BANK_IT_HERE wrote: »You know what a pain it is to single target any stam with whip or petrify??? They all run speed pots and swift traits and run in circles...and they know this. You can't do damage if you can't target them.
Again, I don't have any answers, and don't really support the swift trait nerf. It doesn't change anything. PVP, especially BGs just isn't cut out to be any class, any race, mag/stam. It's mostly 4 stam, shalks, and dawnbreakers; or throw in a mag sorc spamming endless fury on everyone.
Mag DK, and I'm sure other setups, are just painful. We don't do a ton of damage; we don't have an execute, DOTs get purged; healing is mediocre. We rely on CCs, which are useless with stam classes who run Forward Momentum, speed pots and swift traits.
Just a painful experience - one in which I am going to stop as soon as I get a couple of achievements.
Everyone here complaining about high AoE damage from shalks, tornados, and dawnbreakers. If only zos would introduce some sort of mechanic to reduce AoE damage that could be accessible to almost everyone... Kinda like minor and major protection but specifically for AoE. Surely that would be a welcome change based on the complaints in this thread.
BANK_IT_HERE wrote: »BANK_IT_HERE wrote: »You know what a pain it is to single target any stam with whip or petrify??? They all run speed pots and swift traits and run in circles...and they know this. You can't do damage if you can't target them.
Again, I don't have any answers, and don't really support the swift trait nerf. It doesn't change anything. PVP, especially BGs just isn't cut out to be any class, any race, mag/stam. It's mostly 4 stam, shalks, and dawnbreakers; or throw in a mag sorc spamming endless fury on everyone.
Mag DK, and I'm sure other setups, are just painful. We don't do a ton of damage; we don't have an execute, DOTs get purged; healing is mediocre. We rely on CCs, which are useless with stam classes who run Forward Momentum, speed pots and swift traits.
Just a painful experience - one in which I am going to stop as soon as I get a couple of achievements.
And it's not just targeting in small scale fights on flags. I literally can't do anything in Capture the Relic. I am trying to get the achievement for killing relic carriers. So I wait until someone has the flag and try to kill them. But all it ever is, is a speed pot, FM, swift stam toon who gets out of the CC and runs off and scores. What a boring game, and very difficult way for a Mag DK to get that achievement...just like trying to get Merciless on a Mag DK when the people who can get 4 quick kills in a row are Mag Sorc, stam with Dawnbreaker and Steel Tornado or Nightblades with burst damage and Impale. Ugh.
BANK_IT_HERE wrote: »Deathmatch is the only game mode that can't be completely exploited. Sure, the class differences, speed differences, etc. still exist. But as soon as you put an objective in play, everything gets exploited. I have been intentionally queueing up for everything but Deathmatch, because those are the modes I have achievements I'm working on, and the more I play, the more frustrating the exploits are. I usually run solo because of the time I have to jump on, which hurts...and my class really isn't helping.
brandonv516 wrote: »BANK_IT_HERE wrote: »Deathmatch is the only game mode that can't be completely exploited. Sure, the class differences, speed differences, etc. still exist. But as soon as you put an objective in play, everything gets exploited. I have been intentionally queueing up for everything but Deathmatch, because those are the modes I have achievements I'm working on, and the more I play, the more frustrating the exploits are. I usually run solo because of the time I have to jump on, which hurts...and my class really isn't helping.
There's frustration on all ends.
-Objective game modes like CTR and Domination can be very stale when people avoid fighting and just capture empty locations.
-It can also be frustrating when a team decides to hold a relic when the score is 400-0-0 just so they can boost their scores/ego/block list.
-Chaosball can be very stupid chasing down a speedy/tanky/survivable carrier around the map while his teammates are pummeling you.
-Also the same can be said when an entire team gets in a fox hole and heals/guards/CCs any incoming enemies (usually without a strategy).
-In Deathmatch, premade groups of Stamdens/Stamsorcs/Stam-anything with a healer are going to dominate and ruin anyone's experience. At least in objective modes you stand a chance of splitting them up and winning the match.
-The biggest flaw is now gone in Deathmatch (Sigil). But it also created a major flaw as well. Where is the flow in the beginning? Going to the middle is just stupid and a death sentence for many.
Brittany_Joy wrote: »I play BGs and I currently suck at them but I don't expect to be top dog with little investment. Time hones my skill in BGs, I am definitely better today than I was yesterday. Perhaps, you just need to learn the ropes and find yourself a group.
lucky_dutch wrote: »BANK_IT_HERE wrote: »When BGs first came out, I really like the idea. My friends and I prefer small scale. It was a big part of why we like the sewers. But I can't just queue solo and get some good games in on the one toon I want to play on. At least one of the teams is guaranteed to be an organized premade with 3-4 stam all timing Dawnbreakers and spin-to-win. Literally every real group is the same thing. I usually prefer to solo queue in between doing other things, but even when I do team up with friends, steam-rolling through people gets old....but that doesn't seem to be the case for some groups that seem to endlessly want to steamroll people. It's those groups that have likely made less experienced people leave. I am not inexperienced, nor am I bad. But solo on a Mag DK is tough when the groups are heavily mismatched. It causes me not to want to play. I really am only playing at this point for a few achievements, but even then I am thinking it isn't worth the effort. Trying to find a fair game is tedious and miserable. Nighttime is the worst for premades, but even playing at 7:00 a.m., I am finding the same thing. These types of game modes in games that are more stock car-like (i.e. Call of Duty) make more sense. In there, I can hold my own in many cases. Everyone has the same weapons. Everyone dies the same way. ESO is really is best suited for premade or solo, but not both...as a general rule.
That's just my experience after spending a bit of time in there in the past year. It just isn't fun. It is literally Dawnbreakers and spin-to-win, a few sorcs who just spam execute or tanky people who just sit on flags and take 4 people to kill them. This type of game just doesn't lend itself well to Battlegrounds. Maybe other MMOs have faired better....not sure.
The issue is horrible, horrible no-CP balancing.
Pre-50 BGs is the best BG content in any MMO right now. Go make an alt, deck it out in a nice blue crafted set of your choice and enjoy. Don't bother with lvl 50 no-CP BGs, they're broken.