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Templar Non-Block Tank for FUN

Pulque
Pulque
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@Dicemanmiles
Think of damage mitigation, templar is the best 'hold-you-ground' type. Channel Focus provides crazy resistance; sweep has 15% base dmg reduction; automated defense set also provides extra 20% reduction coupled with sweep; deep thought provides crazy additional 30% major protection. The build looks like this:

UzKDFyg.jpg

Potion:restoring health, lingering health, vitality. This is very important to argonian tank.

Food:Orzorga's Smoked Bear Haunch, or Jewels of Misrule.

Race: argonian + infused potion speed
imperial or nord + healthy health recovery

Skills:
Main:taunt, slash, deep thought, sun shield, structured entropy, empowering sweep.
Off: taunt, channel focus, woe, free spot, structured entropy, free spot.
woe proc absorb health enchantment. Keep up channel focus. Deep thought keeps constant regen, while empowering sweep makes you unkillable

Sets: automated defense, green pact, earthgore. Automated defense synergies well with sweep. Earthgore can burst heal you through any crazy dot. Swap earthgore with swarm mother if you need to chain adds.

Test:
Let's throw this tank to vet saint olms. Rule: no block.
olms' reference swipe damage: 77139.
This is olms' swipe damage without sweep on:
feVz5p3.jpg

This is olms' swipe damage with sweep on:
bJ7lB0d.jpg

This build can survive olms, but you have to keep your buff up.
7jJF2UR.jpg
the only blocks were to cancel deep thought so I could get out of lightning pool. And I tried really hard not to right click XD.

How to play this build?
First, you should always have channel focus under your feet. Go deep thought after you taunt adds, you should be able to survive most attacks. Sometimes you have to roll dodge a bit to avoid overwhelming aoe damage. Your ice blockade and potion contribute to your health recovery, so don't forget to keep them up when your health goes down faster than regen. Sweep is our best cheap damage mitigation, spam it!
In dungeon, if you are required to chain adds, you need to run swarm mother. Ice blockade might help immobilize adds.
Edited by Pulque on September 9, 2018 10:01PM
  • Aurielle
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    Non-block Templar tanking is also fun in Cyrodiil, as well as land capture BGs. The combination I use (30k+ health and overcapped resistances in Cyrodiil) can even deal a decent amount of burst damage against squishier players, while also providing decent off-heals.
  • paulsimonps
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    I did the same thing a while back, had dragon instead of green pact and used vampires drain that has the ultimate gain and you can get 100% uptime on automated defense and the ultimate. Did it on a Nord for the passive 6%. Can take olms to the face if done right. The heal from the drain is awesome too.
  • Minno
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    looks like templar tanking community caught up to the templar pvp community; high mitigation outside blocking.

    looks cool!
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • paulsimonps
    paulsimonps
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    Minno wrote: »
    looks like templar tanking community caught up to the templar pvp community; high mitigation outside blocking.

    looks cool!

    I wouldn't say we caught up, or anything. It's a fun way to build for sure, but it's absolutely terrible as an end game tank when we keep in mind what is expected and wanted in end game.
  • Waffennacht
    Waffennacht
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    But how much mitigation are you really getting?

    Max resistance 50% reduction
    CP is around 15% I'm guessing = 7.5% real
    57.5%

    Major Protection - 30%
    Real - 12.6%

    70% mitigation (honestly at this point is it useful to add more?)

    Sweeps - 20%
    Real - 6%

    76%

    Aegis - 5%
    Real 1.3%

    77%

    Major Aegis - 15%
    Real 3.5%

    80%

    I mean 80% mitigation is awesome. But you only get 10% from your last 3 mitigation sources.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • paulsimonps
    paulsimonps
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    But how much mitigation are you really getting?

    Max resistance 50% reduction
    CP is around 15% I'm guessing = 7.5% real
    57.5%

    Major Protection - 30%
    Real - 12.6%

    70% mitigation (honestly at this point is it useful to add more?)

    Sweeps - 20%
    Real - 6%

    76%

    Aegis - 5%
    Real 1.3%

    77%

    Major Aegis - 15%
    Real 3.5%

    80%

    I mean 80% mitigation is awesome. But you only get 10% from your last 3 mitigation sources.

    How mine was built:

    Max resistance 50%
    Automated defense 15%
    Minor Maim 15%
    Minor protection 8%
    Minor Aegis 5%
    Nord 6%
    CP 10%/19%
    Sweep 19%

    100-100*0.5*0.85*0.85*0.92*0.95*0.94*0.9*0.81*0.81=82.47

    Its basically getting to similar mitigation values as a Blocking Tank that does not have maxed resistance, Automated defense or sweep. For me it was a fun project with my mitigation testing to see how high up you can get but really its not a ground breaking build or anything, but I will say it was A LOT of fun to not have to block against attacks that would have otherwise killed a non blocking meta tank. I bet OP feels the same, I mean he did title the thread for fun, which it really is, as ineffective as it is :tongue:

    Also the "real" values might not be too accurate, for example resistance is one of the absolute last things to be calculated so technically if anything has a lower "real" value it should be that. Though I get what you mean, some of them don't add all that much, but with a build that doesn't block every little bit counts or we die from not blocking one shots.
  • Waffennacht
    Waffennacht
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    @paulsimonps oh I love the idea.

    What I'm getting at is, maybe you drop some of the normal mitigation for abnormal mitigation.

    I.e. evasion or heals health regen, but mainly dodge and misses

    Allows for even more interesting combinations and fun.

    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • paulsimonps
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    @paulsimonps oh I love the idea.

    What I'm getting at is, maybe you drop some of the normal mitigation for abnormal mitigation.

    I.e. evasion or heals health regen, but mainly dodge and misses

    Allows for even more interesting combinations and fun.

    That would be ideal, especially if you want to use it in dungeons. But for Trials the one shots are to much of a danger, and heals won't save you from them. But yeah, plenty of good ideas for non blocking builds, seems best for Templars and Night blades with their healing and utility.
  • RavenSworn
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    There's already non blocking builds for nb, using stuff much like your setup. Hell, you can also forgo Warhorn for shield ult for that shield discipline + deep thoughts combo. You can also use light armor fortified brass for better magicka management, for constant upkeep of mirage and dark cloak.

    Max resistance, major and minor protection, major evasion, minor speed boost too. Add harness magicka for abit of sustain.

    Thanks for the build op, Def will try it with my Templar mag tank.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Cêltic421
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    But how much mitigation are you really getting?

    Max resistance 50% reduction
    CP is around 15% I'm guessing = 7.5% real
    57.5%

    Major Protection - 30%
    Real - 12.6%

    70% mitigation (honestly at this point is it useful to add more?)

    Sweeps - 20%
    Real - 6%

    76%

    Aegis - 5%
    Real 1.3%

    77%

    Major Aegis - 15%
    Real 3.5%

    80%

    I mean 80% mitigation is awesome. But you only get 10% from your last 3 mitigation sources.

    What do you mean by real? And how to you come up with the real value? Why doesn't Major Protection give you 30%? Are you trying to calculate debuffs?
  • ccfeeling
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    Great works!
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Cêltic421 wrote: »
    But how much mitigation are you really getting?

    Max resistance 50% reduction
    CP is around 15% I'm guessing = 7.5% real
    57.5%

    Major Protection - 30%
    Real - 12.6%

    70% mitigation (honestly at this point is it useful to add more?)

    Sweeps - 20%
    Real - 6%

    76%

    Aegis - 5%
    Real 1.3%

    77%

    Major Aegis - 15%
    Real 3.5%

    80%

    I mean 80% mitigation is awesome. But you only get 10% from your last 3 mitigation sources.

    What do you mean by real? And how to you come up with the real value? Why doesn't Major Protection give you 30%? Are you trying to calculate debuffs?

    damage reduction in this game is multiplicative, meaning you will never get the full value of all the percent reductions, see here, https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-summerset/p1, love your work by the way @paulsimonps
  • Minno
    Minno
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    Cêltic421 wrote: »
    But how much mitigation are you really getting?

    Max resistance 50% reduction
    CP is around 15% I'm guessing = 7.5% real
    57.5%

    Major Protection - 30%
    Real - 12.6%

    70% mitigation (honestly at this point is it useful to add more?)

    Sweeps - 20%
    Real - 6%

    76%

    Aegis - 5%
    Real 1.3%

    77%

    Major Aegis - 15%
    Real 3.5%

    80%

    I mean 80% mitigation is awesome. But you only get 10% from your last 3 mitigation sources.

    What do you mean by real? And how to you come up with the real value? Why doesn't Major Protection give you 30%? Are you trying to calculate debuffs?

    Diminishing returns. The tolltip is taking the percentage it shows but the previous percentage already reduced the beginning number. So if your armor is reducing 1000 dmg by 50%, major protection is reducing 500 DMG by 30%.

    The difference is what he is saying because in ESO you will always take damage. The trick is to have a way to reverse that damage via healing and giving your healers a chance to reverse the damage done (or ignore it completely using dodge mechanics or shields).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Datolite
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    Cool idea.

    Question, does the mitigation affect damage done to your shields?
  • paulsimonps
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  • Pulque
    Pulque
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    Love this guide.
  • Pulque
    Pulque
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    Cool idea.

    Question, does the mitigation affect damage done to your shields?

    Generally no, with one exception: mist form mitigates damage to your shield.
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