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Thoughts on Cyrodiil changes (PTS)

Derbforgaill
Derbforgaill
✭✭✭
I was wondering what are everyone's thoughts on the new changes coming to Cyrodiil. I have to say I'm excited for some of the new changes in Cyrodiil, but also a bit nervous about the way some changes have been implemented (like destroying the bridges). I'm leaving my thoughts in here, I'd love to hear what people think about the changes to Cyrodiil.

Destroying bridges
Pros
  • It will freshen up things during the typical Alessia bridge fights
  • Potentially other routes will gain more traction, like using the bridges around Cropsford instead of the Alessia bridge
Cons:
  • We have yet another repair item that wee have to carry (currently carrying three or four different types of sieges * 3, plus three repair kits = minimum 12 slots in the inventory)
  • Repairing bridges will not give AP
Seriously? What are they doing? Do they know how often walls and doors have to be repaired? How usual is for zergs to leave things barely fixed? That it is always the same players who make sure the keeps are properly fixed? We will have more things to fix, but they will not even provide AP? And I assume you will still have to pay for them... :/:s:/

New tunnels
Sounds really nice. They will potentially be inhabited by gankers, but it's a new feature I'm very keen to try

New item sets
When they say solely through rewards of the worthy, does that mean that they will not drop on Cyrodill from bosses and the like? And how about the vendor?
If so, to me that makes no sense. In my opinion, sets should be obtainable from the area they are from, either crafted of from mobs.

Cyrodiil towns
While it's cool that you'll be able to use the transport network to the towns, I think it removes some of the uniqueness of those areas by bundling them up with everything else.

Postern house
Only got good things to say about postern houses working as shields for the wall. It's about time the postern houses did something more than to be on the way. Tbh, I tend to repair everything, but the postern houses and the corners of keeps are typically not things I care about...

New outposts and structures
Do you think we will get new quests & associated NPCs for those areas? I honestly don't think so, but it would be so nice to bring some fresh air to Cyrodiil's exploration (yes, I'm a PvPer, but I also love exploring the world and doing quests!)
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