Ilithyania wrote: »Agree, maybe a small adjust is better, then review numbers, then adjust some. A small change can go along way.
Then again balance between classes Pvp vs PvE, is something all MMO stuggle with.
Most people will adjust and move on.
wait wait, what uniqe auction house ??
VaranisArano wrote: »Hello, Knowledge. It's been a while.
I think that ZOS is committed to balancing PVE and PVP together, for better and for worse.
I think that ZOS is also comitted to making drastic changes. Thanks to needing horizontal progression, ZOS would rather that we spend more time playing/grinding the game than risk that we feel happy with our characters, get bored, and leave. Therefore, ZOS has to constantly change the meta, which in this case means balancing PVE like its a game of King of the Hill. This time, its Magsorc's time to be dethroned along with mag builds with damage shields. In the same light, everyone can take a pretty good guess that nightblades's won't stay king of the hill forever. Our enjoyment is immaterial - as long as enough of us arent frustrated enough to leave and we keep grinding, ZOS' strategy works.
So while ideally I think ZOS would make smaller, sensible changes that promote player enjoyment, the reality is that ZOS is comitted to making dramatic changes that change the meta and "encourage" players to grind the game in order to stay on top. Its not a strategy that promotes player enjoyment, but it certainly does keep more players around longer, spending their money and time on ESO.
VaranisArano wrote: »Hello, Knowledge. It's been a while.
I think that ZOS is committed to balancing PVE and PVP together, for better and for worse.
I think that ZOS is also comitted to making drastic changes. Thanks to needing horizontal progression, ZOS would rather that we spend more time playing/grinding the game than risk that we feel happy with our characters, get bored, and leave. Therefore, ZOS has to constantly change the meta, which in this case means balancing PVE like its a game of King of the Hill. This time, its Magsorc's time to be dethroned along with mag builds with damage shields. In the same light, everyone can take a pretty good guess that nightblades's won't stay king of the hill forever. Our enjoyment is immaterial - as long as enough of us arent frustrated enough to leave and we keep grinding, ZOS' strategy works.
So while ideally I think ZOS would make smaller, sensible changes that promote player enjoyment, the reality is that ZOS is comitted to making dramatic changes that change the meta and "encourage" players to grind the game in order to stay on top. Its not a strategy that promotes player enjoyment, but it certainly does keep more players around longer, spending their money and time on ESO.
So, you believe that Zenimax is incapable of providing us with fun and interesting content to keep us interested in their game and must instead make dramatic class or ability adjustments so that we're always on some grindy gear treadmill to keep us subbed?
That is contrary to most modern MMOs and is quite the opposite of what the player base wants. Guild Wars 2 allows players to easily attain relevant gear and doesn't use any sort of "item sets". Instead, they rely on stats and stat weights. There is limited to no grind unless you seek out Legendaries which offer at best a 1 - 2% advantage.
World of Warcraft: Battle for Azeroth has removed tier set pieces from raiding in their latest expansion and relies heavily on item level and item power. It doesn't require players to seek specific sets for countless hours and then after they seek the sets out, change them, to force the players back into the same grind.
I don't think Zenimax makes boring content, I enjoy the voice acting, I enjoy the lore, I like the quests, I like the story lines, I don't feel that we need dramatic class changes in order to keep us interested.
I can understand that they want combat to be more fluid and no more "I can sit in place and have my damage uninterrupted" gameplay, but it still doesn't mean I support the changes. I have fast reflexes so dodge change and shield changes won't mean much to me, but from what I've seen many people don't and it will definitely cripple their ability to play the game to their satisfaction in both PvP and PvE.
ZOS has the opportunity to change the game in a good way. Shields and passive dodge both were stupid mechanics, and I'm glad to see passive dodge gone and shields get stabbed. At the same time, I can see how the implementation of this is incomplete.
It's still not possible to really roll or break free on a mag char, and that's where the problems start with nerfing shields. If ZOS doesn't want to give passives that address that, then there should at least be a set for mag users that addresses that so there is at least the option to emphasize the ability to roll and break free in your build without having to nuke your damage to oblivion. In fact, maybe it could be a set aimed at "hybrids" so less people complain about it and its use. The alternative would be for them to cut the cost of break free across the board; I honestly know of no one that would complain about that.
Medium armor changes are actually at least good. There is room for improvement, but at least DW isn't being forced on players anymore and hopefully it means people will have less generic builds.
Ilithyania wrote: »VaranisArano wrote: »Hello, Knowledge. It's been a while.
I think that ZOS is committed to balancing PVE and PVP together, for better and for worse.
I think that ZOS is also comitted to making drastic changes. Thanks to needing horizontal progression, ZOS would rather that we spend more time playing/grinding the game than risk that we feel happy with our characters, get bored, and leave. Therefore, ZOS has to constantly change the meta, which in this case means balancing PVE like its a game of King of the Hill. This time, its Magsorc's time to be dethroned along with mag builds with damage shields. In the same light, everyone can take a pretty good guess that nightblades's won't stay king of the hill forever. Our enjoyment is immaterial - as long as enough of us arent frustrated enough to leave and we keep grinding, ZOS' strategy works.
So while ideally I think ZOS would make smaller, sensible changes that promote player enjoyment, the reality is that ZOS is comitted to making dramatic changes that change the meta and "encourage" players to grind the game in order to stay on top. Its not a strategy that promotes player enjoyment, but it certainly does keep more players around longer, spending their money and time on ESO.
So, you believe that Zenimax is incapable of providing us with fun and interesting content to keep us interested in their game and must instead make dramatic class or ability adjustments so that we're always on some grindy gear treadmill to keep us subbed?
That is contrary to most modern MMOs and is quite the opposite of what the player base wants. Guild Wars 2 allows players to easily attain relevant gear and doesn't use any sort of "item sets". Instead, they rely on stats and stat weights. There is limited to no grind unless you seek out Legendaries which offer at best a 1 - 2% advantage.
World of Warcraft: Battle for Azeroth has removed tier set pieces from raiding in their latest expansion and relies heavily on item level and item power. It doesn't require players to seek specific sets for countless hours and then after they seek the sets out, change them, to force the players back into the same grind.
I don't think Zenimax makes boring content, I enjoy the voice acting, I enjoy the lore, I like the quests, I like the story lines, I don't feel that we need dramatic class changes in order to keep us interested.
tbf WoWs BfA has gotten alotta bashing. their game directors AMA on reddit etc etc.
VaranisArano wrote: »Hello, Knowledge. It's been a while.
I think that ZOS is committed to balancing PVE and PVP together, for better and for worse.
I think that ZOS is also comitted to making drastic changes. Thanks to needing horizontal progression, ZOS would rather that we spend more time playing/grinding the game than risk that we feel happy with our characters, get bored, and leave. Therefore, ZOS has to constantly change the meta, which in this case means balancing PVE like its a game of King of the Hill. This time, its Magsorc's time to be dethroned along with mag builds with damage shields. In the same light, everyone can take a pretty good guess that nightblades's won't stay king of the hill forever. Our enjoyment is immaterial - as long as enough of us arent frustrated enough to leave and we keep grinding, ZOS' strategy works.
So while ideally I think ZOS would make smaller, sensible changes that promote player enjoyment, the reality is that ZOS is comitted to making dramatic changes that change the meta and "encourage" players to grind the game in order to stay on top. Its not a strategy that promotes player enjoyment, but it certainly does keep more players around longer, spending their money and time on ESO.
So, you believe that Zenimax is incapable of providing us with fun and interesting content to keep us interested in their game and must instead make dramatic class or ability adjustments so that we're always on some grindy gear treadmill to keep us subbed?
That is contrary to most modern MMOs and is quite the opposite of what the player base wants. Guild Wars 2 allows players to easily attain relevant gear and doesn't use any sort of "item sets". Instead, they rely on stats and stat weights. There is limited to no grind unless you seek out Legendaries which offer at best a 1 - 2% advantage.
World of Warcraft: Battle for Azeroth has removed tier set pieces from raiding in their latest expansion and relies heavily on item level and item power. It doesn't require players to seek specific sets for countless hours and then after they seek the sets out, change them, to force the players back into the same grind.
I don't think Zenimax makes boring content, I enjoy the voice acting, I enjoy the lore, I like the quests, I like the story lines, I don't feel that we need dramatic class changes in order to keep us interested.
VaranisArano wrote: »VaranisArano wrote: »Hello, Knowledge. It's been a while.
I think that ZOS is committed to balancing PVE and PVP together, for better and for worse.
I think that ZOS is also comitted to making drastic changes. Thanks to needing horizontal progression, ZOS would rather that we spend more time playing/grinding the game than risk that we feel happy with our characters, get bored, and leave. Therefore, ZOS has to constantly change the meta, which in this case means balancing PVE like its a game of King of the Hill. This time, its Magsorc's time to be dethroned along with mag builds with damage shields. In the same light, everyone can take a pretty good guess that nightblades's won't stay king of the hill forever. Our enjoyment is immaterial - as long as enough of us arent frustrated enough to leave and we keep grinding, ZOS' strategy works.
So while ideally I think ZOS would make smaller, sensible changes that promote player enjoyment, the reality is that ZOS is comitted to making dramatic changes that change the meta and "encourage" players to grind the game in order to stay on top. Its not a strategy that promotes player enjoyment, but it certainly does keep more players around longer, spending their money and time on ESO.
So, you believe that Zenimax is incapable of providing us with fun and interesting content to keep us interested in their game and must instead make dramatic class or ability adjustments so that we're always on some grindy gear treadmill to keep us subbed?
That is contrary to most modern MMOs and is quite the opposite of what the player base wants. Guild Wars 2 allows players to easily attain relevant gear and doesn't use any sort of "item sets". Instead, they rely on stats and stat weights. There is limited to no grind unless you seek out Legendaries which offer at best a 1 - 2% advantage.
World of Warcraft: Battle for Azeroth has removed tier set pieces from raiding in their latest expansion and relies heavily on item level and item power. It doesn't require players to seek specific sets for countless hours and then after they seek the sets out, change them, to force the players back into the same grind.
I don't think Zenimax makes boring content, I enjoy the voice acting, I enjoy the lore, I like the quests, I like the story lines, I don't feel that we need dramatic class changes in order to keep us interested.
I think that ZOS has decided that making:
2 Dungeon DLCs
1 Chapter
1 Quest DLC
In a year is insufficient to keep the interest of enough players to meet their goals.
And honestly, it is, without reasons for players to grind and replay the content.
If you remain interested without the grindy changes and you play the game as much as ever, excellent. ZOS is delighted to have players like you.
Nevertheless, it seems pretty clear that ZOS isn't betting on players like you. ZOS' development strategy banks on players spending quantity of time playing the game, not quality, and so grinding and dramatic changes work better for that goal.
In short, ZOS is not incapable. Nevertheless. ZOS has decided that this is the most profitable way forward. They will continue unless failing profits prove them wrong.
VaranisArano wrote: »VaranisArano wrote: »Hello, Knowledge. It's been a while.
I think that ZOS is committed to balancing PVE and PVP together, for better and for worse.
I think that ZOS is also comitted to making drastic changes. Thanks to needing horizontal progression, ZOS would rather that we spend more time playing/grinding the game than risk that we feel happy with our characters, get bored, and leave. Therefore, ZOS has to constantly change the meta, which in this case means balancing PVE like its a game of King of the Hill. This time, its Magsorc's time to be dethroned along with mag builds with damage shields. In the same light, everyone can take a pretty good guess that nightblades's won't stay king of the hill forever. Our enjoyment is immaterial - as long as enough of us arent frustrated enough to leave and we keep grinding, ZOS' strategy works.
So while ideally I think ZOS would make smaller, sensible changes that promote player enjoyment, the reality is that ZOS is comitted to making dramatic changes that change the meta and "encourage" players to grind the game in order to stay on top. Its not a strategy that promotes player enjoyment, but it certainly does keep more players around longer, spending their money and time on ESO.
So, you believe that Zenimax is incapable of providing us with fun and interesting content to keep us interested in their game and must instead make dramatic class or ability adjustments so that we're always on some grindy gear treadmill to keep us subbed?
That is contrary to most modern MMOs and is quite the opposite of what the player base wants. Guild Wars 2 allows players to easily attain relevant gear and doesn't use any sort of "item sets". Instead, they rely on stats and stat weights. There is limited to no grind unless you seek out Legendaries which offer at best a 1 - 2% advantage.
World of Warcraft: Battle for Azeroth has removed tier set pieces from raiding in their latest expansion and relies heavily on item level and item power. It doesn't require players to seek specific sets for countless hours and then after they seek the sets out, change them, to force the players back into the same grind.
I don't think Zenimax makes boring content, I enjoy the voice acting, I enjoy the lore, I like the quests, I like the story lines, I don't feel that we need dramatic class changes in order to keep us interested.
I think that ZOS has decided that making:
2 Dungeon DLCs
1 Chapter
1 Quest DLC
In a year is insufficient to keep the interest of enough players to meet their goals.
And honestly, it is, without reasons for players to grind and replay the content.
If you remain interested without the grindy changes and you play the game as much as ever, excellent. ZOS is delighted to have players like you.
Nevertheless, it seems pretty clear that ZOS isn't betting on players like you. ZOS' development strategy banks on players spending quantity of time playing the game, not quality, and so grinding and dramatic changes work better for that goal.
In short, ZOS is not incapable. Nevertheless. ZOS has decided that this is the most profitable way forward. They will continue unless failing profits prove them wrong.
ESO has more content updates than most MMORPGs. From the end of WoW Legion to BFA launch I believe it was a nine month lull in content.
Final Fantasy XIV goes 90 days without anything being added and sometimes it's very small. They then have nearly twelve months from the last raid tier (now) until the next expansion.
I think you're speculating quite a bit about why they are making these dramatic changes. I seriously doubt it's to keep us interested.
Keep in mind, when a player feels powerful and enjoys their class they don't want that to go away. They find that to be upsetting and often times leave the game after grinding and building up their gear.
Gear aside there is CP to grind for months if someone really was kept interested in progressing constantly vs grinding new sets every few months.
Ilithyania wrote: »TES single player games are awesome. But after 3000 hrs in Skyrim, the world felt kinda stale and lonly
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »Hello, Knowledge. It's been a while.
I think that ZOS is committed to balancing PVE and PVP together, for better and for worse.
I think that ZOS is also comitted to making drastic changes. Thanks to needing horizontal progression, ZOS would rather that we spend more time playing/grinding the game than risk that we feel happy with our characters, get bored, and leave. Therefore, ZOS has to constantly change the meta, which in this case means balancing PVE like its a game of King of the Hill. This time, its Magsorc's time to be dethroned along with mag builds with damage shields. In the same light, everyone can take a pretty good guess that nightblades's won't stay king of the hill forever. Our enjoyment is immaterial - as long as enough of us arent frustrated enough to leave and we keep grinding, ZOS' strategy works.
So while ideally I think ZOS would make smaller, sensible changes that promote player enjoyment, the reality is that ZOS is comitted to making dramatic changes that change the meta and "encourage" players to grind the game in order to stay on top. Its not a strategy that promotes player enjoyment, but it certainly does keep more players around longer, spending their money and time on ESO.
So, you believe that Zenimax is incapable of providing us with fun and interesting content to keep us interested in their game and must instead make dramatic class or ability adjustments so that we're always on some grindy gear treadmill to keep us subbed?
That is contrary to most modern MMOs and is quite the opposite of what the player base wants. Guild Wars 2 allows players to easily attain relevant gear and doesn't use any sort of "item sets". Instead, they rely on stats and stat weights. There is limited to no grind unless you seek out Legendaries which offer at best a 1 - 2% advantage.
World of Warcraft: Battle for Azeroth has removed tier set pieces from raiding in their latest expansion and relies heavily on item level and item power. It doesn't require players to seek specific sets for countless hours and then after they seek the sets out, change them, to force the players back into the same grind.
I don't think Zenimax makes boring content, I enjoy the voice acting, I enjoy the lore, I like the quests, I like the story lines, I don't feel that we need dramatic class changes in order to keep us interested.
I think that ZOS has decided that making:
2 Dungeon DLCs
1 Chapter
1 Quest DLC
In a year is insufficient to keep the interest of enough players to meet their goals.
And honestly, it is, without reasons for players to grind and replay the content.
If you remain interested without the grindy changes and you play the game as much as ever, excellent. ZOS is delighted to have players like you.
Nevertheless, it seems pretty clear that ZOS isn't betting on players like you. ZOS' development strategy banks on players spending quantity of time playing the game, not quality, and so grinding and dramatic changes work better for that goal.
In short, ZOS is not incapable. Nevertheless. ZOS has decided that this is the most profitable way forward. They will continue unless failing profits prove them wrong.
ESO has more content updates than most MMORPGs. From the end of WoW Legion to BFA launch I believe it was a nine month lull in content.
Final Fantasy XIV goes 90 days without anything being added and sometimes it's very small. They then have nearly twelve months from the last raid tier (now) until the next expansion.
I think you're speculating quite a bit about why they are making these dramatic changes. I seriously doubt it's to keep us interested.
Keep in mind, when a player feels powerful and enjoys their class they don't want that to go away. They find that to be upsetting and often times leave the game after grinding and building up their gear.
Gear aside there is CP to grind for months if someone really was kept interested in progressing constantly vs grinding new sets every few months.
So Knowledge, why do you think ZOS is so seemingly committed to enforcing the grind through dramatic changes?
According to you, it shouldn't make sense,
And yet ZOS does it anyway.
Why?
Pendrillion wrote: »I said it many times... Before we get more traction with all of this the whole Stack Crit Stack Shield and Focus on one Attribute stuff has to go...
We get 3 different attributes to use. To decide whether we want to be squishy but powerful must be an option. Gear should never stand or compensate our attribute choices. I feel we need diminshing returns on attribute points spent and factor that into the CP system. So no one gets overly better than another player. Only then we have some interesting fights in this game. Outclassing everyone by overinvesting in Magicka and Stamina and disregarding health was the ONE big error that ZOS let slip, in my eyes... Everything else is just for people who don't want to work for their success...
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »Hello, Knowledge. It's been a while.
I think that ZOS is committed to balancing PVE and PVP together, for better and for worse.
I think that ZOS is also comitted to making drastic changes. Thanks to needing horizontal progression, ZOS would rather that we spend more time playing/grinding the game than risk that we feel happy with our characters, get bored, and leave. Therefore, ZOS has to constantly change the meta, which in this case means balancing PVE like its a game of King of the Hill. This time, its Magsorc's time to be dethroned along with mag builds with damage shields. In the same light, everyone can take a pretty good guess that nightblades's won't stay king of the hill forever. Our enjoyment is immaterial - as long as enough of us arent frustrated enough to leave and we keep grinding, ZOS' strategy works.
So while ideally I think ZOS would make smaller, sensible changes that promote player enjoyment, the reality is that ZOS is comitted to making dramatic changes that change the meta and "encourage" players to grind the game in order to stay on top. Its not a strategy that promotes player enjoyment, but it certainly does keep more players around longer, spending their money and time on ESO.
So, you believe that Zenimax is incapable of providing us with fun and interesting content to keep us interested in their game and must instead make dramatic class or ability adjustments so that we're always on some grindy gear treadmill to keep us subbed?
That is contrary to most modern MMOs and is quite the opposite of what the player base wants. Guild Wars 2 allows players to easily attain relevant gear and doesn't use any sort of "item sets". Instead, they rely on stats and stat weights. There is limited to no grind unless you seek out Legendaries which offer at best a 1 - 2% advantage.
World of Warcraft: Battle for Azeroth has removed tier set pieces from raiding in their latest expansion and relies heavily on item level and item power. It doesn't require players to seek specific sets for countless hours and then after they seek the sets out, change them, to force the players back into the same grind.
I don't think Zenimax makes boring content, I enjoy the voice acting, I enjoy the lore, I like the quests, I like the story lines, I don't feel that we need dramatic class changes in order to keep us interested.
I think that ZOS has decided that making:
2 Dungeon DLCs
1 Chapter
1 Quest DLC
In a year is insufficient to keep the interest of enough players to meet their goals.
And honestly, it is, without reasons for players to grind and replay the content.
If you remain interested without the grindy changes and you play the game as much as ever, excellent. ZOS is delighted to have players like you.
Nevertheless, it seems pretty clear that ZOS isn't betting on players like you. ZOS' development strategy banks on players spending quantity of time playing the game, not quality, and so grinding and dramatic changes work better for that goal.
In short, ZOS is not incapable. Nevertheless. ZOS has decided that this is the most profitable way forward. They will continue unless failing profits prove them wrong.
ESO has more content updates than most MMORPGs. From the end of WoW Legion to BFA launch I believe it was a nine month lull in content.
Final Fantasy XIV goes 90 days without anything being added and sometimes it's very small. They then have nearly twelve months from the last raid tier (now) until the next expansion.
I think you're speculating quite a bit about why they are making these dramatic changes. I seriously doubt it's to keep us interested.
Keep in mind, when a player feels powerful and enjoys their class they don't want that to go away. They find that to be upsetting and often times leave the game after grinding and building up their gear.
Gear aside there is CP to grind for months if someone really was kept interested in progressing constantly vs grinding new sets every few months.
So Knowledge, why do you think ZOS is so seemingly committed to enforcing the grind through dramatic changes?
According to you, it shouldn't make sense,
And yet ZOS does it anyway.
Why?
If they really were adamant about forcing us into a grind they would just make new and appealing sets and new arena weapons - like they are.
It's not necessary to gut a class to attain the same goal. Also gutting the shield meta only forces a portion of the player base, if they even care about the meta, to chase new gear or reroll. It isn't a widespread "forced grind" like adding new gear, perfected pieces (trials), or arena weapons.
I feel like ESO is one of the best MMORPGs out there to play currently. Even some of the games on the horizon pale in comparison to what ESO offers. I love the lore, the game play, and crafting systems. The unique auction house is also fantastic. Overall it's a fun game at its core.
The problem I have with the game, and maybe you can relate, is that the balancing is always a roller coaster. Every time a patch comes out we're faced with class crippling nerfs or extreme buffs that the community, for the most part, can't understand. I've only just returned and I don't even know what I want to play given the possible Murkmire adjustments.
More often than not I find myself replacing armor sets constantly every time a DLC drops. The adjustments to classes, sets, and abilities almost seem as though they have an RNG nerf generator. Nothing makes sense. I believe that some of the changes are so dramatic and senseless that that is why they put those explanations beneath the change in an effort to try and rationalize what was done.
I'd rather have a sorc shield stacking than have the entire shield meta gutted completely. This is just one of many examples but I am sure we can all think of dozens of ways to adjust the shield issues beyond making them nearly useless. These dramatic changes hurt the core game fun for a lot of people that enjoy playing their way and enjoy the classes they've built.
I'd like to see more gradual and sensible adjustments to things in the future. I'd also like to know why something will be brought up 4% and then dropped 4% in the followup patch. That doesn't make sense mathematically. If you're working off of a baseline equation or using any form of logic you would only need to adjust the value a single time unless, once again, they use some RNG adjustment system or just change things based on how they "feel". Basing changes off how something feels will never work out right because there are varying skill levels. The adjustment should surround a baseline formula and be adjusted according to that unless power creep changes its potency (which 30 CP does not).
<snip> I feel like ESO is one of the best MMORPGs out there to play currently. Even some of the games on the horizon pale in comparison to what ESO offers. I love the lore, the game play, and crafting systems. The unique auction house is also fantastic. Overall it's a fun game at its core. <snip>