pet sorc is already the damage dealer. and alcast did dps dummy parse ~40k. why he get so high numbers?pet sorc and pure damage dealing sorc
pet sorc is already the damage dealer. and alcast did dps dummy parse ~40k. why he get so high numbers?pet sorc and pure damage dealing sorc
link: https://www.youtube.com/watch?time_continue=2&v=nic-8EHfFTs
With no trial gear, no Maelstrom staff and no food nor potion you should be able to do 25k (I've done that).
The more stuff you add to that, the higher the DPS.
I checked. His top choice gear includes two high end staves. One of which is a maelstrom staff. If you don’t have that you won’t get his DPS.
MooseKnuckles88 wrote: »Did you say you have maxed cp but stuck on 15k dps with a pet sorc??
You should be at a minimum of 28k to 32k dps just keeping up dots, buffs, and using your spammable in between all that. Once you get better at weaving light attacks your dps will get better rapidly.
What's your rotation as of now?
MooseKnuckles88 wrote: »Did you say you have maxed cp but stuck on 15k dps with a pet sorc??
You should be at a minimum of 28k to 32k dps just keeping up dots, buffs, and using your spammable in between all that. Once you get better at weaving light attacks your dps will get better rapidly.
What's your rotation as of now?
I just drop ground dots (LL & wall of elements) and try to keep daedric pray, pet pulse, and doing heavy attacks. I have no spammable skills.
With Sorc it's all about weaving the light attacks in. Most sorcs can reach digustingly high levels of Magicka and Regen so realistically sustaining should never be a real issue unless it's a really, really prolongues fight. To that merit, you shouldn't really ever have to be doing heavy attacks.
Don't forget about your DoT attacks like Elemental Blockade and the Liquid Lightning. Combined with Thamaturge CP skill (and if RNG blesses you Maelstrom staffs) you should be able to spit out huge DPS just between these two skills, but naturally you will work even more into your rotation.
It's:
25% gear
25% skills/CP
50% practice
This, same with race, now if your dps is low your rotation is bad and you do not want an set like mechanical accuracy who require that you manage the proc. Same with the Cloudrest healing set, now simple proc sets will be nice as they add an flat damage who is better than magic or spell damage if dps is very low.Trials sets aren’t that OP. It comes down to having a good rotation. I’ve been in so many PUG groups when someone will think “oh I’ve just dropped my last piece of siroria now, I should go from 25k to 50k like those YouTube guys!”.
Oreyn_Bearclaw wrote: »With Sorc it's all about weaving the light attacks in. Most sorcs can reach digustingly high levels of Magicka and Regen so realistically sustaining should never be a real issue unless it's a really, really prolongues fight. To that merit, you shouldn't really ever have to be doing heavy attacks.
Don't forget about your DoT attacks like Elemental Blockade and the Liquid Lightning. Combined with Thamaturge CP skill (and if RNG blesses you Maelstrom staffs) you should be able to spit out huge DPS just between these two skills, but naturally you will work even more into your rotation.
It's:
25% gear
25% skills/CP
50% practice
Um, from an endgame DPS perspective, Sorc sustain is f’ing garbage.
I'd like to know how ...Oreyn_Bearclaw wrote: »Um, from an endgame DPS perspective, Sorc sustain is f’ing garbage.
Oreyn_Bearclaw wrote: »With Sorc it's all about weaving the light attacks in. Most sorcs can reach digustingly high levels of Magicka and Regen so realistically sustaining should never be a real issue unless it's a really, really prolongues fight. To that merit, you shouldn't really ever have to be doing heavy attacks.
Don't forget about your DoT attacks like Elemental Blockade and the Liquid Lightning. Combined with Thamaturge CP skill (and if RNG blesses you Maelstrom staffs) you should be able to spit out huge DPS just between these two skills, but naturally you will work even more into your rotation.
It's:
25% gear
25% skills/CP
50% practice
Um, from an endgame DPS perspective, Sorc sustain is f’ing garbage.
I'd like to know how because I have over 41k magicka and some 1250 regen and I manage to do just fine. It might help that I use Spell Power potions which also heal Magicka while improving my DPS, as often as I can. Considering the 1 sec cooldown between skill casts, I hardly seem to lose Magicka, I get the full cost of Blockade and Liquid lightning back in 2-3 seconds (each) lol. Only 2 of my Jewelry pieces are Regen, the other spell power. Somehow I still manage to do enough DPS to burn through trials. I could squeeze more DPS, and need to sustain more - but I'm fine where I am, there's no content I can't take and since my rotation has improved drastically with practice, I'm easily hitting high DPS of 35-40k DPS with only food/pots - not even considering buffs - and no matter how much elitists want to *** on people for not doing more, it's more than enough, especially WHEN buffed..
I'm not making a case against NB, but anybody who's not a muppet can easily do vet level trials with a sorc and not suffer sustain issues. It's one of the easiest classes to play.
Oreyn_Bearclaw wrote: »With Sorc it's all about weaving the light attacks in. Most sorcs can reach digustingly high levels of Magicka and Regen so realistically sustaining should never be a real issue unless it's a really, really prolongues fight. To that merit, you shouldn't really ever have to be doing heavy attacks.
Don't forget about your DoT attacks like Elemental Blockade and the Liquid Lightning. Combined with Thamaturge CP skill (and if RNG blesses you Maelstrom staffs) you should be able to spit out huge DPS just between these two skills, but naturally you will work even more into your rotation.
It's:
25% gear
25% skills/CP
50% practice
Um, from an endgame DPS perspective, Sorc sustain is f’ing garbage.
I'd like to know how because I have over 41k magicka and some 1250 regen and I manage to do just fine. It might help that I use Spell Power potions which also heal Magicka while improving my DPS, as often as I can. Considering the 1 sec cooldown between skill casts, I hardly seem to lose Magicka, I get the full cost of Blockade and Liquid lightning back in 2-3 seconds (each) lol. Only 2 of my Jewelry pieces are Regen, the other spell power. Somehow I still manage to do enough DPS to burn through trials. I could squeeze more DPS, and need to sustain more - but I'm fine where I am, there's no content I can't take and since my rotation has improved drastically with practice, I'm easily hitting high DPS of 35-40k DPS with only food/pots - not even considering buffs - and no matter how much elitists want to *** on people for not doing more, it's more than enough, especially WHEN buffed..
I'm not making a case against NB, but anybody who's not a muppet can easily do vet level trials with a sorc and not suffer sustain issues. It's one of the easiest classes to play.
build: Magicka pet sorc, Julianos + nerco + ilambris, 2 pets (build from Alcast site), race: high elf, max cp, mundus: mage.
How many dps can i squeeze from this build?
I am interested in non animation canceling mode and with canceling.
All i can do is about 25k dps... while some ppl can do 45k or more. So my question: are trial sets so OP, should i farm them, or they are good only for those who can do perfect weaving and so on?
fix: just made dps dummy and got: 15k lol.
Oreyn_Bearclaw wrote: »With Sorc it's all about weaving the light attacks in. Most sorcs can reach digustingly high levels of Magicka and Regen so realistically sustaining should never be a real issue unless it's a really, really prolongues fight. To that merit, you shouldn't really ever have to be doing heavy attacks.
Don't forget about your DoT attacks like Elemental Blockade and the Liquid Lightning. Combined with Thamaturge CP skill (and if RNG blesses you Maelstrom staffs) you should be able to spit out huge DPS just between these two skills, but naturally you will work even more into your rotation.
It's:
25% gear
25% skills/CP
50% practice
Um, from an endgame DPS perspective, Sorc sustain is f’ing garbage.
I'd like to know how because I have over 41k magicka and some 1250 regen and I manage to do just fine. It might help that I use Spell Power potions which also heal Magicka while improving my DPS, as often as I can. Considering the 1 sec cooldown between skill casts, I hardly seem to lose Magicka, I get the full cost of Blockade and Liquid lightning back in 2-3 seconds (each) lol. Only 2 of my Jewelry pieces are Regen, the other spell power. Somehow I still manage to do enough DPS to burn through trials. I could squeeze more DPS, and need to sustain more - but I'm fine where I am, there's no content I can't take and since my rotation has improved drastically with practice, I'm easily hitting high DPS of 35-40k DPS with only food/pots - not even considering buffs - and no matter how much elitists want to *** on people for not doing more, it's more than enough, especially WHEN buffed..
I'm not making a case against NB, but anybody who's not a muppet can easily do vet level trials with a sorc and not suffer sustain issues. It's one of the easiest classes to play.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »With Sorc it's all about weaving the light attacks in. Most sorcs can reach digustingly high levels of Magicka and Regen so realistically sustaining should never be a real issue unless it's a really, really prolongues fight. To that merit, you shouldn't really ever have to be doing heavy attacks.
Don't forget about your DoT attacks like Elemental Blockade and the Liquid Lightning. Combined with Thamaturge CP skill (and if RNG blesses you Maelstrom staffs) you should be able to spit out huge DPS just between these two skills, but naturally you will work even more into your rotation.
It's:
25% gear
25% skills/CP
50% practice
Um, from an endgame DPS perspective, Sorc sustain is f’ing garbage.
I'd like to know how because I have over 41k magicka and some 1250 regen and I manage to do just fine. It might help that I use Spell Power potions which also heal Magicka while improving my DPS, as often as I can. Considering the 1 sec cooldown between skill casts, I hardly seem to lose Magicka, I get the full cost of Blockade and Liquid lightning back in 2-3 seconds (each) lol. Only 2 of my Jewelry pieces are Regen, the other spell power. Somehow I still manage to do enough DPS to burn through trials. I could squeeze more DPS, and need to sustain more - but I'm fine where I am, there's no content I can't take and since my rotation has improved drastically with practice, I'm easily hitting high DPS of 35-40k DPS with only food/pots - not even considering buffs - and no matter how much elitists want to *** on people for not doing more, it's more than enough, especially WHEN buffed..
I'm not making a case against NB, but anybody who's not a muppet can easily do vet level trials with a sorc and not suffer sustain issues. It's one of the easiest classes to play.
@lagrue
LMAO, you are running 2 regen pieces. Put on trial gear with no regen enchants, and you only get witchmothers and ele drain to sustain. Now do a 6 million dummy parse north of 45k without doing any heavy attacks. That is what we are comparing it against, and that is frankly a modest damage threshold.
I am not saying you cant clear any content on a sorc, but when you compare it to the alternative, you will realize just how bad sorc sustain is right now.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »With Sorc it's all about weaving the light attacks in. Most sorcs can reach digustingly high levels of Magicka and Regen so realistically sustaining should never be a real issue unless it's a really, really prolongues fight. To that merit, you shouldn't really ever have to be doing heavy attacks.
Don't forget about your DoT attacks like Elemental Blockade and the Liquid Lightning. Combined with Thamaturge CP skill (and if RNG blesses you Maelstrom staffs) you should be able to spit out huge DPS just between these two skills, but naturally you will work even more into your rotation.
It's:
25% gear
25% skills/CP
50% practice
Um, from an endgame DPS perspective, Sorc sustain is f’ing garbage.
I'd like to know how because I have over 41k magicka and some 1250 regen and I manage to do just fine. It might help that I use Spell Power potions which also heal Magicka while improving my DPS, as often as I can. Considering the 1 sec cooldown between skill casts, I hardly seem to lose Magicka, I get the full cost of Blockade and Liquid lightning back in 2-3 seconds (each) lol. Only 2 of my Jewelry pieces are Regen, the other spell power. Somehow I still manage to do enough DPS to burn through trials. I could squeeze more DPS, and need to sustain more - but I'm fine where I am, there's no content I can't take and since my rotation has improved drastically with practice, I'm easily hitting high DPS of 35-40k DPS with only food/pots - not even considering buffs - and no matter how much elitists want to *** on people for not doing more, it's more than enough, especially WHEN buffed..
I'm not making a case against NB, but anybody who's not a muppet can easily do vet level trials with a sorc and not suffer sustain issues. It's one of the easiest classes to play.
@lagrue
LMAO, you are running 2 regen pieces. Put on trial gear with no regen enchants, and you only get witchmothers and ele drain to sustain. Now do a 6 million dummy parse north of 45k without doing any heavy attacks. That is what we are comparing it against, and that is frankly a modest damage threshold.
I am not saying you cant clear any content on a sorc, but when you compare it to the alternative, you will realize just how bad sorc sustain is right now.
Well now you're running with something I said and to be fair I understand now. It was my wording. I didn't mean to say NEVER do heavy attacks... I was trying to imply they shouldn't be the main source of your attacks in the rotation. Heavy attacking after a prolongued period of time... I expect that. I was more or less thinking of people who heavy attack every single rotation, which is unnecessary on sorc. I throw in a heavy attack after like, I dunno, 40-50 seconds if I'm just spitballing. But some people out there try to do it after every skill rotation, and I think that's not particularly needed.