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PTS Update 20 - Feedback Thread for Murkmire

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
This is the official feedback thread for Murkmire. Specific feedback that the team is looking for includes the following:
  • Content Information
    • How many quests did you complete?
    • Which areas did you explore?
    • What’s the favorite and least favorite content you encountered?
    • Did you come across a Scuttlebloom? If you received the buff, did you feel it was impactful?
  • Character Information
    • What class were you?
    • If you used a low-level template, what level did you get to?
    • Did you play solo or in a group?
  • Combat
    • How did combat feel specifically in Murkmire?
    • Approximately how many times did your character die?
    • What was the most difficult fight you encountered?
  • Live Server Information
    • How often have you played ESO on Live in the past month?
    • What is the highest level you have achieved?
    • What class and build do you play on Live?
  • Do you have any other general feedback?
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Principal Creator Engagement Manager
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Staff Post
  • Wolfkeks
    Wolfkeks
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    Looks awesome so far, but one question regarding the new skin...
    Is this look intended? Because my char looks a bit... weird... with the eyes :D
    bCwmueC.jpg
    "Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
    EU PC 2000+ CP professional mudballer and pie thrower
    Former Emperor, Grand Overlord, vAA hm, vHelRa hm, vSO hm, vMoL hm, vHoF hm, vAS+2, vCR+3, vSS hm, vKA, vRG, Flawless Conquerer, Spirit Slayer,God Slayer

    Guilds
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    The Coins (Rolling Coins, Flipping Coins, Shinning Coins) - Trading - AD 🦅
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    Casual Canines - Endgame PvE and PvP - DC 🦁
  • Aliyavana
    Aliyavana
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    Hello Zos, I really love the zone and love that you all made lizard varients of various creatures and I came across a lizard bear but... Can we please have wild lizard guars in the zone? All we have so far in the zone are lizard bears and the guars are established to be lore friendly to be in black marsh and would fit well.

    image0.png

    Picture of a lizard bear
    Screenshot_20180917_181340.png

    Edited by Aliyavana on September 23, 2018 10:29PM
  • LonePirate
    LonePirate
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    The world boss at Echoing Hollow could be tougher. Four of us had no trouble at all in dispatching it. I don't believe any of us ever dropped below 75% health and I don't think I incurred any damage whatsoever. I fired off Inferno Staff heavy attacks and the Eye of Flame ultimate along with Flame Lash for my damage attacks.
    Edited by LonePirate on September 18, 2018 1:01PM
  • Edaphon
    Edaphon
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    LonePirate wrote: »
    The world boss at Echoing Hollow could be tougher. Four of us have no trouble at all in dispatching it. I don't any of us ever dropped below 75% health and I don't think I incurred any damage whatsoever. I fired off Inferno Staff heavy attacks and the Eye of Flame ultimate along with Flame Lash for my damage attacks.

    The boss definitely needs a buff, I just did it solo on my bowplar.
    Most of the damage can be avoided by staying out of reach and the attacks that do hit do surprisngly little damage.

    Also the totems don't have enough HP, they can be one-shot with bow light attacks.

    Edit: I just did the other boss (Baxilt-Gah) as well. He is even easier.
    Edited by Edaphon on September 18, 2018 2:03PM
  • umagon
    umagon
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    I just completed a quest and found out argonians have a cloaca; now I have questions about the other nonhuman races’ physiology. I always assumed they were humanoid hybrids.
  • Aliyavana
    Aliyavana
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    I like the added lore about hackwings and swamp jellys being cousins to their counterparts but shroom beetles are not recolored at all and look out of place in murkmire. Shroom beetles should be reskinned to look native to the area but they just look like they were slapped there from morrowind.
  • James-Wayne
    James-Wayne
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    As there isn't much content in this zone I decided not to spoil the quests right now so won't comment on that right now but what little feedback I have got is below:

    Which areas did you explore?
    I explored the entire island from top to bottom, found all skyshards and glyph pieces. Ran through all the dungeons even the hidden ones not mentioned on the map. Even explored the out of map, bottom right hand corner of Murkmire better patch that up (not that there was anything to see anyway).

    What’s the favorite and least favorite content you encountered?
    I simply love love the design of the zone, although its mostly flat except for a few different levels as you move inwards the way its designed with TONS of assets everywhere makes it look like a real swamp. From the watery areas by the coast to the rocky areas with beautiful waterfalls and then the style of the dungeons with the roots growing through the ground, fog and mists and old argonian ruins, Murkmire looks ancient like it hasn't been touched for a LONG time. It's a really nice looking zone, hat off to the team they are getting better and better!

    What I don't like with these maps (and its been bugging me for awhile now) is the fact they are designed so that it doesn't appear they are connected to the main map. For example, the main game zones all have connecting pathways to each area, even lower Craglorn when it came out had the boulders blocking the path to upper craglorn and when upper Craglorn came out you had workers clearing the path as if it was planned to be in the game the entire time, genius! This zones looks disconnected from the rest of Tamriel (as does other DLC) which I really don't like because even you aren't putting any zone next to it for many years its nice to see the DLC is apart of the bigger picture. There is even a cart in Morrowind that takes you to Murkmire yet how does it get in from a technical point, that stuff needs to make sense to the player let alone the Roleplayer. Even if the zone was designed to have a tunnel and a massive ancient door blocking the path with Argonians guarding it would make it fit in and you could still have the high mountain area to block the zone in. Please try make the future zones look like they are connected to the game. This is One Tamriel after all, no zones should be seen as disconnected.

    What class were you?
    Templar of course!

    Did you play solo or in a group?
    Solo, very little people on PTS when I'm (AU TIME)

    How often have you played ESO on Live in the past month?
    I've been playing everyday since Beta 2014

    What is the highest level you have achieved?
    Lost count after 900CP

    What class and build do you play on Live?
    I main a Templar, was Magplar from Beta 2014 through to a few months ago but the inability to sustain made it no fun anymore so I recently changed to Stamplar and have been loving it. I can run long distances and not run out of Stam, I can play Battlegrounds finally because I don't run out of Stam plus I no where near as squishy... it's just all round better! I do miss casting spells thou.
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

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  • LonePirate
    LonePirate
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    Does anyone know where Famia runs off to once you complete the main Murkmire quest? After handing over the “object” she had been holding, I cannot find her anywhere. She’s not around the tree or your saved NPC or the new daily quest giver. She’s not in the Cyrodilic Collections office. Any ideas where she might be?
  • ArchMikem
    ArchMikem
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    Interesting the thread for the zone itself only has 8 posts. Must not be controversial enough.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • ezio45
    ezio45
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    ArchMikem wrote: »
    Interesting the thread for the zone itself only has 8 posts. Must not be controversial enough.

    usually i end up liking every new zone zos adds, the accompanying update on the other hand usually kills all hype i have for anything
  • Doctordarkspawn
    Doctordarkspawn
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    Edaphon wrote: »
    LonePirate wrote: »
    The world boss at Echoing Hollow could be tougher. Four of us have no trouble at all in dispatching it. I don't any of us ever dropped below 75% health and I don't think I incurred any damage whatsoever. I fired off Inferno Staff heavy attacks and the Eye of Flame ultimate along with Flame Lash for my damage attacks.

    The boss definitely needs a buff, I just did it solo on my bowplar.
    Most of the damage can be avoided by staying out of reach and the attacks that do hit do surprisngly little damage.

    Also the totems don't have enough HP, they can be one-shot with bow light attacks.

    Edit: I just did the other boss (Baxilt-Gah) as well. He is even easier.

    Likely did that after the summerset bosses were causing wipes with iinsane damage and constant AOE's. Lets not make the same mistake twice.
  • micahemerson
    micahemerson
    Soul Shriven
    Just a quick note. So far I've only experienced some choppiness with the environment in Mirkmire. Otherwise everything else seems cool and I'm loving it. Only done a couple of quests and explored the area so nothing more to add.

    Dark Elf Sorc, Pact character. Play live NA server daily.
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