I feel like ESO is one of the best MMORPGs out there to play currently. Even some of the games on the horizon pale in comparison to what ESO offers. I love the lore, the game play, and crafting systems. The unique auction house is also fantastic. Overall it's a fun game at its core.
The problem I have with the game, and maybe you can relate, is that the balancing is always a roller coaster. Every time a patch comes out we're faced with class crippling nerfs or extreme buffs that the community, for the most part, can't understand. I've only just returned and I don't even know what I want to play given the possible Murkmire adjustments.
More often than not I find myself replacing armor sets constantly every time a DLC drops. The adjustments to classes, sets, and abilities almost seem as though they have an RNG nerf generator. Nothing makes sense. I believe that some of the changes are so dramatic and senseless that that is why they put those explanations beneath the change in an effort to try and rationalize what was done.
I'd rather have a sorc shield stacking than have the entire shield meta gutted completely. This is just one of many examples but I am sure we can all think of dozens of ways to adjust the shield issues beyond making them nearly useless. These dramatic changes hurt the core game fun for a lot of people that enjoy playing their way and enjoy the classes they've built.
I'd like to see more gradual and sensible adjustments to things in the future. I'd also like to know why something will be brought up 4% and then dropped 4% in the followup patch. That doesn't make sense mathematically. If you're working off of a baseline equation or using any form of logic you would only need to adjust the value a single time unless, once again, they use some RNG adjustment system or just change things based on how they "feel". Basing changes off how something feels will never work out right because there are varying skill levels. The adjustment should surround a baseline formula and be adjusted according to that unless power creep changes its potency (which 30 CP does not).
Patches and balancing is too wild and all over the place. Need to add 3rd morph to all skills so the things that work can remain and other elements can be added without having to remove/delete what already works. Devs aren’t playing with a full deck.