It's not only sorcs getting hit with this. All Mag users are. Only people being extremely vocal about it are the Sorcs because your extremely strong Class specific shield.
LadyNalcarya wrote: »
It's not only sorcs getting hit with this. All Mag users are. Only people being extremely vocal about it are the Sorcs because your extremely strong Class specific shield.
Im extremely vocal about this and I'm a templar ¯\_(ツ)_/¯
Yes, this change affects more than just sorcs. There's already a ton of posts explaining why it's a bad change both pvp- and pve-wise. That's why it should be reverted.
LadyNalcarya wrote: »
It's not only sorcs getting hit with this. All Mag users are. Only people being extremely vocal about it are the Sorcs because your extremely strong Class specific shield.
Im extremely vocal about this and I'm a templar ¯\_(ツ)_/¯
Yes, this change affects more than just sorcs. There's already a ton of posts explaining why it's a bad change both pvp- and pve-wise.
LadyNalcarya wrote: »
It's not only sorcs getting hit with this. All Mag users are. Only people being extremely vocal about it are the Sorcs because your extremely strong Class specific shield.
Im extremely vocal about this and I'm a templar ¯\_(ツ)_/¯
Yes, this change affects more than just sorcs. There's already a ton of posts explaining why it's a bad change both pvp- and pve-wise. That's why it should be reverted.
LadyNalcarya wrote: »
It's not only sorcs getting hit with this. All Mag users are. Only people being extremely vocal about it are the Sorcs because your extremely strong Class specific shield.
Im extremely vocal about this and I'm a templar ¯\_(ツ)_/¯
Yes, this change affects more than just sorcs. There's already a ton of posts explaining why it's a bad change both pvp- and pve-wise. That's why it should be reverted.
Ok.
It's not the best nerf, but we have seen 'Game breaking' nerfs before and here we are in 2018 still managing after huge sustain nerfs with Morrowind as a prime example.
Sure, they could definitely re work the skill, Perhaps increase the cost for each cast after initial cast as an alternative to this particular iteration. BUT it's ZoS. It's highly likely this will hit the live servers and we will just need to deal with it.
Doctordarkspawn wrote: »LadyNalcarya wrote: »
It's not only sorcs getting hit with this. All Mag users are. Only people being extremely vocal about it are the Sorcs because your extremely strong Class specific shield.
Im extremely vocal about this and I'm a templar ¯\_(ツ)_/¯
Yes, this change affects more than just sorcs. There's already a ton of posts explaining why it's a bad change both pvp- and pve-wise. That's why it should be reverted.
Ok.
It's not the best nerf, but we have seen 'Game breaking' nerfs before and here we are in 2018 still managing after huge sustain nerfs with Morrowind as a prime example.
Sure, they could definitely re work the skill, Perhaps increase the cost for each cast after initial cast as an alternative to this particular iteration. BUT it's ZoS. It's highly likely this will hit the live servers and we will just need to deal with it.
Or you could have a little self dignity and decide to break from the game until it gets better like alot of people are doing.
Doctordarkspawn wrote: »LadyNalcarya wrote: »
It's not only sorcs getting hit with this. All Mag users are. Only people being extremely vocal about it are the Sorcs because your extremely strong Class specific shield.
Im extremely vocal about this and I'm a templar ¯\_(ツ)_/¯
Yes, this change affects more than just sorcs. There's already a ton of posts explaining why it's a bad change both pvp- and pve-wise. That's why it should be reverted.
Ok.
It's not the best nerf, but we have seen 'Game breaking' nerfs before and here we are in 2018 still managing after huge sustain nerfs with Morrowind as a prime example.
Sure, they could definitely re work the skill, Perhaps increase the cost for each cast after initial cast as an alternative to this particular iteration. BUT it's ZoS. It's highly likely this will hit the live servers and we will just need to deal with it.
Or you could have a little self dignity and decide to break from the game until it gets better like alot of people are doing.
Nah, I like the game and have many other Characters i can play. Good time to get out the stamplar i think.
visionality wrote: »Hello ZOS,
I am one of the customers you dont care about - or actually want to get rid off - because I main a magsorc in PVP.
- I read your patch notes
- I tested your changes on PTS.
- I gave you feedback on several feedback discussions.
- I realized you do not care about or even laugh at your own customers.
Let me give you some feedback based on your own - shamefully lacking - state of feedback:
- casttime on shields.
Even that line is wrong. Most shields still have no casttimes. DK and tempar shields cast instantly. Healing wards cast instantly. Its specifically the shields magsorc-DDs require for survival that you destroy.- no interrupts on casttime for shields
This is a new rumor from tonight. Ppl claim that you started backpedalling when too many ppl cancelled their subscription. So your new stance would be: Casttime goes live, but it will not be interruptable. Let me tell you: ***. I tested your "improvement"`on PTS. Under non-lag PTS conditions (which do NEVER happen on live) casttime-shields take 2-3 seconds to cast. You cannot animation-cancel them. You cannot reduce them to the ZOS-fantasy-time of 1 second. Casting one shield takes 2-3 seconds provided (a) you are still alive at the end of the cast and (b) nothing interrupts you in between. That 'nothing' includes enemy players attacking you and forcing you to block or roll dodge. Considering the utterly tasteless animation for "taking a dump" when casting a sorcerer ward, no enemy can be stupid enough to ignore the visuals. And BTW: Thank you very much for your tasteless clue of your appreciation of the whole class.- Making shields critable and counter-balancing by adding resistances
How stupid do you think your players are? If you make shields crittable, the counterbalance is "let them crit". Adding resistance to shields is only nice for ppl who dont need shields at all because - lo and behold! - they have high resistances (i.e. heavy armor). Any light armor player is sitting on LOW resistance. 6-12k, wherease 12k is th upmost level for any real DD in PVP. Any addional incoming damage is covered by shields. So - since you are obviously unable to grasp your own gaming mechanics - ppl use strong shields to cover up weak resistance. BUT (!): With your new mechanics, those weak resistances should cover up high critical damage.
I try to put this politely: Even a 5 year old child can work out that something is very, very wrong in your calculation.
TLTR: ZOS destroys one of the game-defining classes with "improvements" that even a 5-year old can only laugh about.