Besides the obvious Dark Brotherhood, being the bad guy isn't really a thing. Vampires and werewolves don't even really get their own "bad guy" questlines even though they are often considered enemies of the general populace. Would anyone else really like some "bad guy" content? A necromancer or some other cult guild line could be great for this. You join the cult and gradually work your way up the ranks, killing your superiors, etc. Having more "bad guy" options would definitely make sense as part of an Elder Scrolls game.
^This!^I have no problem with an option in quests to follow a dark route, as long as there's a light alternative. It frustrates me no end that my holy paladin type Templar who is lawful good by nature gets partway through a main quest or festival event and can only then proceed by either trespassing or stealing. There should be other options for those who avoid such activities. By the same token, therefore, there should be alternative options for those who don't always want to follow the lawful good way through a given scenario.
You got DB, TG. Stealing and killing is a huge part of the game. What more do you need?
The main issue with that is... not everyone likes playing the bad guy. And the people at ZOS like selling DLCs, so they want stuff that -everyone- can enjoy.i wouldnt mind some more rouge / thief / dark magic stories
Besides the obvious Dark Brotherhood, being the bad guy isn't really a thing. Vampires and werewolves don't even really get their own "bad guy" questlines even though they are often considered enemies of the general populace. Would anyone else really like some "bad guy" content? A necromancer or some other cult guild line could be great for this. You join the cult and gradually work your way up the ranks, killing your superiors, etc. Having more "bad guy" options would definitely make sense as part of an Elder Scrolls game.
Besides the obvious Dark Brotherhood, being the bad guy isn't really a thing. Vampires and werewolves don't even really get their own "bad guy" questlines even though they are often considered enemies of the general populace. Would anyone else really like some "bad guy" content? A necromancer or some other cult guild line could be great for this. You join the cult and gradually work your way up the ranks, killing your superiors, etc. Having more "bad guy" options would definitely make sense as part of an Elder Scrolls game.
Um stealling and murdering. How much more bad guy stuff is there.
VaranisArano wrote: »The best way to do it for good and evil roleplayers is basically something like Dawnguard with its full alternate playthrough for if you sided with Harkon or the Dawnguard.
I suspect that works better in a single player game that can have a lasting impact on the game world.
Besides the obvious Dark Brotherhood, being the bad guy isn't really a thing. Vampires and werewolves don't even really get their own "bad guy" questlines even though they are often considered enemies of the general populace. Would anyone else really like some "bad guy" content? A necromancer or some other cult guild line could be great for this. You join the cult and gradually work your way up the ranks, killing your superiors, etc. Having more "bad guy" options would definitely make sense as part of an Elder Scrolls game.