VaranisArano wrote: »I suspect there's also a disconnect between players and the combat team.
Players seem to struggle with the idea that the combat team might implement things that players don't like.
The Great Sustain Nerfs of Morrowind were an example. Most players did not like it, the devs did it anyway. Why?
Because the game needed an overall DPS nerf or else ZOS was going to have to design harder content and the gulf between new players and top tier end game was going to get bigger. End game players found ZOS' hardest content to be easy peasy lemon squeezy and the, wondered why we got a huge DPS nerf.
We're in the same boat now. ZOS recently buffed light attack DPS. We knew we were due for a DPS nerf soon. ZOS just chose to take aim at MA and LA survivability by taking out passive dodge and damage shields.
The Devs on the combat team have different priorities than players. They have to consider how current DPS impacts furture game content and they do make changes to nerf players if the power creep gets too high.
Technical maybe not, but design teams yes. At least the design leads should be keeping an eye on things, which as someone stated above they do, they just don't actively reply much.DeadlyRecluse wrote: »I don't think people who work on the technical side of game development should spend much, if any, time reading the forums. It's literally not their job.
VaranisArano wrote: »I suspect there's also a disconnect between players and the combat team.
Players seem to struggle with the idea that the combat team might implement things that players don't like.
The Great Sustain Nerfs of Morrowind were an example. Most players did not like it, the devs did it anyway. Why?
Because the game needed an overall DPS nerf or else ZOS was going to have to design harder content and the gulf between new players and top tier end game was going to get bigger. End game players found ZOS' hardest content to be easy peasy lemon squeezy and the, wondered why we got a huge DPS nerf.
We're in the same boat now. ZOS recently buffed light attack DPS. We knew we were due for a DPS nerf soon. ZOS just chose to take aim at MA and LA survivability by taking out passive dodge and damage shields.
The Devs on the combat team have different priorities than players. They have to consider how current DPS impacts furture game content and they do make changes to nerf players if the power creep gets too high.
Might sound like a silly question, but if the game needed a DPS nerf, why didn't they nerf DPS?
We've been pushing for better forums presence since launch but it's sadly never happened.
We've had some moments when it's perked up, Wheeler has been good in the past with a number of PvP threads. I would wonder though how things would go if Wrobel or a member of his team did come on the forums though, look how much abuse people already get and they're not the people who proposed the changes.
We have the class reps program now which is a better connection, but I think if we ever want the dream of full developer/community interaction ZOS needs to give developers the means to go say what they need and we as a community need to learn to be critical without toxicity.