Skills used for testing: Swallow Soul, Snipe, Light Attacks, Cutting Dive, Surprise Attack, Dizzying Swing
Results: It is significantly harder to dodge any ranged attack. Unless perfectly timed, it will hit you. Cutting Dive and Swallow Soul is far easier to land. Melee abilities are also far easier to land as long as you attack at the tail end of the animation.
There is around 50% drop in I-frames from dodging.
Unless this is a bug, this will be the last nail on the coffin of medium armor.
Factoring in lag and undodgeable abilities, this virtually makes it impossible to effectively dodge now. This is a massive buff to zergs, as dodging is downright useless with the change for anything than two players, it will be impossible to actively dodge all ranged skills.
Skills used for testing: Swallow Soul, Snipe, Light Attacks, Cutting Dive, Surprise Attack, Dizzying Swing
Results: It is significantly harder to dodge any ranged attack. Unless perfectly timed, it will hit you. Cutting Dive and Swallow Soul is far easier to land. Melee abilities are also far easier to land as long as you attack at the tail end of the animation.
There is around 50% drop in I-frames from dodging.
Unless this is a bug, this will be the last nail on the coffin of medium armor.
Factoring in lag and undodgeable abilities, this virtually makes it impossible to effectively dodge now. This is a massive buff to zergs, as dodging is downright useless with the change for anything than two players, it will be impossible to actively dodge all ranged skills.
You are wrong on the lag part. Unlike abilities, which performances drop in laggy enviornments, lag actually improves the performance of dodge roll as you can still dodge when the anomation is hitting you and still evade the attack. The current changes to dodge roll should not affect that.
rickard_karstarck wrote: »@susmitds can you provide information regarding multiple dodge rolls in a row? Like say you spam dodge roll, so you do 2-4 dodge rolls, do the projectiles still hit you?
rickard_karstarck wrote: »@susmitds can you provide information regarding multiple dodge rolls in a row? Like say you spam dodge roll, so you do 2-4 dodge rolls, do the projectiles still hit you?
On live, you get 0.4 second of dodge chance at the end of the roll animation.
On PTS, that is no longer the case, it seems. It is possible to time attacks, especially melee at the tail end of the roll animation to hit a dodge spammer.
Ragnaroek93 wrote: »Dark Souls rollcatches inc
rickard_karstarck wrote: »@susmitds can you provide information regarding multiple dodge rolls in a row? Like say you spam dodge roll, so you do 2-4 dodge rolls, do the projectiles still hit you?
On live, you get 0.4 second of dodge chance at the end of the roll animation.
On PTS, that is no longer the case, it seems. It is possible to time attacks, especially melee at the tail end of the roll animation to hit a dodge spammer.
I dont see whats wrong with that? That's how it should be. I'll take this anyday over getting hit on perfectly timed dodge rolls mid-dodge.
Unless lag makes this even more unbearable which it shouldnt.
Ragnaroek93 wrote: »Dark Souls rollcatches inc
Actually, it has been inverted. Previously lag used to far the dodger as you didn't have to time it. Now dodge has been changed to favor the attacker at all times except for a small window before the attack lands.
Simple question. Are you dodging while you're rolling? If so then I don't care. Now that medium armor has been buffed that lingering i-frame nonsense needs to die.
Simple question. Are you dodging while you're rolling? If so then I don't care. Now that medium armor has been buffed that lingering i-frame nonsense needs to die.
3% Weapon damage increase is 1% damage increase. That's no buff, considering I can get the best of both worlds using Heavy Armor.
Simple question. Are you dodging while you're rolling? If so then I don't care. Now that medium armor has been buffed that lingering i-frame nonsense needs to die.
3% Weapon damage increase is 1% damage increase. That's no buff, considering I can get the best of both worlds using Heavy Armor.
I'm talking about the Evasion change.