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Medium needs OS ability not a casted buff
The problem with making the medium armor skill give AOE damage reduction is;
1) that it is redundant for DW. Redundancy is fine when it comes to class/weapon skills or class/armor as the idea is that if you're class doesn't have it then weapon or armor skill lines do. But the same doesn't need to apply to weapon and armor skills. For example the NB ability could get the AOE reduction but the medium armor skill should be different. Plus if medium armor's problems could be this easily solved then everyone would be running blade cloak already and it would be on par with heavy and light.
2) disproportionately affects certain classes in pvp. Such as Jabs/sweeps of templars and shalks of wardens while leaving the already cancerous heroic strike/suprise attack and bleed meta alone.
3) it doesn't give medium armor a reactive counter to mechanics or burst. Shields give Mag/light armor this ability and blocking does for tanky block builds.
So yes make major evasion function differently than it does now but make it reactive, worth the cast, not rng based, and useful in more situations. I think something like 2-3 sec where you only receive glancing blows from attacks caping damage at a certain percentage of your health per attack. High cost so it's not spammable and the duration is just speculation. Long enough to be effective as an OS button but too short to weave mindlessly in a rotation.