The maintenance is complete, and the PTS is now available.

A hidden gem in the notes.

nemvar
nemvar
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Updated the interaction between Roll Dodge and projectiles.
-Fixed an issue where a projectile would always be dodged if the target was Roll Dodging at the moment the projectile was created.
-Projectiles can now only be evaded if the Roll Dodge occurs within one second prior to their impact.

This is a huge change and almost nobody is talking about it.

For those unaware, projectiles in this game work a lot like debuffs that deal delayed damage. If you shoot a projectile, the game applies a debuff to your target that deals [X] damage to it after [Y] seconds. [X] is dependent on your stats while the projectile impacts and [Y] is depends on the distance between you and your target.

Up until this point a dodge roll would purge all 'projectile debuffs' from your character while the roll is being performed. That means if somebody was spamming snipe on you all of the projectile that where currently in the air where automatically dodged. If the sniper was casting snipe while you were mid dodgeroll, snipe would always miss.

After this change the dodge roll will only negate projectiles that hit during its duration, meaning that it just got a lot worse against all projectiles.

Snipe spam will be a lot more effective after the patch. As will probably dark flare and *gasp* crystal blast spam. Basically everything that can be cast from far away and hits hard. (of course all of these will be most effective if used in a Xv1 situation)

If overload wasn't also changed this patch overload sorc would also be in an extremly oppressive position, even with the shield nerfs.
  • Bakkagami
    Bakkagami
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    Will mean dodge roll timing will actually seem to make sense with animation timing now, and one dodge is less likely to dodge the next 3-4 attacks. Unfortunately the change is getting drowned by sorc tears.
  • frostz417
    frostz417
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    People don’t realize this is a huge nerf for roller blades. But sorcs are over here crying about their shields nerfed and NB are gonna be best now. Hahah nope. Move over NB’s and sorcs, the Templar will now take the throne for most powerful PvP class in the game. Hahahahah
  • Soris
    Soris
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    It makes sense actually. It isn't fun to see your x projectile gets dodged even if it reaches the target after the end of dodge animation
    Welkynd [Templar/AD/EU]
  • Solariken
    Solariken
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    This is one of my favorite changes in the PTS notes actually, very glad they finally got around to updating this.
  • Xeniph
    Xeniph
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    I'm not sure this is working


    @DDuke posted this in another thread


    https://www.youtube.com/watch?v=OobskWU_Xk0
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Ertosi
    Ertosi
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    frostz417 wrote: »
    People don’t realize this is a huge nerf for roller blades. But sorcs are over here crying about their shields nerfed and NB are gonna be best now. Hahah nope. Move over NB’s and sorcs, the Templar will now take the throne for most powerful PvP class in the game. Hahahahah

    Most likely not, due to the changes to Evasion. All forms of evasion will no longer give you a dodge change, rather they'll reduce how much damage you take from AOEs... Which works out to a big nerf for all of Templar's best offensive skills, like Jabs and the Sweeps.

    NBs really are about to rule supreme.
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  • susmitds
    susmitds
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    Calling it now, strongest build this patch will be Heavy Armor Bleedblade.
  • BigBadVolk
    BigBadVolk
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    susmitds wrote: »
    Calling it now, strongest build this patch will be Heavy Armor Bleedblade.

    and the Soldiers of Anguish
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
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  • brandonv516
    brandonv516
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    I'm a bit confused, did they remove the 2s of Dodge immunity after rolling?
  • SodanTok
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    I'm a bit confused, did they remove the 2s of Dodge immunity after rolling?

    that was never there, thats 2s of root immunity
  • brandonv516
    brandonv516
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    SodanTok wrote: »
    I'm a bit confused, did they remove the 2s of Dodge immunity after rolling?

    that was never there, thats 2s of root immunity

    LOL always thought the opposite.
  • LittlePinkDot
    LittlePinkDot
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    frostz417 wrote: »
    People don’t realize this is a huge nerf for roller blades. But sorcs are over here crying about their shields nerfed and NB are gonna be best now. Hahah nope. Move over NB’s and sorcs, the Templar will now take the throne for most powerful PvP class in the game. Hahahahah

    Stamwarden will be the most powerful in pvp I think.
  • Barbaran
    Barbaran
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    I feel like everyone will be dieing more next update.
    Except Magplars and reflecting mag DKs...
    Roll your new toons now folks
  • GlorphNoldorin
    GlorphNoldorin
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    As always those on unreliable ping will feel the full force of this, not to mention the effects in pve. Shalks vFang, Poisons Scale, Vma, trials everywhere.... great work yet again zos. You really never cease to disappoint.
  • Faulgor
    Faulgor
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    Xeniph wrote: »
    I'm not sure this is working


    @DDuke posted this in another thread


    https://www.youtube.com/watch?v=OobskWU_Xk0

    I think this still might have been in the 1 second dodge window mentioned in the patch notes?
    If there's one thing that the shield change taught me, it's that one second feels surprisingly long.
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  • Beardimus
    Beardimus
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    "crystal blast spam" so thats a thing is it? Really?
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  • sevomd69
    sevomd69
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    Voriak Skoria is smiling...
  • efster
    efster
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    This is gonna be brutal against the Yaghra Monstrosities in vCR for tanks. The tell is already too short for everyone with 200ms ping, now it's just going to be a don't even bother dodging, just eat that damage and scream "I NEED HEALING" kind of situation.
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • nemvar
    nemvar
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    Beardimus wrote: »
    "crystal blast spam" so thats a thing is it? Really?

    Well, maybe. I will be slightly less viable than sniper spam. It would be a very nooby thing to do but it's already annoying to deal with on some build and will be even more annoying with these changes.

    The thing is that previously you could evade a lot more than projectiles than next patch with the same amount of stamina. Therefore all projectiles got buffed.
  • Biro123
    Biro123
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    frostz417 wrote: »
    People don’t realize this is a huge nerf for roller blades. But sorcs are over here crying about their shields nerfed and NB are gonna be best now. Hahah nope. Move over NB’s and sorcs, the Templar will now take the throne for most powerful PvP class in the game. Hahahahah

    Sorcs dodge too, yknow.. But with shields being crit, I guess sorc well-fitted builds may be a thing of the past..

    Heavy armour NB will still be strong(mine will be anyway). Cloak will still make projectiles miss.
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  • ExcaliburESO
    ExcaliburESO
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    ye thats the issue shuffle nerfed roll nerfed but the amount of cryserers in this game is soo damn high that noone noticed anything. also cuz



    2i9ejf.jpg
    Edited by ExcaliburESO on September 19, 2018 10:31AM
  • Biro123
    Biro123
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    ye thats the issue shuffle nerfed roll nerfed but the amount of cryserers in this game is soo damn high that noone noticed anything. also cuz



    2i9ejf.jpg

    Does everyone only play one class?
    Minalan owes me a beer.

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  • Weps
    Weps
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    I just hate it. Hate it so much. Can't even provide constructive feedback but
    STOP PROMOTING THE SNIPE SPAMMING PANDEMONIUM.

    MAKE USING YOUR SKILLS GREAT AGAIN.
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  • LadyNalcarya
    LadyNalcarya
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    ye thats the issue shuffle nerfed roll nerfed but the amount of cryserers in this game is soo damn high that noone noticed anything. also cuz



    2i9ejf.jpg

    Stop projecting, please.
    Edited by LadyNalcarya on September 19, 2018 10:38AM
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  • Oathunbound
    Oathunbound
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    What i don't get is how they say it makes more sense to make it more in sync with the dodge visual yet when other visuals make zero sense when you think about it. Like i see a snipe spammer and i see the arrow launched in the air, then it veers and lock onto a target following it until it hits (making it go through walls and around corners if it was shot before you broke los). So now they make dodge more reactive against projectile that in essence are really wonky making thing a strait nerf to dodge in the name of making it more "visually accurate".

    On one hand i kinda get it, in pve its not that hard to see the telegraph coming and doge accordingly but in PvP if I'm engaging with someone and a snipe spammer starts to rain shots on me and i try to dodge to get to cover i need to focus on him/her more so then just making a full retreat and dealing with my original target, sounds like a git gud kinda thing but again its goofy that doge is made to make more sense visually yet certain projectiles (snipe/lethal arrow) have really strange visuals to keep track of to dodge them effectively, (they are high in the air making you have to look up and have to perma dodge each one individual to keep the pressure off). Again i think its a git gud thing and can be dealt with over time with getting used to the new dodge window but the reasoning seems silly to me when its about visuals

    the developer comment

    This will help sync up the Roll Dodge animation with the dodge bonus it grants. If you see the enemy actively dodging, they will be able to avoid your attacks. We’ve coupled this with some additional changes you can read more about below with the goal being to reinforce the dodge visual.
  • danno8
    danno8
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    Currently on live, Templars Dark Flare has a 1-second cast time and, depending on distance, 1-1.5 second travel time. The way dodging works on live means you can dodge anywhere in those 2-2.5s time frame and the projectile will miss. This was absolutely terrible and the skill was hard to not dodge.

    This change limits your time to react to 1s before the projectile hits. Something any good player should be able to pull off reliably if paying attention.

    As the video shows above, it is certainly possible to still dodge everything if you are good.
  • danno8
    danno8
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    Faulgor wrote: »
    Xeniph wrote: »
    I'm not sure this is working


    @DDuke posted this in another thread


    https://www.youtube.com/watch?v=OobskWU_Xk0

    I think this still might have been in the 1 second dodge window mentioned in the patch notes?
    If there's one thing that the shield change taught me, it's that one second feels surprisingly long.

    If you count seconds between the dodge animation and when the "Dodge" FCT pops up, they do all seem to be within 1 second, although that last one looks real close.
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