Maintenance for the week of January 20:
• PC/Mac: No maintenance – January 20
• NA megaservers for maintenance – January 22, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – January 22, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)
We will be performing maintenance for patch 10.3.1 on the PTS on Tuesday at 10:00AM EST (15:00 UTC).

Unique proposal for shields in order to avoid the Cast Time Nerf

RouDeR
RouDeR
✭✭✭✭✭
Proposal PvP Aspect:
Make them to add like a 50% Mitigation for the set amount of value of the shield.
For example: If the user cast a shield with size of 10 000 and have 18 000 Health, and the user is hit by a skill for 5000 damage the result will be that the shield will be left with value of 7500 and the user health will become 15 500. So in order to 10 000 value shield to be destroyed the user must take 20 000 damage in total.

This will provide a real counterplay against shieldstackers, so they will be forced to run a selfheal like Rapid Regen and not just stacking shields because they will still take damage trough them.

Proposal PvE Aspect:
Make so that the Cast is INSTANT like on live server, however the Shield itself is generated after 1 second of the cast, this will solve the problem with the fluidity of the combat.



  • Sparr0w
    Sparr0w
    ✭✭✭✭✭
    Just give a stacking increase per cost, like streak (and rolldodge?), they're hard enough to maintain anyway unless you sacrifice damage.
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    RouDeR wrote: »
    Proposal PvP Aspect:
    Make them to add like a 50% Mitigation for the set amount of value of the shield.
    For example: If the user cast a shield with size of 10 000 and have 18 000 Health, and the user is hit by a skill for 5000 damage the result will be that the shield will be left with value of 7500 and the user health will become 15 500. So in order to 10 000 value shield to be destroyed the user must take 20 000 damage in total.

    This will provide a real counterplay against shieldstackers, so they will be forced to run a selfheal like Rapid Regen and not just stacking shields because they will still take damage trough them.

    Proposal PvE Aspect:
    Make so that the Cast is INSTANT like on live server, however the Shield itself is generated after 1 second of the cast, this will solve the problem with the fluidity of the combat.



    The counter to shield stacking on live at the moment is to be a good player.

    Or just snare/ dot them and laugh as they died to 4 randoms.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
Sign In or Register to comment.