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Do you use Equilibrium or morphs?

  • DocFrost72
    DocFrost72
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    Starlock wrote: »
    DocFrost72 wrote: »
    GreenhaloX wrote: »
    Starlock wrote: »
    GreenhaloX wrote: »
    That's a big no..! To me, it's one at the bottom/worst skill for a tank or anything.

    I too do not understand the point of this skill existing. Terrible trade off.

    Thank you for understanding.. :)

    I do not understand, could you explain why it is a bad trade off?

    Loosing a huge chunk of health for a comparatively small return on magicka? Not gonna lie, whenever I look at that skill I feel like it's some sort of joke. It's the most garbage skill in the game by a landslide - even worse than trapping webs (which is at least kind of fun to use).

    Why would I use that skill on a magicka character and risk killing myself when I could just heavy attack to get resources back? Why would I use that skill on my tank when he's a stamina character and magicka return does absolutely nothing for him? The only use I see for the skill is if I made a magicka frost staff tank. Even then, the health cost just makes me shake my head and go "yeah, no... I'll just heavy attack, thanks."

    Okay, thank you for responding! (You're not the original party, but your answer is detailed and I appreciate it).

    I am going to respectfully disagree though, specifically involving tanks.

    The health cost on my tank setup is relatively low. 5k/42k means roughly 12% of my health pool. The 3k magicka restored however grants me 3k/14k, or roughly 21% (rounded down) of my magicka pool. On its own, in a vacuum, that trade off is worth it to me. However, you also mentioned risking death due to losing 5k health.

    Any strike that will hit you for 10k (after cp and resistances) that you take while heavy attacking will net a total difference in damage done to the tank of 0 damage (10k from the strike vs 5k from the blocked strike and 5k from equilibrium for a total of 10k). The math on this one is that you should use equilibrium instead of heavy attacking if you are about to take 10,001 damage or more to maximize survivability. The difference by the way is exponential from there too. A 20k hit becomes a 15k hit for the one using equilibrium, and a 30k hit becomes 20k (see how it was 1:1, then 3:4, then 2:3 in favor of using equilibrium?).

    Also you mention magicka does nothing for your tank. I don't fully believe that, but I will defer to your judgment on that one as all tanks are different! For my tank though, I can use the magicka to cast igneous shield for ultimate generation and stamina return without dropping block. I can also use it during trash packs to generate magicka necessary to chain lots of adds for my fellow DPS. Post murkmire (this bit is speculation that the changes to shields remains, grain of salt here) a shield with resistances, specifically tank resistances, could be worth sacrificing 5k health for even without block.

    If these are not things you need to worry about, or if you personally don't use magicka on your tank, perhaps it is a wasted slot for your build. The original claim however was that it was entirely useless- and I firmly oppose that statement.
  • Starlock
    Starlock
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    What is it?
    Also you mention magicka does nothing for your tank. I don't fully believe that, but I will defer to your judgment on that one as all tanks are different!

    Yeah, my main tank is not a dragonknight. I do my own builds, because I use this game as a creative outlet more than anything else. I hear that the most-effective-tactic-available builds exist for a reason, but it's not my thing and I kind of refuse to make a cookie cutter DK tank. It works for me since I have no interest in vet trials, DLC hard mode, or leaderboards.

    My main tank is a templar (stamina). He's used maybe three magicka skills in his career - sun shield (have played with both morphs), honor the dead, and restoring focus. Currently, he doesn't use honor the dead because I got over my Cyrophobia and he has vigor now which is far stronger. Sun shield I sometimes slot and sometimes don't. And restoring focus? Yeah, they're changing that to a stamina ability next patch (GRR!). This means he will slot zero magicka abilities most of the time next patch, which is kind of frustrating because I would like that pool to be used for something. He'll train up on time freeze eventually so there's that. Because I want that pool to be used for something I may train him on extend ritual and luminous shards. I think the looks as I tank a trial boss and throw shards at the damage dealers would be hilarious...
  • Masel
    Masel
    Class Representative
    Yes, always.
    On my mag DDs i use it. On every mag dd that is not a magblade.
    PC EU

    All Trial Trifecta Titles Done!

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  • Datthaw
    Datthaw
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    It's kinda lame how the last skill in mages guild is a tank skill. Never made sense to me. What's the deals with flame rune tho, talk about unused skills.
  • Sun7dance
    Sun7dance
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    Yes, always.
    Very nice Skill to test healing!
    PS5|EU
  • MooseKnuckles88
    MooseKnuckles88
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    Rarely
    Starlock wrote: »
    DocFrost72 wrote: »
    GreenhaloX wrote: »
    Starlock wrote: »
    GreenhaloX wrote: »
    That's a big no..! To me, it's one at the bottom/worst skill for a tank or anything.

    I too do not understand the point of this skill existing. Terrible trade off.

    Thank you for understanding.. :)

    I do not understand, could you explain why it is a bad trade off?

    Loosing a huge chunk of health for a comparatively small return on magicka? Not gonna lie, whenever I look at that skill I feel like it's some sort of joke. It's the most garbage skill in the game by a landslide - even worse than trapping webs (which is at least kind of fun to use).

    Why would I use that skill on a magicka character and risk killing myself when I could just heavy attack to get resources back?

    For enhanced dps parse videos is my guess
  • Streega
    Streega
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    What is it?
    As a trial DK tank: outdated and mediocre skill. Maybe it used to be good for a while, but not anymore. Not sure if anything will change with Murkmire, but I'm not going to use it anyway. There are much more needed and useful skills than Equilibrum.
    ⊂( ̄(工) ̄)⊃ Don't-Care-Bear ⊂( ̄(工) ̄)⊃
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    Master Angler
  • Masel
    Masel
    Class Representative
    Yes, always.
    Datthaw wrote: »
    It's kinda lame how the last skill in mages guild is a tank skill. Never made sense to me. What's the deals with flame rune tho, talk about unused skills.

    It is not only a tank skill. It is amazing in trials on a magicka dds because it gives you infinte magicka. Literally. I even slot it on templar over rune focus because i get what rune focus gives if i cast this once per rotation, plus an empower for the next light attack..
    Edited by Masel on September 20, 2018 6:25PM
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
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