frags - on proc only
Curse - every 3 seconds only (on one target only)
Cage - can't even cast on anyone cc-immune
Mines - situational and definitely not spammable
Fury - Really low execute threshold
Now they don't want Hardened/Harness to be spammable (people are even suggesting the streak cost increase instead - lol) and dark exch is now less efficient the more you use it.
Add that to the 'buff skills' and toggles... inner light or aegis or pets etc..
Is it any wonder there is no build variety with the class.? If anything more abilities should be more useable (not less) - to give more options.
All good stuff.
Although I do think you forgot to mention some of the gear nerfs that were directly(or partially) targeted at sorcs too - stuff like pirate skelly, trainee, BSW.... etc.
Another point, I feel is important - and really limiting on bar slots is the amount of skills that cannot be spammed.
Streak - due to exponential cost increase
Frags - on proc only
Curse - every 3 seconds only (on one target only)
Cage - can't even cast on anyone cc-immune
Mines - situational and definitely not spammable
Fury - Really low execute threshold
Now they don't want Hardened/Harness to be spammable (people are even suggesting the streak cost increase instead - lol) and dark exch is now less efficient the more you use it.
Add that to the 'buff skills' and toggles... inner light or aegis or pets etc..
Is it any wonder there is no build variety with the class.? If anything more abilities should be more useable (not less) - to give more options.
I left gear out mainly because i didn’t want people to focus on the sets and potentially zos being like hmm good points let’s just give you a set instead of working on your skills
All good stuff.
Although I do think you forgot to mention some of the gear nerfs that were directly(or partially) targeted at sorcs too - stuff like pirate skelly, trainee, BSW.... etc.
Another point, I feel is important - and really limiting on bar slots is the amount of skills that cannot be spammed.
Streak - due to exponential cost increase
Frags - on proc only
Curse - every 3 seconds only (on one target only)
Cage - can't even cast on anyone cc-immune
Mines - situational and definitely not spammable
Fury - Really low execute threshold
Now they don't want Hardened/Harness to be spammable (people are even suggesting the streak cost increase instead - lol) and dark exch is now less efficient the more you use it.
Add that to the 'buff skills' and toggles... inner light or aegis or pets etc..
Is it any wonder there is no build variety with the class.? If anything more abilities should be more useable (not less) - to give more options.
I left gear out mainly because i didn’t want people to focus on the sets and potentially zos being like hmm good points let’s just give you a set instead of working on your skills
Yeah, I know what you mean.. I hate the way they sometimes do class-balance with sets..
All good stuff.
Although I do think you forgot to mention some of the gear nerfs that were directly(or partially) targeted at sorcs too - stuff like pirate skelly, trainee, BSW.... etc.
Another point, I feel is important - and really limiting on bar slots is the amount of skills that cannot be spammed.
Streak - due to exponential cost increase
Frags - on proc only
Curse - every 3 seconds only (on one target only)
Cage - can't even cast on anyone cc-immune
Mines - situational and definitely not spammable
Fury - Really low execute threshold
Now they don't want Hardened/Harness to be spammable (people are even suggesting the streak cost increase instead - lol) and dark exch is now less efficient the more you use it.
Add that to the 'buff skills' and toggles... inner light or aegis or pets etc..
Is it any wonder there is no build variety with the class.? If anything more abilities should be more useable (not less) - to give more options.
I left gear out mainly because i didn’t want people to focus on the sets and potentially zos being like hmm good points let’s just give you a set instead of working on your skills
Yeah, I know what you mean.. I hate the way they sometimes do class-balance with sets..
With the reduced cost of dark exchange and the 50% increase it's now looking much better.
You will lose a 1k instant of stam/mag but for about 700 less cost and a magsorc could do it to compliment their mag gen for the next 20 seconds.
I still prefer being able to bash it and then just tie a higher resource return on it.
All good stuff.
Although I do think you forgot to mention some of the gear nerfs that were directly(or partially) targeted at sorcs too - stuff like pirate skelly, trainee, BSW.... etc.
Another point, I feel is important - and really limiting on bar slots is the amount of skills that cannot be spammed.
Streak - due to exponential cost increase
Frags - on proc only
Curse - every 3 seconds only (on one target only)
Cage - can't even cast on anyone cc-immune
Mines - situational and definitely not spammable
Fury - Really low execute threshold
Now they don't want Hardened/Harness to be spammable (people are even suggesting the streak cost increase instead - lol) and dark exch is now less efficient the more you use it.
Add that to the 'buff skills' and toggles... inner light or aegis or pets etc..
Is it any wonder there is no build variety with the class.? If anything more abilities should be more useable (not less) - to give more options.
I left gear out mainly because i didn’t want people to focus on the sets and potentially zos being like hmm good points let’s just give you a set instead of working on your skills
Yeah, I know what you mean.. I hate the way they sometimes do class-balance with sets..
With the reduced cost of dark exchange and the 50% increase it's now looking much better.
You will lose a 1k instant of stam/mag but for about 700 less cost and a magsorc could do it to compliment their mag gen for the next 20 seconds.
I still prefer being able to bash it and then just tie a higher resource return on it.
I really want them to remove cast time from hardened/empowered, but leave it for hardness / dampen.
Boom, shieldstacking takes a hit(maybe deserved, maybe not, let’s not argue), while sorc get a class-defining skill and mechanics (no more shield-stacking magblades and magdens).
I really want them to remove cast time from hardened/empowered, but leave it for hardness / dampen.
Boom, shieldstacking takes a hit(maybe deserved, maybe not, let’s not argue), while sorc get a class-defining skill and mechanics (no more shield-stacking magblades and magdens).
Should be the other way Round honestly.
Harness/dampen should get it removed so all classes who run light get a viable shield and can do a small stack with healing ward.
But the sorc shield gets a cast or a cooldown so that if you want that really big stack you have some sort of compensation, since thats what ZoS wants.
I'm NOT in favour of any cooldown or cast times, but if something had to happen that's the way it should be instead of gutting the entire light armour playstyle
I really want them to remove cast time from hardened/empowered, but leave it for hardness / dampen.
Boom, shieldstacking takes a hit(maybe deserved, maybe not, let’s not argue), while sorc get a class-defining skill and mechanics (no more shield-stacking magblades and magdens).
Should be the other way Round honestly.
Harness/dampen should get it removed so all classes who run light get a viable shield and can do a small stack with healing ward.
But the sorc shield gets a cast or a cooldown so that if you want that really big stack you have some sort of compensation, since thats what ZoS wants.
I'm NOT in favour of any cooldown or cast times, but if something had to happen that's the way it should be instead of gutting the entire light armour playstyle
I really want them to remove cast time from hardened/empowered, but leave it for hardness / dampen.
Boom, shieldstacking takes a hit(maybe deserved, maybe not, let’s not argue), while sorc get a class-defining skill and mechanics (no more shield-stacking magblades and magdens).
Should be the other way Round honestly.
Harness/dampen should get it removed so all classes who run light get a viable shield and can do a small stack with healing ward.
But the sorc shield gets a cast or a cooldown so that if you want that really big stack you have some sort of compensation, since thats what ZoS wants.
I'm NOT in favour of any cooldown or cast times, but if something had to happen that's the way it should be instead of gutting the entire light armour playstyle
The class ward would have to see something added to it or increase in size because it doesnt make sense to only get 2-3k more shield on a cast time ward when you may as well do the instant even if it is less.
I really want them to remove cast time from hardened/empowered, but leave it for hardness / dampen.
Boom, shieldstacking takes a hit(maybe deserved, maybe not, let’s not argue), while sorc get a class-defining skill and mechanics (no more shield-stacking magblades and magdens).
Should be the other way Round honestly.
Harness/dampen should get it removed so all classes who run light get a viable shield and can do a small stack with healing ward.
But the sorc shield gets a cast or a cooldown so that if you want that really big stack you have some sort of compensation, since thats what ZoS wants.
I'm NOT in favour of any cooldown or cast times, but if something had to happen that's the way it should be instead of gutting the entire light armour playstyle
The class ward would have to see something added to it or increase in size because it doesnt make sense to only get 2-3k more shield on a cast time ward when you may as well do the instant even if it is less.
I agree.
They need some huge changes if they want to continue.
I feel like that would be fair, annulment and morphs instant, conjured with cast or cooldown but un-critable or something.
This whole shield Nerf thing is stupid anyway. Players learn pretty quick to count to 5 before a stunning/burst when fighting shield builds. Is this really necessary