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ZOS, I love you

Strider__Roshin
Strider__Roshin
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That Evasion change is one of the greatest changes I've ever seen, and it is an incredible game changer that was much needed. Thank you so much!
  • Sandman929
    Sandman929
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    Daus wrote: »
    That Evasion change is one of the greatest changes I've ever seen, and it is an incredible game changer that was much needed. Thank you so much!

    Seconded. Very happy about the end of passive dodging.
  • Strider__Roshin
    Strider__Roshin
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    Sandman929 wrote: »
    Daus wrote: »
    That Evasion change is one of the greatest changes I've ever seen, and it is an incredible game changer that was much needed. Thank you so much!

    Seconded. Very happy about the end of passive dodging.

    YES!
  • John_Falstaff
    John_Falstaff
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    Grudgingly, I will say it's something. By long shot not enough (because there's still absolutely no reason to slot MA skill, as same 25% reduction under different name is attached to Blade Cloak, and with damage bonus on top), skill is still useless, but at least the horrendously illogical random-chance-based defense is gone and forgotten like a nightmare.
  • cazlonb16_ESO
    cazlonb16_ESO
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    Let's test it in game first, but yea, on paper it looks good. About time this was adressed.

    Not happy about the damage shield changes though, the issue is and has always been stacking and not individual shields. Yay for nerf hammer whirling rather than adjustments focussing on the actual problem.
  • Kanar
    Kanar
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    Gossamer set will be better now. Glad I saved it.
  • Mister_DMC
    Mister_DMC
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    Kanar wrote: »
    Gossamer set will be better now. Glad I saved it.

    Oh yeah, forgot about that
  • exeeter702
    exeeter702
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    Daus wrote: »
    That Evasion change is one of the greatest changes I've ever seen, and it is an incredible game changer that was much needed. Thank you so much!

    Agreed
  • Mayrael
    Mayrael
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    Kanar wrote: »
    Gossamer set will be better now. Glad I saved it.

    Well for reducing damage from AoE boss abilities for sure :)
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Galarthor
    Galarthor
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    Well at least for once we can agree.

    Conceptually a nice change, how the numbers play out remains to be seen.
  • Kolache
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    Long time coming for this one
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • _Ahala_
    _Ahala_
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    Yeah I’m gonna enjoy when every medium armor character has 25% damage resistance to my permafrost and deep fissure... and then when they have decided they have played with their food enough they will go on the offensive and bash my shields when I try and recover... great changes... I’m gonna go make a Stamden now... at least vigor doesn’t have a cast time
  • Rex-Umbra
    Rex-Umbra
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    I need time to process these changes. Half my characters nerfed other half buffed...
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Dojohoda
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    As a magblade, I liked the passive dodge chance, but to be honest I roll dodge anyway so I am really happy about the change.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • hakan
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    the name should be changed too. its irritating.. evasion name and all
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